kazerniel

joined 2 years ago
[–] [email protected] 2 points 1 day ago

No, all the current versions are reported various levels of broken :/ Generally they can't install, so you have to copy an installation from Windows, then there are some that don't load at all, some only load to splash screen, some do work after you patch their broken UI and manually copy some Windows DLL-s. So idk, you might get lucky with the specific program/version/feature combo you need, but it just sounds like a pain to me.

[–] [email protected] 2 points 1 day ago (1 children)

O&O Shutup10++ (theoretically works on 11 too)

Not sure what it can do on Home/Pro editions, I've only ever tried it on Enterprise.

[–] [email protected] 1 points 1 day ago

"bought" is an interesting word choice when they used massgrave :D

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

Thanks for this link, neat to see that Uncharted Waters Online apparently runs on Linux despite it's ridiculously strict anti-cheat. (To this day it's the only game I've played that had an issue with Process Explorer running in the background 🤦‍♂️)

[–] [email protected] 1 points 1 day ago

Not OP, but for another data point: recently I did quite a bit of Linux-related research on the three Adobe apps I use (InDesign, Illustrator, Photoshop, in this order of prominence), and they are all reported as some level of broken via Wine and their Linux alternatives are missing important features and/or a pain in the arse to use :/

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

My Steam profile is apparently 30% platinum, 21% gold, 10% varying levels of broken, 39% unrated.

But Genshin Impact, one of my main games, doesn't even appear on ProtonDB, and as far as I heard you need a custom Linux launcher for it, that results in occasional banwaves, which I will not risk :/ (Edit: if ProtonDB only lists Steam games, that would explain why Genshin is missing.)

[–] [email protected] 13 points 1 day ago* (last edited 1 day ago) (8 children)

I'll upgrade to 11 Enterprise via massgrave.

Sadly with Adobe and some of my online games not supporting Linux, I have to stick with Windows :/ I'll just try to disable all the telemetry and AI crap via O&O and group policies.

[–] [email protected] 3 points 3 days ago

no, but it's oh my wishlist :)

[–] [email protected] 6 points 3 days ago* (last edited 3 days ago) (3 children)

Turned off the aggro on the patrolling demons in Murdered: Soul Suspect, because an otherwise peaceful detective adventure - where you play as a ghost investigating your own murder - really didn't need the random stressful action sequences 🤷‍♂️ (Sadly you can't turn off the floor traps, but at least those are stationary.)

[–] [email protected] 4 points 5 days ago

Oh no, woe is me, whatever we shall do without capitalism 🎻

[–] [email protected] 1 points 1 week ago

As consumers, we should prioritize purchasing from European producers to strengthen our market.

The other day someone recommended a website that shows you European alternatives: Go European

 

I admittedly don't know much about its historical background, but I found this a fascinating read about the legacy of the nineties' Bosnian war that is still acutely felt throughout the region.

 

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D

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