abeltramo

joined 2 years ago
[–] [email protected] 3 points 4 weeks ago (1 children)

La procedura per il riconoscimento si sviluppa nei passaggi di seguito indicati:

accertare che la discendenza abbia inizio da un avo italiano (non ci sono limiti di generazioni); accertare che l’avo cittadino italiano abbia mantenuto la cittadinanza sino alla nascita del discendente. La mancata naturalizzazione o la data di un’eventuale naturalizzazione dell’avo deve essere comprovata mediante attestazione rilasciata dalla competente Autorità straniera; comprovare la discendenza dall’avo italiano mediante gli atti di stato civile di nascita e di matrimonio; atti che devono essere in regola con la legalizzazione, se richiesta, e muniti di traduzione ufficiale.

The main point here is that you could get citizenship from your great-grandfather only if he was still Italian when you were born IIUC.

Would that be still the case for you? Would any of the family members in between be Italian by any chance?

[–] [email protected] 8 points 4 months ago (1 children)

There's an interesting article published a couple days ago about future plans for Valve: https://www.theverge.com/2024/12/6/24315098/valve-steam-machines-steamos-steam-deck-vr Sounds like they really are working on a standalone console, exciting times!

[–] [email protected] 1 points 9 months ago

The patches aren't included by default because I'm not sure about the legality of them and I really don't want to get into troubles over this. I should research a bit more into this though.

[–] [email protected] 0 points 9 months ago (1 children)

Great questions!

Did you look into memory deduplication?

For the Steam library I suppose? There's been some discussions around it both in Discord and Github #83 #69 It's something that I should definitely research further but I'd really like to address it even if it's just something that might be done outside of our container.. Would you like to help us?

Is client software sunshine or custom software?

Wolf is an implementation of a full Moonlight backend from scratch; there's has been many reasons for this but mostly it's because Sunshine has a lot of global and intertwined state and it would be very hard to add support for multiple independent users. I try to contribute upstream where possible; for example I've helped merging our custom library for virtual inputs so that users of Sunshine could also benefit from the new virtual joypad implementation and support for Gyro, Acceleration and so on..

 

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.

 

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.

 

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.