WillFord27

joined 3 years ago
[–] WillFord27@lemmy.world 1 points 21 hours ago (1 children)

I remember when DarkViperAU got into huge shit over this sort of phrasing

[–] WillFord27@lemmy.world 10 points 21 hours ago

My mother is a professor and hates AI. She works at a community college and the amount of shit she has to go through is unbelievable. Her college actively pushes her to use AI but she doesn't whenever possible. She's struggling with AI more than any other person I know of.

Teachers are rarely the problem.

[–] WillFord27@lemmy.world 3 points 3 days ago (1 children)

I feel pride that I didn't even consider that to be a bannable phrase until you pointed it out

[–] WillFord27@lemmy.world 2 points 3 days ago

It's like if you woke to the sound of a dog eating a can of chili in the dark. I'm sure of it.

[–] WillFord27@lemmy.world 8 points 4 weeks ago (1 children)

Slay the Spire!

[–] WillFord27@lemmy.world 0 points 1 month ago

He's always just generally been a grifter. A self-proclaimed socialist that believes workers shouldn't be compensated for their work. I recommend DarkViperAU's video on him.

[–] WillFord27@lemmy.world 2 points 2 months ago (2 children)

Is it EVER lower? Every time in recent history that a price has been wrong for me, it's been wrong because they "forgot" to put a sale into the system. But you better be sure the old sales are wiped immediately. I imagine this is because they expire automatically, but there's a reason the system is made that way.

Hanlon's razor is reversed when dealing with multi-billion dollar corporations.

[–] WillFord27@lemmy.world 2 points 2 months ago

Kid named finger:

[–] WillFord27@lemmy.world 6 points 2 months ago* (last edited 2 months ago) (3 children)

This complete lack of knowledge over immigration processes leads me to believe you've never left your own "island nation."

Transporting a pet to another country means getting them up to date on their vaccinations. Hundreds of dollars for that alone. Countries can euthanize pets at the border.

Not to mention the your car, medical records and current prescriptions, the legal ramifications of overstaying your visa in a foreign country.

Humans cannot simply walk across the border and settle down like birds. It must be nice to have such a simplistic view of the world, but it doesn't excuse acting like a "fuckwit" to people online, especially if you don't know what you're talking about.

[–] WillFord27@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

You made an account and chose violence lol

[–] WillFord27@lemmy.world -2 points 3 months ago

What made them come across as insufferable? Honestly all this defensiveness is pretty disconcerting.

[–] WillFord27@lemmy.world 3 points 3 months ago (1 children)

Tbf rogue rapist robot is kind of funny in an absurd horrific way. Like as a concept. But yes some days you're a macho man, and some days you're just a statistic of the out of control mech-on-man.

 

Is there a way to enable receiving push notifications for new posts in specific communities?

 

Crossposted from here

I created Wabi-Sabi Structures, Unwrecked Ships, Revamped Shipwrecks, and Pale Formations. I've been developing mods as a hobby since July 2022, and playing Minecraft consistently since 2012. Ask me anything!

 

Hey folks, I'm a datapack/mod creator and I thought you people would be interested in a project I created, given how techy Lemmy is. I "revamped" the Minecraft Shipwreck structure to have randomized sections.

The issue with the Shipwreck structure is their diversity, or rather, lack thereof. Each of the 8 possible woodtype combinations "only" have 20 different variants. Definitely nothing to sneeze at, but after playing for a few years, they get a little samey. There are 8 right-side up variants, 6 that are upside-down, and 6 on their side (tangent, but did you know vanilla sideways shipwrecks can exclusively be laying on their left side!? Try seeing them the same ever again I dare you). Half of these variants are also just slightly more degraded versions of the other half, which brings us to a total of 10 unique exploration experiences.

Here are the vanilla shipwreck variants: vanilla variants

There are a couple ways of solving this "issue." You could add new shipwreck models, new variations of the existing wreck, or what I opted for: cut them into smaller pieces, shake the box, and glue them back together. Note that I did also make new variations of the vanilla pieces, and maybe one day I'll also make new ship models to apply the same technique to!

chopwreck

When splitting each variant into 3 different sections, the first and obvious place to chop was at the masts on both the middle and back end, however this would place two chests in the back end and none in the midsection, which would limit the amount of chest variability. I decided to put a split at the middle mast, but 2 blocks behind the back mast.

Unavoidably, this location for makes some.. interesting pieces.

tiny segment

This is my first big divergence from vanilla: the chest locations. If we were to make the sections split in the same place in every rotation, we'd still end up with 2 chests in the backend in ships on their sides, because the chest location is different for that rotation. I decided, if the vanilla chest locations weren't possible anyway, might as well use that as an excuse to change that gameplay entirely! In most of these modified wrecks the chest location is the same as possible to vanilla, but that's not the case in not so intact wrecks. This may or may not be a sneaky nerf.

But beyond just chest locations, I also added around double the options for the jigsaws to choose from. Each custom section was designed to have unique entrance holes and/or interesting degradation. In the image below, the pieces with black backgrounds are "vanilla" segments, which are pieces directly chopped off vanilla wrecks.

segments

Obviously, not all pieces can go with well with each other, for example, that segment that's only 4 blocks total. It'd look terrible if it was attached to a barely damaged piece. So the template_pool that each part is selected from had to be split into 5, accounting for each degradation stage. In the above image, the outline visualizes which degradation stage the piece is in. Parts can select from both the degradation stage above them and the degradation stage under them, making for realistic degradation that isn't always consistent throughout the whole wreck. A ship that starts in perfect condition can end up looking pretty tarnished!

degraded ship

All of this together makes for a unique diving experience! All vanilla shipwrecks are still possible to generate, but are far rarer now that there are so many other options to choose from. This, admittedly, is a subtle and easy to miss difference, but sometimes a collection of subtle differences is all you need to feel like you're playing a new game.

gif

These also come in every vanilla shipwreck woodtype combo, and every vanilla shipwreck rotation (now with laying on the right side, revolutionary).

gif 2

I think it's allowed, so here's the Modrinth page.

It's on CurseForge as well, but I had to make two pages for mod & datapack, they're both on the same Modrinth versions list.

 

Give me your best structure ideas!

 

A solid 30% of posts in my feed are German memes. I don't understand the language, but I love the memes that I can't read.

 

I haven't been able to come by any, has anyone seen one? I'm a huge fan of the show and it's one of the things I miss about Reddit :/

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