lustyargonian

joined 2 years ago
[–] [email protected] 2 points 2 weeks ago (1 children)

I would like to predict the future too but alas I'm quite bad at it

[–] [email protected] 2 points 2 weeks ago

Yeah you're right. It is quite a lot, especially with this kind of an IP and expectations to deal with

[–] [email protected] 3 points 2 weeks ago* (last edited 2 weeks ago)

I would say Forza Motorsport reboot had its issues, Flight Simulator 2024 had issues with cloud infra and Red Fall had various bugs and T poses.

They were playable so I agree with you on that, except FS24

[–] [email protected] 3 points 2 weeks ago (2 children)

Actually there are two studios within Playground Games, I'm sure there's cross pollination but the other studio is still making Forza supposedly.

[–] [email protected] 12 points 2 weeks ago* (last edited 2 weeks ago) (5 children)

"Late is just for a little while, suck is forever"

  • Lord Gabe
[–] [email protected] 2 points 2 weeks ago

Thanks for sharing!

[–] [email protected] 2 points 2 weeks ago (2 children)

How's LA noire gameplay holding up?

[–] [email protected] 2 points 2 weeks ago (1 children)

You're in for a ride! Make sure you wait for dialogues of NPCs to fully end when passing by.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

I mean Skyrim is kinda cool. In similar vain I really really enjoyed Kingdom Come Deliverance 1, waiting for KCD2 to get all its DLCs before I jump into it. Grand Theft Auto San Andreas was also pretty good considering its age. I found Control to have a very addictive and unique gameplay. Special mention to The Last of Us part 1 and 2, as they had really seamless integration of gameplay, narrative and atmosphere.

[–] [email protected] 2 points 2 weeks ago (1 children)

Mafia 1 DE and 2 both were largely linear and didn't waste your time with fluff. I really enjoyed those two. Mafia 3 on the other hand had good story drip fed to you after hours of grind.

Ubisoft like mechanics:

  • Each area has wiretaps that help a lot, but are very much like liberating radio towers, less grand.
  • Once you open up a district, you've to do a checklist of repetitive missions, x2, and then go back to one of the areas from the already done missions to kill the underboss. Rinse and repeat 9 times. So that becomes more like (6 missions + 1) x 2 x 9. Some missions are optional. But it's quite a lot. There's some variety and some interesting story beats, but when it's given in such grindy manner you have to have a lot of patience to enjoy it.
  • A lot of the missions are set up like far cry outposts or assassinate a target style. In fact you are incentivised to play stealth, to the point you start feeling like an assassin or hitman.
[–] [email protected] 1 points 3 weeks ago (3 children)

Mafia 3. I'm probably half way through and starting to get burnt out by the grind and the buggy nature of the game. It is infected by Ubisoft formula, but it's much more notorious and less fluid. Glad they are going a different route for Mafia 4

[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (1 children)

And took an Eagle plane back to Elvish palace

 

I kinda called it two months ago

https://lemm.ee/comment/12027830

 

It isn't your run of the mill article asking you to enable Hermes or add/remove certain dependencies. Rather it goes deep into measuring various parts of app startup, figuring out potential improvements, measuring those again on real world data, and further improving perceived performance by using simple techniques.

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