enemyofsun

joined 8 months ago
[–] [email protected] 1 points 1 month ago
[–] [email protected] 4 points 1 month ago

Fr it's literally me

[–] [email protected] 6 points 1 month ago (4 children)

Done, where are my gay friends!

[–] [email protected] 4 points 1 month ago

We are slowly filling the surface with the pretty :3

[–] [email protected] 2 points 1 month ago (3 children)

I'm currently thinking about making a similar game with LOVE framework, so I could have some graphics and keypresses detection and maybe even mouse and gamepad support :D

Maybe I should release a source code for the old game, just as a small curiosity. As a game the program's not great though, definitely not releasing it anywhere x)

[–] [email protected] 4 points 2 months ago

To cherry it you must beat all the tournaments without being defeated ever. On my best runs I was defeated at least once, and the most challenging runs (Yamada and Ayumi) I beat 4th and 5th opponents after half a dozen tries.

[–] [email protected] 4 points 2 months ago

Thanksss!

Well, it took me 5 hours to get these wins sooo

The games in the compilation are really hard tho. I think only Camouflage and Night Manor were pretty easy for me so far

[–] [email protected] 5 points 2 months ago (1 children)

UFO 50 is available on Steam if that's what you're asking

[–] [email protected] 50 points 2 months ago (8 children)

It's still this way in the place where I live 😖

I hate nicotine so fucking much

[–] [email protected] 4 points 2 months ago

These plastic bags are predators for the most part.

32
Comb jellies rules (lemmy.blahaj.zone)
 
[–] [email protected] 6 points 2 months ago

No way I'm going anywhere without my trans and lesbian flag pins!

66
Female killer rule (lemmy.blahaj.zone)
 
 

cross-posted from: https://lemmy.blahaj.zone/post/21272066

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

 

I was searching through the compilation for games to play with my gf and noticed that Seaside Drive has a coop option, so we decided to give it a try.

After an hour of playing we cherried it. And I must say, it was a lot of fun!

The way coop works here is that one player controls the car's movement while another player takes care of shooting. It might sound lame if you never played the game but trust me, it works really well in this one.

As in any shmup, in Seaside Drive movement and attack are deeply intertwined. Yet, the game goes a step further and adds another relation between the two with the addition of brakes that influence the power of your projectiles.

The game itself is fairly unique. Visuals and music are great, controls are simple, and levels feel diverse yet balanced. What's more, threats you'll be facing feel weirdly fluid, with movements that make sense!

Overall, we had a good time and I'll definitely try to finish the game solo which must be much harder.

145
Rulelord (lemmy.blahaj.zone)
 
229
rule (lemmy.blahaj.zone)
 
 

cross-posted from: https://lemmy.blahaj.zone/post/21185473

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

 

Among all the starting classes in Lunacid vampires are by far the most unique option. Here's a quick list of unique mechanics from my fresh melee vampire playthrough.

Helpful quirks:

  • Attacking most enemies in melee starts very slow health regen that's interrupted by taking any damage. The same effect is also caused by having "water" status in the Sanguine Sea or when interacting with blood fountains in the Castle Le Fanu.
  • Blood Wine restores both health and mana. The item is fairly rare though, I only got 3 during the entire game.
  • Most doors in the Castle Le Fanu will be open without vampiric symbols.

Problematic quirks:

  • Recovery from bleeding and blood magic is really, REALLY slow. It basically makes blood magic very annoying to use.
  • Having "water" status in other locations deal constant damage, making the rat area in the sewers really dangerous.
  • Holy water deals a lot of damage when used. It still removes statuses though!

Honestly, I didn't really like how vampires are played - they felt like a challenge class actually. Their advantages are questionable while their disadvantages are disastrous. Also, their heal on melee attacks doesn't stack with the blade of Ophelia which is a shame because I was relying on it for the second half of the game.

 
70
No rule (lemmy.blahaj.zone)
 
 

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

 

cross-posted from: https://lemmy.blahaj.zone/post/21074916

I love this game so much. It has such an immense atmosphere, the mechanics are great and it's very fun to explore the world map!

I beat the game at level 11. Here's my setup for the final boss:

spoiler

Dylan: electrical (yellow) tower shield and holy potions

Orlok: poison (green) trident and a mist orb (this stuff helps reaching the boss without unnecessary fights)

Thyme: electrical lance (was too lazy to grind materials for a trident) and poison tower shield

Blocking with tower shields is soo efficient, I was losing under 100 health from the tentacles.

The ending is

spoilervery mysterious of course, I really like too!

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