gmr_leon

joined 2 years ago
[–] [email protected] 1 points 6 days ago (1 children)

@simple What a coincidence! I've been getting back into this lately.

This game is fantastic if you enjoy VRChat/Webfishing/etc. It's like those but with a ridiculous amount more in terms of minigames, microgames (see: arcade), and custom spaces/places (condos).

You can load all manner of custom player models, object models, images, etc.

It provides plenty for solo players & groups of players, both with coop & competitive options. Well worth checking out!

[–] [email protected] 28 points 1 week ago

@cm0002 This puts me in the mind of the old .hack// series of single-player JRPGs, but from a Western perspective.

If they take some creative liberties with it to give it its own distinct feel and narrative, as the .hack// games did in their day, it could be a pretty charming game once it's out of Early Access.

[–] [email protected] 6 points 1 week ago

@spizzat2 It is, the cosmetics were unlockables via SnapMap, providing some ways you can customize the look of the Doom Guy/Doom Slayer.

SnapMap was Doom 2016's limited level creator basically. Not proper mod tools unfortunately, but an okay compromise compared to nothing at all.

It was what sold me on the game, but I'm a sucker for accessible level editing and the like tools in games.

[–] [email protected] 10 points 1 week ago (3 children)

@ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom's legacy is as much courtesy of user created stuff as it is its technical contributions, it's a big loss to not have that.

Tempted to see if there's a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).

 

Solarus 2.0 - open source 2D game engine - has arrived!

This is a cool game engine I keep meaning to play around with more, and it's great to see its continued development.

https://www.solarus-games.org/news/2025-04-01-solarus-2-0-0-release/

@gamedev_news

[–] [email protected] 18 points 1 month ago (2 children)

@misk Seems nice until you look into the biz that acquired them: Gunzilla Games is another of these sketchy new development studios trying to build a game around blockchain nonsense.

https://gunzillagames.com/en/news/41-G

😔

[–] [email protected] 1 points 6 months ago (1 children)

Thanks for the suggestion!

This is definitely in the vein of what I'm interested in, however real-time mechanics as you mention, "Each action (like sending a ship to a location) typically takes an hour or two to finish." are never to my tastes, even if the game is wholly built around them.

Still, I've read some amusing stories produced from games of Subterfuge, so at least I've managed some secondhand entertainment from it!

[–] [email protected] 1 points 6 months ago (1 children)

@Rai ? I glanced at the store page for it and it says network connection not required, so it's not always online, which fits my preferences.

However, that was the Steam version, maybe mobile is different & what you had in mind?

 

What asynchronous games, or games with asynchronous features would you recommend?

A recent example being Death Stranding and its light social features of indirectly building/maintaining structures or leaving helpful equipment around. The Souls' games message system is another even lighter example.

I enjoy these indirect, optional social features in some games, but they seem few and far between.

Preferably no MMOs/always online game recommendations. Thanks in advance!

@games

 

How do you like to approach writing about games?

I've noticed there are some folks writing at length here on their experiences playing games, so this felt like a good place to ask. Do you take notes as you play, and/or after each session, then write out full thoughts upon completing a game?

Or are your reflections compiled only after finishing a game, no notes?

I've dabbled with different approaches, and haven't really settled on a consistent process personally.

@patientgamers

 

What kinds of games might you recommend with deep worldbuilding and interaction that aren't RPGs?

I like worldbuilding and stories, and I like when they're mixed with the interactivity of games, so RPGs seem like they should be a natural fit. Problem is, I dislike the stat-heavy, grindy progression of many RPGs.

I enjoy point & click adventures and visual novels but they're often more limited in their interactions. What kinds of game might I be missing combining the two?

@games

 

Suggestions for a non-survival building game with a similar scale/level of detail to Lego Worlds?

I've found myself with this interest once more, and looking about, it seems like there's still not much like ol' Lego Worlds.

However, I'm hoping I may be overlooking something right in front of me, and no, from what I've seen, Lego Fortnite is not that option. Non-generated world I think, different building style, simply a different sort of game despite the same branding.

@games

 

Downpour - a tool for making simple games on mobile, and exportable to the web, is out now!

Some dev details may be found via their blog here: https://v21.io/blog/downpour

And the main site for Downpour itself is here:
https://downpour.games/

I'm a big fan of simple dev tools to open up game dev to others, and this looks right in line with those!

@games

#VideoGames #Gaming #GameDev