Yeah. I'm 100% who Nintendo is trying to lure with this launch, and honestly I'm a little ticked off about it--I've really wanted Metroid Prime 4 for a long time, but now it's coming out and I have to choose between playing an inferior version or shelling out over $500 to play the good version. ($450 for the system, $80 for the game, and compatible SD cards in sizes larger than the internal storage of the new system don't even exist yet.) So I'm inclined to wait, and see if there are enough good games to justify the Switch 2 purchase eventually, but they're going to count that as poor initial sales for Prime 4. It might kill the franchise. Replaying some of my switch titles with upgraded performance might have been enough to motivate me to make the move, but they're also going to charge extra for that. That's...not great. Nickle-and-diming on top of a much more expensive system with even more expensive games is just ugly.
It definitely has me thinking about getting a PC handheld instead. A lot of what I was picturing was second-screen gaming while watching TV or YouTube, and the Deck is definitely a competitor in that space. There are a bunch of people saying that "oh, the reason you buy a Nintendo system is to play Nintendo exclusives," which, yeah, that is a selling point, but for the original switch, just being a portable system that played modern games was also a selling point. That second factor is absolutely going up against the Deck, and frankly losing, because Steam has everything. Switch 2 has to go all in on the exclusives, and that's a much tougher sell, especially since they don't have the gold mine of good games nobody had played that they had from the Wii U to pad the release schedule.
Maybe they'll amaze me, but I see them being very unhappy with the revenue from this console in a couple of years, and casting about for stupid shit to blame. And I think they're gonna blame Metroid. It's not Metroid, guys. Metroid is great. It's the pricing.
One use is VR, where the field of view is huge. The industry size and distance recommendations have a TV take up about 30° of your field of view, which works out to 128 pixels per degree for a 4k screen. For a headset with a 100° field of view (most are a little higher than this at this point, or at least claim to be, but it's a good baseline) you'd be looking at a 12k resolution to get the same level of clarity. But, of course, you'd need to run it at a very high framerate to avoid simulator sickness, whereas 4k often gets away with just 30 fps. Delivering power over the same cable also means just one cable.
Currently there are no GPUs to drive that high a resolution and framerate. But the cable was one limiting factor there, made especially frustrating by nVidia sticking to displayport 1.4 for so long.