guerilla_ontologist

joined 1 week ago

that's exactly my point, if we have no way of knowing if a calculator experiences its information processing, we have no way of knowing a rock or a tree or the sun experiences something in some sense, and thus we have arrived at something like animism (an idea usually considered unscientific, mystical, or spiritual) via the unlikely and unintended route of allegedly scientific ideas like physicalist eliminativism - rather than 'explain away' the 'soul' as an 'illusion' they have created the potential for it to be everywhere! rather than admit that there is something we do not understand, whether about consciousness or something more fundamentally about information processing, the eliminativist would deny that qualia or experience exist at all. it is the height of anti-intellectualism and anti-science attitudes to believe that we already fully and fundamentally understand something when we clearly do not, and this attitude is especially common among so-called '''''AI''''' fans who think that we have already created AGI by badly simulating a fraction of a human's language processing center with simplified mathematical models.

[–] guerilla_ontologist@lemmy.world 6 points 16 hours ago* (last edited 16 hours ago) (3 children)

if you asked this question about an inanimate object the answer is much more obvious - if i 'teleport' a bicycle by grinding it into atomic dust, then use a computer scanner/matter replicator to create an exact copy of the bike i destroyed with a store of different atomic dust on the other side of the galaxy, is it the same bike? obviously not, even if it is functionally identical. the human desire to deny their own existence is so powerful that when it comes to the concept of consciousness we get confused on this point.

physicalist eliminativist accounts of consciousness essentially deny that it exists at all, reducing Qualia somehow to information processing despite no explanation for the experiential component of consciousness - why do we 'feel' our information processing when a calculator does not? what algorithm produces internal awareness in the sense of experiential existence? if we assume that consciousness is just another kind of information processing, what kind is it? how do we avoid slipping into pure animism, if any physical system can have 'consciousness' because it is simply a kind of information processing, how do we know that self-regulating, complex physical systems like stars, planets, galaxies, subatomic particles are not conscious in some way?

eliminativists argue that those that do not believe we already fully understand consciousness are unscientific or non-empirical, however in fact, Integrated Information Theory has already been used to develop successful clinical techniques to determine the level of consciousness in unresponsive patients, using the existence of Qualia as one of its fundamental assumptions.

https://en.wikipedia.org/wiki/Integrated_information_theory

[–] guerilla_ontologist@lemmy.world -4 points 1 day ago (1 children)

tfw when the normies are so eliminativism-brained that the only people capable of thinking about the ramifications of creating IRL philosophical zombies to control military drones/the media and maybe one day replace all of humanity is the coolest leader of the child predator megacult

 

note: 3-plate-fig scale, depicted with crewman on the base next to the mech

Gamma-class mechs are distinguished by their simplistic main hull construction, foregoing more humanoid torso shapes in fabor of what is essentially a box.

utilizing common modular design techniques, the tube-like structures on the sides of the hull function as bumper bars, handholds for mounting/dismounting, and serve as sturdy hardpoints for the mounting of equipment like mechanized limbs, weapons, and storage units.

these examples are equipped with rifles that integrate directly into the shoulder/hull mounts to facilitate aim stabilization and internal ammo feeds, while leaving the hand and arm available for miscellaneous battlefield tasks when not used to stabilize the weapon.

the blocky protrusion on its top front left is an indirect vision unit, a heavily armored sensor. the round protrusion on the top back right is the crew hatch. (earlier variants lacked the indirect vision units and placed the crew at the front of the vehicle, using tank-style periscopes built into the hatch for vision.) the left shoulder and left arm are equipped with undetermined weapons or other equipment such as smoke launchers.

 

note: no pilot depicted here, but this retains my usual '3-plate-fig' scale in which a stack of 3 1x1 round plates represents a minifigure character.

a simple, brutish mech equipped with an equally sinple and brutish disposeable incendiary projector and dual recoilless rifles ingeniously worked into the shoulder joints. the flagpole antenna on its back and the 'horns' on its 'head' have some sensor and EW capabilities as well. also has a slat armor shield on its left arm. the stud on its back right next to the antenna is the crew hatch.

 

note: this is 3-plate-fig scale, the stack of 3 studs/1x1 round plates on the mecha base represents a pilot or other humanoid minifigure.

a relatively typical ground type mecha, equipped with a rotary autocannon in its left hand along with extra magazines stowed on its backpack, and a larger caliber shoulder-mounted cannon more like a tanks main gun in its right hand. small manipulator arms (the u clip) are installed on the front torso for combat engineering tasks.

 

note: in this scale, the 1x1 brick modified with bar handle at the front of the base is being used to represent a heavily armored person/pilot carrying a large weapon.

this mech is specialized in electronic warfare, and carries a 4-pronged EW antenna unit, along with further EW equipment built into the head antenna and an AWACs style rotodome on its back. armored with frontal slat armor ('cope cages'), and carries a slat armor shield. capable of zero-g maneuvering and atmospheric flight.

inspired by stick and leaf insects.

i actually have the rulebook downloaded and i have a wishlist on bricklink for the 'garage' parts, it does seem really cool but i have an insatiable hunger for plastic that far outstrips my disposeable income, and haven't gotten around to getting parts for it yet.

this mech i originally planned to use for the LANCER ttrpg but i don't really have enough terrain for that to be feasible, even at this small scale (using 4x4 stud squares as 1 'space'). over the last year or so i've been rebuilding and restoring older sets i have which has used up most of my supply of spare parts.

 

note: the 1x1 brick with a bar on the mech's base represents a heavily armored pilot with a large weapon such as a sword. the black 'head' pieces with grey bases represent deployable ground drones. the staff-like object in the mech's right hand is a sheathed sword. the protrusions on the lower backpack are maneuvering/jump thrusters, inspired by the spacesuits in the gundam series. the radio in the mechs left hand is a standalone drone printer and control system.

 

note: in this scale, the stack of 3 'studs' or 1x1 round plates next to the mechs feet on the corner of the base represents the human (or humanoid) pilot.

equipped with a rotary autocannon and wing mounted missile tubes.

apologies for mixing light gray and light bluish gray colors, i would normally avoid this.

 

note: in this scale, the stacks of 3 'studs' or 1x1 round plates next to the mechs feet represent pilots or ground crew.