bugsmith

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[–] bugsmith@programming.dev 12 points 1 week ago* (last edited 1 week ago)

Personally, I think it's great. It's a smaller community than HN and the registration requirements, whilst not a perfect solution, do create a litmus test and ultimately creates an envrionment of mostly high quality posting.

To get in, you need to be invited in by an existing user. If you don't know anybody, you can hang around on their IRC channel and once you're familiar, somebody may be willing to invite you.

[–] bugsmith@programming.dev 3 points 2 months ago

This should have been posted in programming.dev/c/meta. I'm leaving it up here as the question has been answered.

[–] bugsmith@programming.dev 1 points 2 months ago* (last edited 2 months ago)

Thanks - appreciate the feedback!

[–] bugsmith@programming.dev 29 points 4 months ago

I'm a bit less extreme about it than many here. But, in short, back when Reddit made sweeping API changes it immediately gave me 'the ick' and so I sought less centralised platforms. Lemmy is the closest thing I've found to people just hosting their own message boards like back in the early internet.

I'm a big fan of decentralized platforms and I love the concept of ActivityPub.

That said, I still use Reddit and have recently started to really enjoy BlueSky, so I'm not militantly against the corporate platforms or anything.

Finally, I just like the natural selection things like Lemmy and Mastodon have for those who are naturally more techy and nerdy.

[–] bugsmith@programming.dev 1 points 4 months ago

Gleam

Late as usual. This one challenged me. Functional programming is a lot of fun, but it's kicking my ass.

import gleam/dict
import gleam/io
import gleam/list
import gleam/option.{None, Some}
import gleam/result
import gleam/set.{type Set}
import gleam/string
import simplifile

pub type Point =
  #(Int, Int)

pub type Grid(a) =
  dict.Dict(Point, a)

pub type Direction {
  North
  East
  South
  West
}

pub type Loops {
  DoesLoop
  DoesNotLoop
}

pub type Guard {
  Guard(position: Point, direction: Direction)
}

fn get_guard(grid: Grid(String)) -> Guard {
  let pos = dict.filter(grid, fn(_pos, char) { char == "^" })
  let assert Ok(pos) = case dict.size(pos) {
    1 -> list.first(dict.keys(pos))
    0 -> panic as "No guard found in input!"
    _ -> panic as "More than one guard found in input!"
  }
  Guard(pos, North)
}

fn move_guard(guard: Guard) -> Guard {
  let new_pos = case guard.direction {
    North -> #(-1, 0)
    East -> #(0, 1)
    South -> #(1, 0)
    West -> #(0, -1)
  }
  Guard(
    #(guard.position.0 + new_pos.0, guard.position.1 + new_pos.1),
    guard.direction,
  )
}

fn turn_guard(guard: Guard) -> Guard {
  let new_dir = case guard.direction {
    North -> East
    East -> South
    South -> West
    West -> North
  }
  Guard(guard.position, new_dir)
}

fn get_obstacles(grid: Grid(String)) -> List(Point) {
  dict.filter(grid, fn(_pos, char) { char == "#" })
  |> dict.keys()
}

fn recurse_grid(
  grid: Grid(String),
  guard: Guard,
  obstacles: List(#(Int, Int)),
  visited: Set(#(#(Int, Int), Direction)),
) -> #(Set(#(#(Int, Int), Direction)), Loops) {
  let new_guard = move_guard(guard)
  let position = new_guard.position
  let dir = new_guard.direction
  case dict.has_key(grid, position) {
    False -> #(visited, DoesNotLoop)
    True -> {
      case set.contains(visited, #(position, dir)) {
        True -> {
          #(visited, DoesLoop)
        }
        False -> {
          case list.contains(obstacles, position) {
            True -> recurse_grid(grid, turn_guard(guard), obstacles, visited)
            False ->
              recurse_grid(
                grid,
                new_guard,
                obstacles,
                set.insert(visited, #(position, dir)),
              )
          }
        }
      }
    }
  }
}

fn get_grid_input(filename: String) -> Grid(String) {
  let lines =
    filename
    |> simplifile.read()
    |> result.unwrap("")
    |> string.trim()
    |> string.split("\n")
  use grid, row, row_idx <- list.index_fold(lines, dict.new())
  use grid, col, col_idx <- list.index_fold(string.to_graphemes(row), grid)
  dict.insert(grid, #(row_idx, col_idx), col)
}

fn part_one(
  grid: Grid(String),
) -> #(#(Set(#(#(Int, Int), Direction)), Loops), Int) {
  let guard = get_guard(grid)
  let obstacles = get_obstacles(grid)
  let visited = set.new() |> set.insert(#(guard.position, guard.direction))
  let visited = recurse_grid(grid, guard, obstacles, visited)
  let visited_without_dir =
    set.fold(visited.0, set.new(), fn(acc, x) { set.insert(acc, x.0) })
  #(visited, visited_without_dir |> set.size())
}

fn check_loop(grid: Grid(String), blocker: Point) -> Loops {
  let blocked_grid =
    dict.upsert(grid, blocker, fn(x) {
      case x {
        Some("^") -> "^"
        Some(_) -> "#"
        None -> "#"
      }
    })
  let visited = part_one(blocked_grid).0
  visited.1
}

fn part_two(grid: Grid(String), visited: Set(#(#(Int, Int), Direction))) {
  let visited =
    set.fold(visited, set.new(), fn(acc, x) { set.insert(acc, x.0) })
  use counter, position <- set.fold(visited, 0)
  case check_loop(grid, position) {
    DoesLoop -> counter + 1
    DoesNotLoop -> counter
  }
}

pub fn main() {
  let input = "input.in"
  let p1 = input |> get_grid_input() |> part_one
  let visited = p1.0.0
  io.debug(p1.1)
  input |> get_grid_input |> part_two(visited) |> io.debug()
}
 

I'm running behind as usual. I'm still rather new to Gleam and would love some feedback on how I handled the Day 06 puzzle:

import gleam/dict
import gleam/io
import gleam/list
import gleam/option.{None, Some}
import gleam/result
import gleam/set.{type Set}
import gleam/string
import simplifile

pub type Point =
  #(Int, Int)

pub type Grid(a) =
  dict.Dict(Point, a)

pub type Direction {
  North
  East
  South
  West
}

pub type Loops {
  DoesLoop
  DoesNotLoop
}

pub type Guard {
  Guard(position: Point, direction: Direction)
}

fn get_guard(grid: Grid(String)) -> Guard {
  let pos = dict.filter(grid, fn(_pos, char) { char == "^" })
  let assert Ok(pos) = case dict.size(pos) {
    1 -> list.first(dict.keys(pos))
    0 -> panic as "No guard found in input!"
    _ -> panic as "More than one guard found in input!"
  }
  Guard(pos, North)
}

fn move_guard(guard: Guard) -> Guard {
  let new_pos = case guard.direction {
    North -> #(-1, 0)
    East -> #(0, 1)
    South -> #(1, 0)
    West -> #(0, -1)
  }
  Guard(
    #(guard.position.0 + new_pos.0, guard.position.1 + new_pos.1),
    guard.direction,
  )
}

fn turn_guard(guard: Guard) -> Guard {
  let new_dir = case guard.direction {
    North -> East
    East -> South
    South -> West
    West -> North
  }
  Guard(guard.position, new_dir)
}

fn get_obstacles(grid: Grid(String)) -> List(Point) {
  dict.filter(grid, fn(_pos, char) { char == "#" })
  |> dict.keys()
}

fn recurse_grid(
  grid: Grid(String),
  guard: Guard,
  obstacles: List(#(Int, Int)),
  visited: Set(#(#(Int, Int), Direction)),
) -> #(Set(#(#(Int, Int), Direction)), Loops) {
  let new_guard = move_guard(guard)
  let position = new_guard.position
  let dir = new_guard.direction
  case dict.has_key(grid, position) {
    False -> #(visited, DoesNotLoop)
    True -> {
      case set.contains(visited, #(position, dir)) {
        True -> {
          #(visited, DoesLoop)
        }
        False -> {
          case list.contains(obstacles, position) {
            True -> recurse_grid(grid, turn_guard(guard), obstacles, visited)
            False ->
              recurse_grid(
                grid,
                new_guard,
                obstacles,
                set.insert(visited, #(position, dir)),
              )
          }
        }
      }
    }
  }
}

fn get_grid_input(filename: String) -> Grid(String) {
  let lines =
    filename
    |> simplifile.read()
    |> result.unwrap("")
    |> string.trim()
    |> string.split("\n")
  use grid, row, row_idx <- list.index_fold(lines, dict.new())
  use grid, col, col_idx <- list.index_fold(string.to_graphemes(row), grid)
  dict.insert(grid, #(row_idx, col_idx), col)
}

fn part_one(
  grid: Grid(String),
) -> #(#(Set(#(#(Int, Int), Direction)), Loops), Int) {
  let guard = get_guard(grid)
  let obstacles = get_obstacles(grid)
  let visited = set.new() |> set.insert(#(guard.position, guard.direction))
  let visited = recurse_grid(grid, guard, obstacles, visited)
  let visited_without_dir =
    set.fold(visited.0, set.new(), fn(acc, x) { set.insert(acc, x.0) })
  #(visited, visited_without_dir |> set.size())
}

fn check_loop(grid: Grid(String), blocker: Point) -> Loops {
  let blocked_grid =
    dict.upsert(grid, blocker, fn(x) {
      case x {
        Some("^") -> "^"
        Some(_) -> "#"
        None -> "#"
      }
    })
  let visited = part_one(blocked_grid).0
  visited.1
}

fn part_two(grid: Grid(String), visited: Set(#(#(Int, Int), Direction))) {
  let visited =
    set.fold(visited, set.new(), fn(acc, x) { set.insert(acc, x.0) })
  use counter, position <- set.fold(visited, 0)
  case check_loop(grid, position) {
    DoesLoop -> counter + 1
    DoesNotLoop -> counter
  }
}

pub fn main() {
  let input = "input.in"
  let p1 = input |> get_grid_input() |> part_one
  let visited = p1.0.0
  io.debug(p1.1)
  input |> get_grid_input |> part_two(visited) |> io.debug()
}
[–] bugsmith@programming.dev 2 points 4 months ago

Gleam

Struggled with the second part as I am still very new to this very cool language, but got there after scrolling for some inspiration.

import gleam/int
import gleam/io
import gleam/list
import gleam/regex
import gleam/result
import gleam/string
import simplifile

pub fn main() {
  let assert Ok(data) = simplifile.read("input.in")
  part_one(data) |> io.debug
  part_two(data) |> io.debug
}

fn part_one(data) {
  let assert Ok(multiplication_pattern) =
    regex.from_string("mul\\(\\d{1,3},\\d{1,3}\\)")
  let assert Ok(digit_pattern) = regex.from_string("\\d{1,3},\\d{1,3}")
  let multiplications =
    regex.scan(multiplication_pattern, data)
    |> list.flat_map(fn(reg) {
      regex.scan(digit_pattern, reg.content)
      |> list.map(fn(digits) {
        digits.content
        |> string.split(",")
        |> list.map(fn(x) { x |> int.parse |> result.unwrap(0) })
        |> list.reduce(fn(a, b) { a * b })
        |> result.unwrap(0)
      })
    })
    |> list.reduce(fn(a, b) { a + b })
    |> result.unwrap(0)
}

fn part_two(data) {
  let data = "do()" <> string.replace(data, "\n", "") <> "don't()"
  let assert Ok(pattern) = regex.from_string("do\\(\\).*?don't\\(\\)")
  regex.scan(pattern, data)
  |> list.map(fn(input) { input.content |> part_one })
  |> list.reduce(fn(a, b) { a + b })
}
[–] bugsmith@programming.dev 1 points 4 months ago

Elixir

defmodule Day02 do
  defp part1(reports) do
    reports
    |> Enum.map(fn report ->
      levels =
        report
        |> String.split()
        |> Enum.map(&String.to_integer/1)

      cond do
        sequence_is_safe?(levels) ->
          :safe

        true ->
          :unsafe
      end
    end)
    |> Enum.count(fn x -> x == :safe end)
  end

  defp part2(reports) do
    reports
    |> Enum.map(fn report ->
      levels =
        report
        |> String.split()
        |> Enum.map(&String.to_integer/1)

      sequences =
        0..(length(levels) - 1)
        |> Enum.map(fn i ->
          List.delete_at(levels, i)
        end)

      cond do
        sequence_is_safe?(levels) ->
          :safe

        Enum.any?(sequences, &sequence_is_safe?/1) ->
          :safe

        true ->
          :unsafe
      end
    end)
    |> Enum.count(fn x -> x == :safe end)
  end

  defp all_gaps_within_max_diff?(numbers) do
    numbers
    |> Enum.chunk_every(2, 1, :discard)
    |> Enum.all?(fn [a, b] -> abs(b - a) <= 3 end)
  end

  defp is_strictly_increasing?(numbers) do
    numbers
    |> Enum.chunk_every(2, 1, :discard)
    |> Enum.all?(fn [a, b] -> a < b end)
  end

  defp is_strictly_decreasing?(numbers) do
    numbers
    |> Enum.chunk_every(2, 1, :discard)
    |> Enum.all?(fn [a, b] -> a > b end)
  end

  defp sequence_is_safe?(numbers) do
    (is_strictly_increasing?(numbers) or
       is_strictly_decreasing?(numbers)) and all_gaps_within_max_diff?(numbers)
  end

  def run(data) do
    reports = data |> String.split("\n", trim: true)
    p1 = part1(reports)
    p2 = part2(reports)
    IO.puts(p1)
    IO.puts(p2)
  end
end

data = File.read!("input.in")
Day02.run(data)
[–] bugsmith@programming.dev 2 points 4 months ago

I'm late to the party, as usual. Damned timezones. This year I'm going to tackle with a small handful of languages, but primarily Elixir and Gleam. This is my first time trying this languages in earnest, so expect some terrible, inefficient and totally unidiomatic code!
Here's day one:

Elixir

part_one =
  File.read!("input.in")
  |> String.split("\n", trim: true)
  |> Enum.map(fn line ->
    line
    |> String.split()
    |> Enum.map(&String.to_integer/1)
  end)
  |> Enum.reduce({[], []}, fn [first, second], {list1, list2} ->
    {[first | list1], [second | list2]}
  end)
  |> then(fn {list1, list2} ->
    {Enum.sort(list1), Enum.sort(list2)}
  end)
  |> then(fn {list1, list2} ->
    Enum.zip(list1, list2)
    |> Enum.map(fn {x, y} -> abs(x - y) end)
  end)
  |> Enum.sum()

part_two =
  File.read!("input.in")
  |> String.split("\n", trim: true)
  |> Enum.map(fn line ->
    line
    |> String.split()
    |> Enum.map(&String.to_integer/1)
  end)
  |> Enum.reduce({[], []}, fn [first, second], {list1, list2} ->
    {[first | list1], [second | list2]}
  end)
  |> then(fn {list1, list2} ->
    Enum.map(list1, fn line ->
      line * Enum.count(list2, fn x -> x === line end)
    end)
    |> Enum.sum()
  end)

IO.inspect(part_one)
IO.inspect(part_two)
[–] bugsmith@programming.dev 0 points 6 months ago (1 children)

She was 89 and no doubt lead a truly fulfilling life, and so I think objectively it's not a sad passing - she had a truly remarkable life and long life.

That said, she was a significant part of my childhood, and always on the television in the various households I've lived in for one show or another. It feels like losing a beloved grandmother, and I'm devastated. RIP Maggie.

 

Sony has released a new PlayStation 5 controller called the Access Controller, which is designed to be customizable for disabled gamers. It allows users to configure different buttons, triggers and sticks to suit their individual needs. The kit aims to help people who struggle with thumbsticks, pressing buttons, or holding a controller. Feedback from disabled gamers was incorporated into the design. While a step forward, some find issues like the lack of a right stick limits gameplay in certain genres. Overall though, the product and others like Microsoft's Adaptive Controller are helping make gaming more inclusive for disabled players.

[–] bugsmith@programming.dev 0 points 2 years ago (1 children)

Why did hexbear defederate from this instance?

[–] bugsmith@programming.dev 1 points 2 years ago* (last edited 2 years ago)

I have moved all my domains to Porkbun.

They are nearly always the cheapest when I compare, and they offer a good service.

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