That monitor will hold it back. 1080p wouldn't be bad if modern games run without TAA blur, but most games require it. Even a cheap 144hz IPS 1440p will give you a better experience.
bazsy
https://youtu.be/2p7UxldYYZM?t=508
- Yeah. So I guess the next question for me is, does that mean that FSR four is going to be exclusive to,
- look, I would say it's right now it has to be because of what I just said. It requires a lot of compute to be able to generate the pixels.
Just confirmed that at least on launch it will be RDNA4 exclusive. I just hope it can run on other hardware even if it is a dedicated NPU in mobile chips.
The sum of those percentages is 87.5%. So what's the rest, maybe import from France or Norway?
That ATX board would be great. The mATX B650M PG is also better than the previous one, it is good enough. If you can find the B650M-HDV/M.2 in stock that is even better if you don't need 3 m.2 slots.
That monitor was indeed a lucky deal. It looks to be a good combination for this setup.
I don't think it's the scheduler this time with a single CCD, but there is significant difference. These tests focus on compute and productivity with almost no games, so most of the difference could come from this bias. Another possible option is the power profile (EPP balance_performance) holding back the 7700x on linux.
The draft is pretty good. Only a few points to consider changing:
- That is an entry level Motherboard which may limit your upgrades in the future. It overheats with a 16 core ryzen 9.
- The ram size is good, but the speed and latencies are just as important nowadays. A 6000 MT/s CL30 Expo ram could improve CPU performance, but it's a kind of OC so not every combination is fully stable at the highest speeds.
- Especially with competitive and indie games it's easy to run them at high FPS. I would consider getting a 1440p high refresh rate (144+ Hz) monitor if you don't have one already. It's a huge upgrade coming from 1080p60Hz.
That's a very old video format, which is definitely not HDR.
Some GPUs support the MPEG4 codec maybe try updating the driver. Did you try turning on or off Hardware acceleration for the transcodig?
Navigate to a problematic movie or episode -> 3 dots -> Get info -> right column -> Color space
Usually SDR is bt709 and HDR is bt2020. In older codecs (h264) 10 or 12 bit color depth can also cause issues.
I'm not sure how tone mapping works on plex since I don't have a pass but with Jellyfin you need to setup OpenCL which is run on the GPU so your guess that a hardware change can break it is plausible.
green tinge to them
Are you sure it's corrupted and not an unsupported HDR color format?
Corrupted files usually skip frames or get blocking and ghosting errors.
That's more than enough. You can't do any more.
As an Android flavour it should be safe after uninstalling all apps associated with the university. Did any of them need a "device owner" permission? That's the only way to be more persistent on Android without root access.
I'm using suspend on my desktop running Manjaro KDE. To reduce power usage it goes to sleep after 15 minutes of inactivity and wakes up on mouse or keyboard input. Aside from some flaky kernel versions and after underclocking an unstable EXPO profile it's pretty stable, even games continue to run after wakeup.