myrrh

joined 3 years ago
[–] myrrh@ttrpg.network 2 points 7 hours ago

...it's driven by developer business models, the same reason lots grow narrow-and-deep: they're trying to maximise the market value of plattable land (square area) per infrastructure cost (linear streets + utilities), and narrow houses built right up to setback line means developers can squeeze the most 2500 ft^2^ mcmansions possible on their subdivided parcel...

[–] myrrh@ttrpg.network 1 points 8 hours ago* (last edited 7 hours ago)

...that's essentially already liminal horror; it's been a thing my entire life but most folks don't recognise its modern incarnation since pop culture associates the genre with period affections of liminal horror from a century ago...

[–] myrrh@ttrpg.network 2 points 2 days ago

...yeah, it's essentially an open fabric mesh attached to scaffolding with an image printed across its face; they started as a way to shield construction activity from public view, then contractors began printing logos on them until someone realised that rendered façades could mitigate the visual impact of high-profile restoration projects in progress...

[–] myrrh@ttrpg.network 3 points 3 days ago* (last edited 3 days ago) (1 children)

...one percent of a trillion dollars is ten billion dollars; one percent of ten billion dollars is one hundred million dollars; one hundred million is an order of magnitude beyond comfortably independently-wealthy anywhere on the planet; math checks out...

[–] myrrh@ttrpg.network 1 points 3 days ago

...the layout works for road cars, too...

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