I appreciate you giving it attention. Let me know if you do sign up, and I'll give you some credits on the house.
adamwarp
How do you plan to handle large worlds that are used infrequently?
We’ve implemented Google Drive and OneDrive integrations so you can offload dormant servers to your own storage to save on hosting costs.
Performance-wise, we’ve tested worlds up to 20GB without issues. Spin-up times are slightly longer at that size, but in our European and North American test runs, start times stayed comfortably under 10 minutes.
What's the plan for servers where multiple people may want to play but not at the same times?
We have server collaborators, allowing you to add multiple admins who can start and stop the server whenever they want.
Currently, the hosting cost sits entirely with the server owner, but we are planning community server features where groups can split the bill.
What's the story around importing existing worlds and exporting worlds?
Already fully functional. Both importing and exporting are handled directly through Game Saves.
Will you allow mods?
We already do, as long as they are within guidelines. You can drag and drop your entire setup, and active testers have full access to edit and manage server files directly.
Do you have any other questions, or specific features you'd like to see added?
Thanks for the question - a 3-hour session on a Medium plan (up to 5 players), at 8 credits/hr is 24 credits ≈ €1.2 at the planned credit price. A full evening of 5 hours is about €2.
If it's a smaller server, then even less than that.
Do you have anything else I could help with?
Hi, not at all. Anything you'd like to use specifically?
Thanks for the kind words! If you'd like to play for free on our servers and host a game, just let me know and I'll assign you some credits - on the house.