Virkkunen

joined 2 years ago
[–] [email protected] 1 points 3 days ago

It's Bethesda's bread and butter.

I think the gaming community severely overstates the amount of people that mods their games. I wouldn't be surprised if less than 20% of Skyrim's players have ever used mods, and I'm damn sure having mod support or not wouldn't have any considerable change on their sales.

[–] [email protected] 3 points 3 days ago

Every leak points to a remaster, using gamebryo for the game's logic and UE5 for the rendering part. Some leaks also mentioned it'll have an updated HUD, archery, stamina and blocking mechanics, but we don't know anything else.

[–] [email protected] 10 points 3 days ago

If you ever used Affinity/Adobe products and GIMP on any capacity over just trying to crop an image, you'd never say something like this. GIMP, despite its 3.0 release, is still decades behind those other programs.

GIMP feels like it's made by software engineers for software engineers, trying to play catch up with the other softwares available that were made with designers and artists in mind.

[–] [email protected] 1 points 1 week ago

This remaster has been leaked and rumoured since 2020 though

[–] [email protected] 2 points 1 week ago

Bungie already confirmed it won't be a "full priced game", so probably it's 40€

[–] [email protected] 6 points 2 weeks ago

Switch 2 emulates Switch 1 games, so being Nvidia or AMD doesn't really matter there

[–] [email protected] 39 points 2 weeks ago (20 children)

You pirate games because Steam opens a window?

EDIT: Seems you're starting to resort to cheap attacks on me because you got downvoted

[–] [email protected] 16 points 2 weeks ago (1 children)

You can simply not use any of the AI features. The studio claims the genAI is a model trained solely on material their artists and devs created for this exact purpose and it runs locally, and as far as I know there is nothing in the game that uses genAI other than what the players can generate.

[–] [email protected] 7 points 3 weeks ago (1 children)

From my understanding, with Nvidia there's no shared memory on Linux, so when your VRAM maxes out, you get a crash or your game will run in single digit frames.

There is nothing to be done except lowering textures and other VRAM intensive settings, and hoping that one day Nvidia fixes the no shared memory issue.

(I'm assuming you have a Nvidia GPU solely based on those low VRAM numbers)

[–] [email protected] 4 points 3 weeks ago (1 children)

As far as I know, there's no shared memory with Nvidia on Linux so that last flag might not do anything

[–] [email protected] 1 points 3 weeks ago

The fixes were just for save importing though, but I've had better luck running it with GE rather than Valve's on my AMD card nonetheless

 
SYSTEM INFO: 
- endeavourOS 6.10.3-1-cachyos
- Kernel parameters:
  - nvidia_uvm nvidia_drm.modeset=1 nvidia_drm.fbdev=1 nvidia.NVreg_PreserveVideoMemoryAllocations=1
- KDE Plasma 6.1.4 on Wayland
- AMD Ryzen 7 7800X3D with iGPU enabled on BIOS
- NVIDIA RTX 3080 with nvidia-beta-dkms 560.31.02-1
- Main display plugged on NVIDIA GPU (display port)
- Secondary display plugged on motherboard (display port)

I want to be able to make use of my iGPU (AMD Raphael on a Ryzen 7 7800X3D) to render everything, and run my games on my NVIDIA RTX 3080. It's a desktop PC, I have 2 monitors, my main one is plugged to my 3080 and the secondary is plugged to the motherboard, and by doing so, VRR/Gsync works on my main display (the only workaround to get VRR working with a NVIDIA card and multiple monitors). The second thing I would like to do is for Firefox on my second screen to render/decode with my iGPU, so I can watch videos and streams there without sacrificing my frames on my games (losing about 20 frames playing Helldivers 2 if a video is playing on the background because it uses my dGPU to decode).

I've installed nvidia-prime from AUR and added the udev rules as written on arch wiki, however it seems that my iGPU isn't being used at all

❯ lspci | grep VGA
01:00.0 VGA compatible controller: NVIDIA Corporation GA102 [GeForce RTX 3080 Lite Hash Rate] (rev a1)
11:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Raphael (rev cb)
❯ glxinfo | grep "OpenGL renderer"
OpenGL renderer string: NVIDIA GeForce RTX 3080/PCIe/SSE2

I've noticed that moving my cursor and windows on my desktop is now slower/laggier (check notes below), and my turing smart monitor can't detect my NVIDIA GPU, but that's the extent of the changes. When I open Firefox directly on my second screen and play a video, with nvtop I can see that my NVIDIA GPU is the one doing the work with my iGPU not being utilised at all: https://i.imgur.com/CPPICUk.png (notice how there is no usage at all on my iGPU)

I've got a screenshot while I was playing Helldivers 2 and playing a video at the same time, and if I paused the video I'd get my frames back. Using prime-run to run my games has no difference since everything is being handled by the dGPU anyways.

Is there anything I'm missing here? I'm happy to provide more info but I'm a bit clueless on how to troubleshoot this more so any help is much appreciated.

NOTE: Regarding the choppy cursor, it is not because of GSP firmware. I've tested the proprietary drivers with and without GSP firmware, and the open drivers since 550 and I haven't noticed a single difference in my setup, they all perform exactly the same. Besides, I'm using the beta 560 drivers which are open modules only, which needs GSP firmware enabled.

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