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[–] [email protected] 1 points 4 months ago

I was in a rush to free up space. Rust's binary sized can be really huge and they were taking up like 20GB at the time, but I was unaware of this.

[–] [email protected] 2 points 4 months ago

Yeah my system was running out of space and I wanted to free a bit quickly. Turns out the issue was Rust building 20GB of binaries and I should have deleted those instead.

 

I'm a complete moron, I should've had that backed up and used trash...
I had to learn the hard way lol

9
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

I couldn't find much information on this online, so I was wondering if anyone has any similar experience.

I have a machine with Void Linux installed, which uses Runit. I have installed greetd which works with agreety, but I'm trying to test out gtkgreet. Setting up greetd to run gtkgreet in cage gives me errors. Fair enough, I am certain I misconfigured something.

The issue is when I try to switch to a different terminal. Seems like the greetd from XBPS on runit wants to refresh every second once it fails. So until the config is rewritten to launch a command that works, it will constantly spam the same error messages.

Again, this would be okay, but when I switch to a different terminal, it seems to pull me back every time there's a new error message, which is every second, making it very difficult to login or do anything on those other terminals.

This is pretty disastrous and borderline locks me out of my computer, so I wanted to hear if this situation sounded familiar to anyone.

Edit: Seems there are two configurations for greeter sessions, the default_session and the initial_session. Putting the cage gtkgreet in the initial session, and not the default session, prevents the issue, because the initial_session only gets attempted once. This is still weird to me especially since the resources I was using suggested using cage gtkgreet under the default session.

[–] [email protected] 1 points 1 year ago (4 children)

Inclusive for me but not for thee

[–] [email protected] 0 points 1 year ago (1 children)

100% of the cells of the 50% of people that die, would die.
100% of the cells of the 50% of people that live, would live.
Overall, 50% of human cells still die

 

I play as hardcore ironman, mostly on free to play. I want to collect as many rare and essential items as possible. I already have a skull sceptre, a shaman mask, and some rune gear.

I will finish getting the Barronite mace soon, and then maybe I will work on the hill giant club from Obor, which might be difficult as hcim. I wonder outside of membership are there any other rare items like this I need to get?

 

Since Minecraft 1.19.1 with the new chat moderation system, I have vowed to avoid playing Minecraft. So I finally gave Minetest a shot a few months ago. I knew it was considered a game engine, so my impression was I would have to find and download standalone games. But when I learned about the Minetest launcher, I realized it was all there in one download. And if you join a server, it installs the necessary mods automatically. So this is a lot more like Roblox or Curseforge. I think calling Minetest just a game engine is kind of underselling it and maybe it should be branded differently.

I also think it shouldn't be described as an alternative to Minecraft. Minecraft has been in development for 13 years, most of that time with hundreds of employees under Microsoft. With virtually no height limit, Minetest beats Minecraft technically in a lot of ways. But I still think Minecraft is a much more polished experience overall, and it can take a bit to get used to some of the differences.

Instead, I think Minetest should be described as an alternative to modded Minecraft, because this is where it really shines. After all these years, Mojang has not added any modding support to Minecraft. So Minecraft mods can be clunky, buggy, and every Minecraft update breaks all the mods. Minetest, on the other hand, is built only for mods, so mods work really well.

When you play a modpack, you are not playing for the vanilla features of the game. Some Minecraft mods even remove vanilla features for a brand new experience. So why put all that effort making a free to play mod for a pay to play game, when you can do it for a free to play game?

If you are a mod creator, you will have an easier time modding on Minetest, anyone can play your mod for free instead of paying Microsoft $30, and players will have the same, nay, a better experience, because modded Minecraft can be incredibly buggy and prone to crashes. So Minetest beats modded Minecraft hands down and if I had known sooner I would have played it sooner.

I'm really enjoying Minetest; it has a lot of potential.

 

I just heard KIDS are learning about PRONOUNS in school!!

 

How am I supposed to boost my k/d ratio if I don't know how to drive offensively?

 

I know there's the definitive editions, but I don't think it makes sense to pay $20 for a 25 year old game just for the better graphics when I prefer the simplicity of the old graphics.

Any download I've found just doesn't work on newer graphics drivers. It's sad to think this game may just be dead and unplayable forever now, lost to time.

Open source clones are appreciated too. I've heard of openage, but I don't think that one's finished yet, right?

 

I'm back from my vacation