They are right, it was used for that. Sometimes some key information for progress would be in the manual or on the box. Luckily it wasn't super popular on consoles, due to the notion that it wasn't as easy to pirate on consoles as it was on home computers, where you could just copy the floppy/CD.
abfarid
I'm not sure I understand. What point?
Yeah, that was the case early on. But because of that problem we were very incentivized to learn English. Which we did pretty fast.
It's the tank from Indiana Jones, right?
Psh. As a kid in a post-soviet country I hadn't seen a game manual up until PS3 days. Every single cartridge and disc sold there was just that. Best case scenario in a flimsy plastic case that would disintegrate in a couple of years. Had to rawdog the shit out of those games. Pure trial and error and perseverance.
Stuck? Try every possible button combination in every location that makes any sense.
For example, couldn't finish Tiny Toon Adventures: Buster's Hidden Treasure on Mega Drive (Genesis) because I didn't know you can jump off walls. Finished it earlier this year though 🙃
Not to brag, but my brother and I passed the garage test mission in Driver (PS1) as kids. Now that I think about it, I should put it on my resume.
Yeah-yeah-yeah. What about the economy though?!
Now that's multi-tasking! She should make a LinkedIn post about this.
His wife is so ~~fat~~ gigantic, she takes up the entirety of his cone of vision regardless.
One of those Lemmy moments when you're getting downvoted for pointing out the uncomfortable truth.
Trans ppl modify their bodies -> body positivity Some terrible people modify their bodies -> they are ugly and mentally ill
*slow clap*
Pour l'assimilation en francais, veuillez appuyer le "2".
I'm aware of some DOS games that did it. For example 1989 Prince of Persia had you enter the exact character (page, line, word) from the manual.
On PS1 you'd probably never complete Metal Gear Solid (1998), cause you need to call somebody on the codec, but the frequency was on the box cover.