aradgus

joined 3 years ago
 
[–] [email protected] 1 points 1 month ago

there is a guy how does a lot of robot modeling, there he uses a two subdiv workflow that is really good for doing simple and fast hard surface stuff. I think i would do it like that, here a link where the workflow is explained: https://youtu.be/FB8rBDLw3iE

its probably good, that when you have no reference for the head to take a base mesh from https://www.blender.org/download/demo-files/

I used the human base mesh bundle a lot as a reference when i did masks

[–] [email protected] 14 points 2 months ago (1 children)

I made a post about a blender project I am working on from my Mastodon and tagged the Lemmy community. This project is pretty dear to my heart, and I wanted it to be seen by many people, so I made the same post on Reddit.

I got 35 stars on Mastodon + 80 upvotes on Lemmy + many cool comments.

I got literally no upvotes on Reddit. maybe skill issue on my side but the Fediverse is, in my general experience, so much better when it comes to engagement.

[–] [email protected] 6 points 2 months ago (1 children)

hey i use arch btw:3

[–] [email protected] 29 points 2 months ago

Endlich setzt sich eine Partei für die Legalisierung von Heroin ein!

[–] [email protected] 6 points 2 months ago

nirgendwo Gerechtigkeit

[–] [email protected] 4 points 2 months ago (1 children)

i strongly disagree. Focusing too early on the fine details rather than the broader shape is a mistake I see lots of beginners make. Sure, there is a place for sculpting these details, but in my opinion, as a beginner, you should not care too much about the details and focus more on getting the big/medium shapes right.

For doing game-ready stuff, I think it's almost always a better approach to do the fabric and surface scratches using a height map or other texture paintingapproaches.

In the end, I want to clarify that this comment may sound more evil than it should have. I totally get that sculpting these details is fun, and in the end, having fun is kind of the whole point of creating art in the first place.

 
[–] [email protected] 2 points 3 months ago (1 children)

have not watched the whole video but i think your brush strength is 0, will look more into it when iam back at my pc

[–] [email protected] 2 points 3 months ago (3 children)

do you have a video? its kind of hard to guess what could caue this

[–] [email protected] 7 points 3 months ago

girl says FOSS not OSS. i think its about the FLOSS part of FOSS, thats most of the time not corpo driven

[–] [email protected] 4 points 4 months ago

leben sein wie:

 
view more: next ›