popcar2

joined 2 years ago
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[–] popcar2@programming.dev 1 points 2 years ago

I was recently contracted to make a neat prototype of a game. It's a twinstick shooter with MOBA elements, you got minions coming out of towers attacking other minions and the goal is to destroy towers to make your way in and destroy the enemy base.

Screenshot of the game

Navigation in Godot is pretty neat, very hassle-free.

Screenshot 2

[–] popcar2@programming.dev 1 points 2 years ago* (last edited 2 years ago) (6 children)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

[–] popcar2@programming.dev 1 points 2 years ago* (last edited 2 years ago)

You didn't read the post. The suggestion is to make the platform more decentralized not centralized. I'm not even going to reply to most comments in this thread that also, clearly, did not read the post and is making stuff up.

[–] popcar2@programming.dev 1 points 2 years ago

I'm aware that people are slowly grouping up to one specific community per topic but I don't think this means there isn't an issue with communities being fractured. Using a third party tool to gauge which communities are popular also isn't a great solution. Just searching Linux shows:

I don't think each one of these communities has a different audience. It's the same audience, but there isn't an obvious answer for which one to visit or post in.

[–] popcar2@programming.dev 0 points 2 years ago (2 children)

We have a big conference every year where I live for the tech industry. It's hit or miss depending on the person presenting, and it's usually a miss. Many talks can last over an hour when they could've been a much shorter youtube video and are just there to pad time. Also 95% of the people are there for other motives. Looking for investors, trying to get hired, browsing the booths, etc. Despite being very crowded it's very clear most of the people don't actually care about the talks and do anything else on their phones.

I think in-person conferences can be great experiences when done right but I really got anything out of it. For all the talks about networking with others they give very little opportunities to do that. When everyone is looking for opportunities from other people it felt almost like a competition to try and talk with companies and important people, and it usually boils down to them asking for my contact info so they can flush it down the toilet. I don't know, I just have a bad experience with them.

[–] popcar2@programming.dev 0 points 2 years ago* (last edited 2 years ago) (1 children)

Surely this means they have plans to fix screenshare audio on Linux, right? ...Right?

[–] popcar2@programming.dev 1 points 2 years ago

But the main language is GDScript, everything else is an alternative if you prefer not to use it.

[–] popcar2@programming.dev 1 points 2 years ago (2 children)

Web development feels like it's stuck in the early 2000's. I've ranted a lot about it over the years but I just don't know how everyone is okay with it. I'm sure tons of people will disagree.

HTML is bad. The language itself feels unintuitive and is clunky compared to modern markdown languages, and let's be honest, your webpage just consists of nested <div> tags.

CSS is bad. Who knew styling can be so unintuitive and unmanageable? Maybe it made sense 25 years ago, but now it's just terrible. It's very clunkily integrated with HTML too in my opinion. Styling and markdown should be one easier to use language where 50% of it isn't deprecated.

Javascript has been memed to death so I won't even go there. Typescript is OK I suppose.

And now for my hottest take: ~10+ years ago I saw web building tools like Wix and I completely expected web development to head in the direction using a GUI to create, style, and script from one interface, even allowing you to create and see dynamic content instantly. I've seen competitors and waited for "the big one" that's actually free and open source and good enough to be used professionally. It never happened. Web dev has just gone backwards and stuck in its old ways, now it's a bloated mess that takes way more time than it deserves.

The Godot engine is actually a pretty good option for creating GUI apps and it's exactly what I envisioned web dev should've been this past decade. One language, intuitive interface, simple theming and easy rapid development... Shame it never happened.

[–] popcar2@programming.dev 1 points 2 years ago (2 children)

According to what I’ve read about and experienced, using compatibility layers such as Wine and Proton can give you a wide variety of results, depending on the game.

I agree with this but I generally find that performance is a bit worse, so I'm just setting expectations. One thing Proton does offer is pre-caching shaders which can help games not stutter compared to Windows, so you might get way less stutters even if your FPS is a bit worse than Windows.

I’ve had so much success with Proton in Heroic Games Launcher

You definitely can use Proton with Heroic but you generally shouldn't need to. Wine-GE's performance is very comparable to Proton and usually Proton can cause issues when ran outside of Steam, which is why it isn't recommended to do so and why all these launchers prefer Wine-GE. I tried to make the guide as simple as possible, so I decide to list the best option rather than a list of options.

There are distros designed for gaming that come with lots of stuff already packaged with the installation.

Definitely. I actually do use Nobara which you might tell from one of the screenshots' background. I might do another post on distro choice but I felt like it's a big topic that can get too opinionated, especially with recent Fedora controversies. I didn't want to recommend Nobara only to have a lot of "Well, actually..." comments.

Maybe add something about Steam and its offerings of native Linux games.

I thought about it but didn't feel like it warranted talking about. If there's a native Linux version, you'd hit install and it should work. It didn't really need elaborating so I decided to focus on the things people can need help with.

Great job and thank you!

And thank you for the feedback!

[–] popcar2@programming.dev 1 points 2 years ago

Thought about putting it on github /gitlab?

I'm not opposed to it, but is there demand for it to be on GitHub?

It would be interesting to hear your thoughts on non flatpak for steam and flatpak for heroic.

Steam's Flatpak version has some issues, the way it's sandboxed causes things to not work as it should. I've seen people complain about controllers not being detected via Steam Input, confusion around permissions, minor bugs among other things. There's really no reason to use that instead of your package manager.

On the other hand, Heroic actually recommends the Flatpak by default since it's stable, has no issues, isn't distro-dependent, etc. There's no reason not to use it instead of your package manager.

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