maymay

joined 2 years ago
[โ€“] [email protected] 3 points 3 months ago (1 children)

Yeah, in spite of it.

I'm a UX/UI designer. The point of a good user experience design is to make it intuitive. Every button has the same shape and font so you know it's a button. The colors are consistent across primary and secondary buttons so you know which is the primary action. All the elements are consistent so you know what to expect and where to click, so it's intuitive.

You have no trouble using it because you've learned where everything is. If you were using it for the first time, or wanted to find some new feature, you would have to click around and learn by trial and error. That's a bad user experience.

[โ€“] [email protected] -2 points 3 months ago (1 children)

That would be 3 buttons not 40 like in the picture

[โ€“] [email protected] 29 points 3 months ago (1 children)

god that spine is messed up

[โ€“] [email protected] 1 points 4 months ago

Maybe for the first playthrough? The rest were a breeze once we figured it out.

[โ€“] [email protected] 17 points 4 months ago (3 children)

I have this. It's a super chill coop game. You have grampa's goals, and then fish, harvest, make friends etc. I recommend it.

[โ€“] [email protected] 3 points 4 months ago

No drawer. Probably due to the kitchen layout, we don't have smaller drawers, so the tools and such go into their own container.

[โ€“] [email protected] 1 points 4 months ago