livingcoder

joined 2 years ago
[–] livingcoder@programming.dev 2 points 11 months ago* (last edited 11 months ago)

After many years of using SO, I've started using ChatGPT for all of my programming questions and have not looked back once. For my usual "I know X is possible, but how do I do that in Y language" questions, it's been a dream using ChatGPT.

[–] livingcoder@programming.dev 4 points 11 months ago

In Rust, using the Option and Result types make the general flow of the application much easier to organize, make modular, and reuse.

[–] livingcoder@programming.dev 24 points 11 months ago

This was a good blog post. I particularly appreciated the statement about the validate and parse function comparison: "Both of these functions check the same thing, but parseNonEmpty gives the caller access to the information it learned, while validateNonEmpty just throws it away."

[–] livingcoder@programming.dev 2 points 11 months ago (3 children)

Is that a water dispenser? I need something like that.

[–] livingcoder@programming.dev 6 points 11 months ago (1 children)

They apologize in situations when it's not even a big deal, like walking past someone in the grocery store aisle who's trying to look at the items on the shelf.

[–] livingcoder@programming.dev 1 points 11 months ago (1 children)

In what scenario could the first character be a newline character? I think that if-statement may be unnecessary, but I never use raw user input like you are here.

[–] livingcoder@programming.dev 1 points 11 months ago* (last edited 11 months ago) (1 children)

I'm not sure that you need a range when pulling the character from the input variable. Simply input[i] and input[input.len() - i - 1] should work.

[–] livingcoder@programming.dev 11 points 11 months ago

I would love to see professional chess players give this a fair chance. The clock could stop when they declare their move verbally (ensuring that the game doesn't devolve into an endurance test) and start up again for the next player upon the move being completed.

[–] livingcoder@programming.dev 1 points 11 months ago

Boo, just missed it.

[–] livingcoder@programming.dev 1 points 11 months ago

Is this already in a crate? I'd be happy to change over from rusqlite to limbo, at least for the async functionality.

[–] livingcoder@programming.dev 3 points 11 months ago

At first I was disappointed to see this, but after looking into it it looks like they weren't using hyper as a means to migrate the project to Rust. If they're not going to move away from C, it seems like a fair decision.

[–] livingcoder@programming.dev 2 points 11 months ago

There is a market for a game engine that uses algebraic variables and geometry to guarantee purely accurate collision detection. That said, a bit of searching shows that it's going to be much slower then current approximate approaches.

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