Yeah, sweetener packets is not the way. The sugar needs to be dissolved in while the tea is still warm. It can't become the right sweetness otherwise, sugar just falls out of solution
mushroommunk
Sure you can tweak it some but it's panel dependent what you should use and it only helps to a point when the entire scene just isn't lit and then compressed. It also depends on whether you've got a dark room or some ambient light. Anyone recommending a single number is off track and missing the base issue.
Also, why would I use 2.0 audio track? I've got a 7.2.4 surround sound system flat from 15-20k hz. I'm not going to split a 2.0 signal. And yes, I've boosted the center hot compared to the surrounds. Again, it's pretty clear that most of the time it's just not recorded well.
This stuff is documented everywhere why it's happening and people aren't happy with it. Others have linked examples. It's not my setup, it's also a problem in theaters and elsewhere.
Operating from countries that don't care combined with s decent level of opsec while being used by large corporations really does wonders for a site's uptime
"Taste the rainbow" getting new meaning
Programmer here. I only skimmed the article but this sort of scheduling is very common in multithreaded applications.
The most common I see is Thread 1 is the application start. You click game.exe and this is it. This thread does a lot of initialization and prep work.
Thread 1 then spawns thread 2,3,4,etc and hands them each a set of tasks and a callback function. For DSP it's probably a list of buildings to calculate resource generation for it seems.
Here's where I'm guessing. The array of buildings is shared memory that the main task can monitor. As a thread finishes it's assigned array, it callsback to the main thread it's completion, the main thread then quickly scans the threads for the one with the longest list over a certain length (probably to avoid overhead of splitting if there's only a few items left), takes half of it, and sends it to the idle thread, leaving half in the shared memory for the busy thread.
Rinse and repeat until all tasks are done.
The specifics of the code are going to be highly language dependent. Thread locking and instruction atomicity become real important. Hopefully that helps a little.
I've not got a steam deck so I'm going off general knowledge here. I think it's a bit much for the thing. I know it runs because my friend is using it to play but he says the graphics definitely take a hit. The game probably uses a hidden ultra-low preset.
The nature of the game really begs for stable 60+fps and quick Google says it only hits 45 at most on steam deck. Probably why my friend is struggling.
Dude Expedition 33 is so worth it though. The story, that satisfaction of getting a fight smoothly, the world building. It all just works so well
Well SNAP just lapsed and Trump stated he would be slow to release anything from the emergency fund so whatever is going to happen, it's likely happening soon
It really felt like they knew they needed a new emotional backbone to tie things together after Robert Downey Jr and Simu was going to be it then, just, wasn't?
I don't know if we needed three Shang Chi films but just him showing up more and connecting things would have done wonders to counter the aimless feeling I get from the MCU right now.
Home theater enthusiast here, had my brand new screen calibrated professionally. Still can't see shit.
TV shows are definitely not being lit well and graded poorly. It's the visual pairing with all the actors mumbling for "realism". The most famous example is the final battle in Game of Thrones but it's not stopped there.
Well the Microsoft fillings hint that OpenAI lost $11.5 billion last, so I'm going with they're waiting for the golden goose
Gatorade doesn't, that's Brawndo.