The servers are sleepy and need regular naps.
TTRPG.network Instance Meta Discussion
Hey there, we swapped to a new host back in December after our old host went out of business. So far the results have been.... lackluster. I've been reporting to the host when I notice outages, which seem to be reasonably frequent unfortunately.
I see. Thanks for the info. I signed up for a small monthly contribution to help offset the hosting costs.
Certainly always appreciated. I will continue working with the host; It's worth noting that things have gotten better than we first migrated. I prepaid for a year with the host because there was a 10% discount vs monthly, so somewhat locked in at the moment (not really locked in, but ya know, sunk costs), so we'll see where we're sitting as the year goes on.
The way these servers are federated may be the issue. As federation becomes more prevalent this may become more robust.
How would federation be the issue? I don't understand. Do you mean that the federation process somehow overloads the servers?
you might have hit a server that was having an issue.
But I always accessing ttrpg.network. That's the server I use. So if I "hit a server" which is having issue - this is the one. It doesn't matter that content is federated in from other servers - I'm not accessing them directly, I'm just going to https://ttrpg.network/.
federated content lives on its original server for non-text stuff; Posts and comments federate over, but stuff like images are basically proxied to your current instance. If you go into a post that is from another server and there are images, it will go to TTRPG.network to begin to load, then need to load those resources from the remote instance, so there is a bit of a hop/back-and-forth there. There could be lag between instances that could cause issues.
Right, but that shouldn't give me a 404, bad gateway, or gateway timeout from ttrpg.network itself - which is what tends to happen.