kugmo

joined 3 years ago
[–] kugmo@sh.itjust.works 6 points 1 day ago

Published by EA, they'll allow anything that makes their investors happy and they push for that.

[–] kugmo@sh.itjust.works 19 points 1 day ago (10 children)

Ever since Dragon Age Origins? Their published games ever since then have been incredibly LGBT safe.

[–] kugmo@sh.itjust.works 6 points 4 days ago (2 children)

flock cameras on kayaking routes?

[–] kugmo@sh.itjust.works 1 points 4 days ago (1 children)
  • Northern Journey
  • Scorn
  • Unreal
  • Dark Souls 1
  • S.T.A.L.K.E.R trilogy
  • CINERIS SOMNIA
  • Mundaun
  • Mulaka
  • The Void
[–] kugmo@sh.itjust.works 0 points 4 days ago (1 children)

You lost all credibility by including the remake of SH2 in your post.

[–] kugmo@sh.itjust.works 4 points 1 week ago

3rd party repos or packaging it yourself. On Arch you can just update the pkgbuild yourself (or any other distro really).

[–] kugmo@sh.itjust.works 17 points 1 week ago (5 children)

Life support drivers yes, not supported by modern Linux is a blatant lie.

[–] kugmo@sh.itjust.works 7 points 1 week ago (1 children)

When the bubble pops

If*

[–] kugmo@sh.itjust.works 2 points 1 month ago

God she's so hot

[–] kugmo@sh.itjust.works 1 points 1 month ago

Last time I tried pure wayland on Counter Strike 2 (a game where you can't use the Windows version online because it's blocked) this matters a lot because CS2's wayland native was glitchy with alt-tabbing and mouse grabbing with multiple monitors. Older source engine games you're also fucked because again proton is blocked and the Linux versions are (probably) stuck with XWayland for eternity.

[–] kugmo@sh.itjust.works 1 points 1 month ago (3 children)

Why does Bazzite not allow you to use dkms? That's stupid, no idea why people shill for that distros.

[–] kugmo@sh.itjust.works -1 points 1 month ago (2 children)
 

cross-posted from: https://sh.itjust.works/post/61139006

cross-posted from: https://sh.itjust.works/post/61139005

The shadPS4 team is excited to announce the release of shadPS4 v0.16.0, our largest update to date. This release delivers major improvements across emulation accuracy, graphics, audio, input handling, user experience, platform support, and developer infrastructure.

With hundreds of changes from dozens of contributors, v0.16.0 represents another significant step toward broader game compatibility and a more complete PlayStation 4 emulation experience.

 

cross-posted from: https://sh.itjust.works/post/61139005

The shadPS4 team is excited to announce the release of shadPS4 v0.16.0, our largest update to date. This release delivers major improvements across emulation accuracy, graphics, audio, input handling, user experience, platform support, and developer infrastructure.

With hundreds of changes from dozens of contributors, v0.16.0 represents another significant step toward broader game compatibility and a more complete PlayStation 4 emulation experience.

 

The shadPS4 team is excited to announce the release of shadPS4 v0.16.0, our largest update to date. This release delivers major improvements across emulation accuracy, graphics, audio, input handling, user experience, platform support, and developer infrastructure.

With hundreds of changes from dozens of contributors, v0.16.0 represents another significant step toward broader game compatibility and a more complete PlayStation 4 emulation experience.

14
submitted 5 months ago* (last edited 5 months ago) by kugmo@sh.itjust.works to c/halo@lemmy.world
 

Step into a universe where Bungie was never purchased by Microsoft and Halo is exclusively for Macintosh...

Mod uses Macworld and E3 2000 art style/effects and the Gamestock '01 HUD. True to the 1999 build, everything is third person with the exception of the sniper rifle. Weapon placement and encounter changes along with cut weapons, vehicles, enemies and wildlife and dialogue have been restored.

 

cross-posted from: https://lemmy.zip/post/52160866

Wine 10.18 is now available for capping off the month of October and working toward the code freeze for Wine 11.0 beginning in early December.

Wine 10.18 brings more improvements to the WoW64 mode for allowing 32-bit Windows programs to run on 64-bit Linux systems via emulating the native Windows WoW64 subsystem. The WoW64 mode in Wine 10.18 includes now supporting OpenGL memory mappings using Vulkan as well as SCSI pass-through support.

 

cross-posted from: https://sh.itjust.works/post/45926712

https://github.com/shadps4-emu/shadPS4/pull/3559

Also fixes some graphics in non-Unreal Engine games too. You can try it out now by compiling from source, downloading a prebuilt binary via Github actions or wait for the 0.11 release.

 

cross-posted from: https://sh.itjust.works/post/45926712

https://github.com/shadps4-emu/shadPS4/pull/3559

Also fixes some graphics in non-Unreal Engine games too. You can try it out now by compiling from source, downloading a prebuilt binary via Github actions or wait for the 0.11 release.

 
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