erogenouswarzone

joined 2 years ago
MODERATOR OF
[–] erogenouswarzone@lemmy.ml 0 points 2 years ago

Reminds me of the o-ring on the challenger

[–] erogenouswarzone@lemmy.ml 0 points 2 years ago* (last edited 2 years ago) (1 children)

Any mention of a server room reminds me of the fable of the guy, we'll call him Mike, who unplugged the Internet.

I can't remember where I read it, I think it was greentext on Reddit years ago.

So Mike is an intern, and due to some weird circumstances he becomes the only network admin in the building. Well, one day he doesn't esnt feel like working, so on his way in, he stops by the server room and unplugs the internet.

He then goes to his desk like a normal day. Then he starts getting phone calls. Everybody is freaking out because there is no Internet. So he begrudgingly descends into the server room and starts playing video games on his phone.

Close to the end of the day, he plugs the Internet back in and ascends a hero to the employees because they think he's been working hard all day to give them internet.

[–] erogenouswarzone@lemmy.ml 3 points 2 years ago

Come gather round the stump young'ns, and I'll tell you a tale of when video games didn't need to be connected to the Internet.

[–] erogenouswarzone@lemmy.ml 0 points 2 years ago (1 children)

Do you have any videos? Can you record tracks and musical production type stuff?

 

Unlike his Impressionist friends, Degas was an essentially urban painter, who liked to paint the enclosed spaces of stage shows, leisure activities and pleasure spots.

In a cafe, a fashionable meeting place, a man and a woman, although sitting side-by-side, are locked in silent isolation, their eyes empty and sad, with drooping features and a general air of desolation. The painting can be seen as a denunciation of the dangers of absinthe, a violent, harmful liquor which was later prohibited. Parallels have been drawn with Zola's novel L'Assommoir written a few years later and indeed the novelist told the painter: "I quite plainly described some of your pictures in more than one place in my pages." The realistic dimension is flagrant: the cafe has been identified - it is "La Nouvelle Athènes", in place Pigalle, a meeting place for modern artists and a hotbed of intellectual bohemians. The framing gives the impression of a snapshot taken by an onlooker at a nearby table. But this impression is deceptive because, in fact, the real life effect is carefully contrived. The picture was painted in the studio and not in the cafe.

Degas asked people he knew to pose for the figures: Ellen André was an actress, and an artist's model; Marcellin Desboutin was an engraver and artist. The painting cast a slur on their reputations and Degas had to state publicly that they were not alcoholics.

The off-centre framing, introducing empty spaces and slicing off the man's pipe and hand, was inspired by Japanese prints, but Degas uses it here to produce a drunken slewing. The presence of the shadow of the two figures painted as a silhouette reflected in the long mirror behind them is also expressive and significant.

https://www.edgar-degas.net/in-a-cafe.jsp

[–] erogenouswarzone@lemmy.ml 1 points 2 years ago* (last edited 2 years ago)

Does anyone have any good advice on variable naming? Here's some of my rules I try to live by:

  • camelCase
  • use prefixes
  • prefixes should be one word followed by an underscore.
  • 10 character limit or 3 word limit, not counting the prefix
  • functions should be prefixed with the file in which they're defined, ie utils_FooBar
  • file names should be one word
  • Start Bools with is
  • Don't use not in bool names.
    • This has farther-reaching implications that will keep you from making confusing code most of the time (I'm sure this will be controversial, but it works no matter what they say)
  • start output with _
  • Globals should be g_VARIABLENAME
  • use the least amount of words possible
  • but being too verbose can draw attention - use this to aide in readability
    • calc_ImportantValueThatWillDecideTheUsersView is better than calc_SumYears if the variable is more important than the others.
  • Even the greatest variable names are not replacements for documentation
  • Even the most readable code is not replacement for documentation.
    • Force yourself to love documentation.

Edit: I realize I was speaking about function-naming with the prefix stuff.

For variables, I still use prefixes, but for variable type. Even if you define the variables as types, it's still incredibly useful. For instance,

a string is s_MyName,

enumerable is e_MyType,

A number is int or double or whatever i_MyAge or d_MyWeight

This might be obvious for custom objects, but I'd still do it like this p_Person or per_Person.

Seriously it does make a huge difference

 

It was at the age of 25 when Joseph’s love for the craft blossomed. As a creative and struggling actor in Los Angeles, he found art as a way to express himself freely. Painting became his way of being creative in a buzzing city and being grounded and mentally refreshed. After a year of trial and error and honing his technical skills, Joseph began developing his own style of painting and has since then become a successful artist in his own right.

https://www.minus37.com/2019/01/28/joseph-lee-artist-abstract-portraits/

 

Mark Tobey’s animated matrices of brushed line, like the mature works of Jackson Pollock, are allover compositions. That is, unlike conventional representational paintings, they have no discernable center of focus, no single emphasized portion. Even Cubist works maintain vestiges of pictorial illusionism through an increased density of form at their centers. Yet in viewing a work such as Advance of History, the eye moves easily from edge to edge without halting at any particular configuration, dipping, plunging, swirling, and doubling back to pursue the network of dynamic strokes that expand and breathe on the white surface of the paper. The support thus becomes but a portion of a composition that seems to extend beyond the physical limitations of edges or frames.

Although the development of allover compositions in abstract painting is often associated with Pollock, Tobey in fact exhibited works without compositional focus or orientation as early as 1944, two years before Pollock made his first allover painting. In 1935 Tobey introduced his white writing, the characteristic network of white line that covers the surfaces of his works. This innovation followed Tobey’s discovery of Oriental traditions of ink brushwork in China and Japan, where he found himself “freed from form by the influence of the calligraphic.”² The spontaneity and energy conveyed in his first white writing compositions is still evident in the Peggy Guggenheim work, executed nearly thirty years later. But the frenetic impulses of line in early examples, such as Broadway Norm of 1935, have subsided into the more intricate and delicate fabric of lines of varying widths, densities, and color of

Elizabeth C. Childs

https://www.guggenheim.org/artwork/4057

 

Lida Abdul is a performance and video artist. She and her family fled Afghanistan following the Soviet invasion of 1979, and lived as refugees in India and Germany before immigrating to the United States. Based on this experience, Abdul considers herself a nomadic artist, and her films, videos, and installations focus on themes of cultural identity, migration, deconstruction, and displacement.

Abdul first came to the Gardner Museum in 2007. She spent her time writing in the artist apartment, perusing Isabella Stewart Gardner’s journals from her 1883–84 travels through Japan and China, and reading Gardner’s diary from 1875. She also became very interested in the Matisse drawings in the Short Gallery. The following year, Abdul returned for a conversation with writer and 2004 Artist-in-Residence Anne Nivat. The program, Creativity During Wartime, focused on their personal experiences working and creating in war-torn Iraq and Afghanistan and their own roles in helping to raise national and international awareness of these conflicts and their tragic effects on non-combatants.

During her return trip, Abdul also spent a week working with a group of Boston Public School third graders at the Tobin School. Most of the students had been in the United States for less than two years, spoke primarily Spanish at home, and, like Abdul, understood what it felt like to have no fixed notion of their own nationhood. Over the course of the week, the children spoke with Abdul about her experiences in Afghanistan, viewed and discussed her work, and participated in art-making projects under her direction. The projects centered on encouraging the students to see everyday objects and ideas through an unconventional lens. The students then visited the Museum with Abdul to discuss how it inspired her as an artist. Abdul also spoke to eighth graders from the Mission Hill School about her experiences as a refugee and her path to becoming a practicing artist. These students, who were beginning to think about their own futures and what it might mean to make a life in art, were excited to hear her her views on the subject. After her presentation, several students stayed after class to share their artwork with her.

https://www.guggenheim.org/artwork/34579

1
Froth (lemmy.ml)
submitted 2 years ago* (last edited 2 years ago) by erogenouswarzone@lemmy.ml to c/poetry@lemmy.ml
 
The froth of the waves
Veins pump salty sparks
Spit out the day

Our shadows defined
Despite the clouds in defiance

The sand melts 
Drip out our fingertip prisses

When the water curls away
Caress of breeze

Rose skin pigs kisses
And freckless abandon

Crashes in the distance
Roars echo a shattered sentence
Skittering oblivious whisp hisses
[–] erogenouswarzone@lemmy.ml -1 points 2 years ago

Can we please keep this site politic-free?

[–] erogenouswarzone@lemmy.ml 0 points 2 years ago (1 children)

Everyone in these comments who can relate. Read the book called The Like Switch: https://www.amazon.com/Like-Switch-Influencing-Attracting-Winning/dp/1476754489

It will change your life. It teaches you how to attract people - friends, more-than-friends; while explaining how social interaction works.

[–] erogenouswarzone@lemmy.ml 0 points 2 years ago (2 children)

When you find out, let me know.

 

When Moss goes back to the drug-deal-gone-bad to give the guy some water, he is discovered by more mafia-type Mexicans who begin chasing him.

As he jumps in the water he is shot in his shoulder with a shotgun, I think. Later, when he's tending to it, he pulls a piece of glass out - in fact that's all the movie shows him pulling out is that one piece of glass.

Why did he have glass in his shoulder if they shot him with a shotgun?

Also any other interesting ideas about the movie are welcome.

[–] erogenouswarzone@lemmy.ml 1 points 2 years ago

Funny story, but she knew, and wanted to see what he would do.

 

I wrote a few simple web apps to speed up production in a few departments at work, and I am loving coding with just Vanilla JS, after years of using React, TS, Vue2, Angular, etc.

But I feel like I have to be missing some tools since Js is older than time.

Here's my workflow:

  1. Code in VSCode (auto-save)
  2. I built an AHK script that automatically switches to Chrome and hard-reloads the page
  3. Web Dev Tools are open in Chrome.
  4. I find errors in Js, HTML, or CSS and alt+tab back to VS to fix it
 

I decided to turn my Switch to Airplane mode to avoid any new updates for totk. My expectation was things would continue as normal and I could still use all the glitches from 1.1.2 when/if I decided to do that.

However, on the day of the release of 1.2, my camera started acting weird. I was in Gerudo for the first time, and the camera would drift in one direction until I paused the game, and this would happen at random times throughout my play time, which involved traveling to places I had already been.

Does this mean Nintendo added self-destruct instructions based on a timer or something? What the actual fuck?

Nintendo is really pissing me off with these horrible decisions they've made.

Has anyone else experienced this?

 

Nintendo released 1.2 and removed some dupe glitches they call "Improving the game experience."

How bout you improve the game experience by making it not such a grind to do every single thing?

Here's an article: https://www.polygon.com/23784421/zelda-totk-update-patch-notes-dupe-glitch-version-120

[–] erogenouswarzone@lemmy.ml 1 points 2 years ago

Many years ago - many jobs ago, we got a new CEO, and she wanted to make a big splash, so she started firing people. And this is a public, non-profit job, so most people were working in less than stellar conditions simply because they were passionate about public service.

I was two days away from putting in my 2 weeks' notice because I had landed another job, but they fired me and gave me two months' severage. So instead of having to work another 2 weeks, I didn't have to go another day. I said "Sorry it didn't work out." and held my smile till I got out the door.

 

I like instructions written out more than a video, so here is how to make the Hoverbike 2.0. Glory to master swaze.

Setup

a. Find a flat spot.

  • The depths have many flat spots
    • Yiga hideouts
    • Build caches
    • Forges
    • Boss pads

Disable Motion Controls

b. + Pause, R all the way, Options > Aim with motion controls Disabled

Learn how to do a backflip (you may want to practice a few times till you get the hang of it).

c. Hold down ZL (you can hold this for as long as you want) then when you're ready, Press X and Down on the Left Pad

d. Follow these instructions exactly. I will say when a measurement doesn't matter with "Sloppy"

From here on out you should not touch your left pad until the build is complete.

The Build

  1. Take out two fans and a steering stick from your Zonai Devices Tab.

  2. The 2 fans should be on top of each other and the steering stick off to the side

  3. Grab the fan on top

  4. Rotate it by holding R and pressing down twice - it should be flat with the small side facing up

  5. Move it back behind the bottom fan - The distance behind can be sloppy, but it needs to be in line (again, don't touch the Left stick and you will be fine)

  6. Grab the bottom fan, flip it just like the first one, and glue it to the top of the first one. They should be exactly on top of each other, but as long as you're close the game will snap it into place correctly.

  7. Grab the steering stick and glue it on top of the other two fans. Again, the snapping will help you.

  8. Walk up to the stack and jump

  9. You should now have the option to press A to Control it.

  10. Press A, and immediately press B. You should be standing on top of it, but not controlling it.

  11. Grab the top Fan and disconnect it

  12. Backflip. If you mess up, get off and Control it again and press B, you can repeat that until you get do the backflip right.

  13. Grab the stick, rotate it once backwards by pressing down

  14. Pull the stick towards you

  15. At some point the snapping will want to connect the front of the stick to the side of the fan closest to you. Go ahead and make that.

  16. Grab the steering stick And rotate once forward.

  17. Move the setup forward, behind the remaining fan

  18. Once you have some clearance, rotate it once backwards

  19. Pull it towards you until the game suggests gluing the back of the Steering Stick to the side of the fan farthest from you.

The End

Save it as a favorite, and enjoy the huge upgrade.

 

1
submitted 2 years ago* (last edited 2 years ago) by erogenouswarzone@lemmy.ml to c/totk@lemmy.ml
 

Update: this no longer works as of version 1.2.0, only 1.1.2.

I've watched so many videos about dupe glitches and patch hacks and they all seem so confusing, but I was able to do this one very easily.

And it's so much easier than grinding in the tundra for hours on end.

And it works in 1.1.2

Setup:

  1. Make sure you have the Mount Lanayru tower unlocked
  2. Get 2 unfused weapons
  3. Get 2 Gourmet Meats
  • if you don't have any, the area around the tundra stable is good, focus on white foxes and wolves, although you can one-shot all animals in the head easily in this region by jumping off a horse and going into arrow-time

Create the meat-weapon cube:

  1. Take out a gourmet meat, drop it and fuse it a weapon
  2. Repeat for the 2nd weapon
  3. Fuse the two meat-weapons together
  4. Autobuild another pair
  5. Fuse the green ones to the not-green ones, you should now have a row of 4 gourmet meat weapons fused together.
  6. Autobuild and fuse another row of 4, making 8
  7. Autobuild and fuse another set of 8, making 16
  8. Autobuild and fuse a set of 4 meat-weapons, making 20.
  9. You should now have something resembling a cube of gourmet meat weapons in your autobuild history. Save this as a favorite.

Get to a consistent fire in a very cold place

  1. Fast travel to the mt lanayru SkyView tower.
  2. Glide to the southeast and go to the spring of wisdom.
  3. Find the treasure hunter nearby with a fire.
  4. Sit by the fire till night (you may have to light the pile of wood to do this)
  5. Continue to sit by he fire till night until you see fog. This means it's cold enough to freeze the gourmet meat.

Glitch 999 Frozen Gourmet Meats

  1. Open the auto build menu and select the meat-weapon cube, but DO NOT BUILD IT
  2. Just hold the purple formation in the air for about 4-5 seconds.

if you're using zonaite to build the formation you're doing it wrong!

  1. 20 frozen gourmet meats will materialize.
  2. Press B to close the purple auto-build meat formation and pick up all the meat.
  3. You can do this until it stops being cold enough or you reach 999 frozen gourmet meats
  4. If it stops being cold enough, sit by the fire till night until you see fog again.

Sell the Frozen Gourmet Meats

  1. Go sell the 999 frozen meats for about $39k (it's in the cooked food section, not items like raw gourmet meat)
  2. You can repeat this as many times as you want. I'm not sure if there is a limit to how much money you can have, but I'm pretty sure 39k is enough to buy everything for sale in the game at least once. And 100k is probably more than you'll ever need.
view more: next ›