brsrklf

joined 2 years ago
[–] [email protected] 6 points 4 hours ago (1 children)

Nintendo games do that a lot. Most Mario games (some of them in Charles Martinet's voice), StarFox, Metroid (with occasional thumbs-up/waving at player), F-Zero...

[–] [email protected] 1 points 23 hours ago

Not forgetting the most important conclusion : we know with absolute certainty that some dinosaurs taste like chicken.

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago) (2 children)

I'm thinking of becoming a guy who mentions there are still some dinosaurs left all around the world when someone says they miss dinosaurs.

[–] [email protected] 81 points 3 days ago* (last edited 3 days ago) (6 children)

I am against all game design patents in general. You shouldn't be able to file a patent on game mechanics, like no movie director could have filed a patent on, say, the idea of sequence shot.

Game content (art, characters, etc) is already protected by copyright. Patents have absolutely no business in this.

[–] [email protected] 3 points 6 days ago

Oh, it's about that. It's just leftover from an old base 20 counting system really. Kind of like how time is still using base 60 (though it's kinda convenient for dividing), stuff like that.

Really, English is not completely safe from that. Ask yourself why eleven to nineteen instead of, you know, ten-one, ten-two...

[–] [email protected] 5 points 6 days ago (6 children)

Is that a French stereotype I am not aware of?

Because, I've got a bit of experience in teaching math, and I wish most kids in that class could speak math naturally.

[–] [email protected] 34 points 6 days ago (12 children)

Do you often formulate math problems spontaneously?

[–] [email protected] 8 points 1 week ago

And basically every game in the series too. Even the two Retro Studios ones.

Also Yooka-Laylee and the Impossible Lair and Rayman Origins/Legend. Don't tell me those are not Donkey Kong Country, they know exactly what they did.

[–] [email protected] 1 points 1 week ago* (last edited 1 week ago)

You'd be lacking shortcuts obviously, and very rarely (mostly when you ask for it) you might be prompted to input a name for something, but almost everything else has mouse controls.

Now that I think about it, there are two keys that might be a bit inconvenient not to have, spacebar for emergency pauses (there's a screen button but it's harder to hit in a bind) and shift that let you queue an order instead of replacing the current one.

[–] [email protected] 4 points 1 week ago (5 children)

My random suggestions right now for stuff I like and is played with mouse would be:

  • Rimworld. Almost any top-down PC management or (not too fast paced) strategy game should work, but, I really like the crazy random shit that happens to the characters you're slowly getting to know in Rimworld.

  • Almost any of the Zachtronics games, if you like to torture your brain. Open-ended sort-of-engineering puzzles.The bigs ones like Spacechem, Opus Magnum and Shenzhen IO in particular, last call BBS for a bit more variety inside one game. Not Infinifactory, since while it doesn't have any kind of fast paced action it still requires navigating in 3D so mouse only wouldn't work.

[–] [email protected] 4 points 1 week ago

I'd heard the reason for the Xbox One was that some marketing genius noticed people were calling Xbox 360 "the 360", and thought they would call that one... well, the One.

And then everyone laughed and went ex-bone instead.

[–] [email protected] 18 points 1 week ago* (last edited 1 week ago)

Humans are bad at probability, and that's mostly why they gamble too.

Every wheel draw is supposed to be independent (it's not totally so because computer "random" is really a pseudo-random algorithm, but close enough). So every time you draw, the odds are 1:4. Previous draws don't matter.

On an infinitely large number of draws, you'd see a 1/4 success rate. This doesn't mean you can't fail a dozen times in a row (the probability of that is (3/4)^12, about 3%... It happens).

 

I think this is a bug? I read that this apparently happened to some people with some previous expedition reward ships, but it's the first I've seen it. Steam version.

When I tried to claim the ship, my only claim option was to buy it for 1400 nanites. I hadn't that much left, I basically spent all my nanites on minotaur AI and upgrades (because fuck having to fight yourself in this game). Since I couldn't buy, I had a warning I would not be able to claim it later, and even though I cancelled, while I was trying to farm for nanites that game switched to normal save and I couldn't claim anymore (even from Anomaly).

I've confirmed in another save that the reward is available, but since I don't have that much nanites, I haven't try claiming yet, just in case it got eaten up again.

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