SwiggitySwole

joined 2 years ago
[–] [email protected] 2 points 13 hours ago

Somethin' stupid in my ass

[–] [email protected] 1 points 2 days ago

It's not up to me, as the GM it's my job to interpret the players actions and ideas through the lenses of both the rules and the world.

Also we discussed it after it happened and everyone including the player who sacrificed themself wanted the plot to go forward that way.

[–] [email protected] 1 points 2 days ago (2 children)

Why is true resurrection out of range but plane hopping isn't? This seems like a great opportunity to have them complete a quest for some high level NPC who does have access to true resurrection

There are a few reasons for this that I left out of the post because the context required would have bloated the post, the first is simply that I try to avoid high level spellcaster NPCs because players tend to see them as the solution to everything, the closest thing they have is a wizard friend who studies magic but doesn't like to use it aside from things like identify.

Secondly the deceased character is from our previous campaign, which soft-ended when that character died because around the same time one of the other players had to leave the group but we got a new player who had never played before who wanted to join, we didn't want to slap them with an 8th level character sheet though so we started a new campaign with the understanding that around 8th level the two campaigns would converge and the new players character would join the old party. The player with the dead character is fulfilling the role of character who can enable the plane shifting, giving me a convenient way to write the character out when the time comes. The other 2 players will get to choose if they want to continue as their new or old characters. (This was all discussed with the players before starting the new campaign in very big picture terms)

Thirdly, plane hopping just feels more fun to me than standard resurrection and it adds to the weight of the moment. That character died by sacrificing themself. If you've played the 5e spelljammer adventure you'd be able to guess exactly how it happened. A running gag of the previous campaign is that no matter what misfortune befell them they'd always weasel their way out of serious consequences (despite my best efforts) and this would be the ultimate no consequences moment.

[–] [email protected] 1 points 5 days ago

The backup plan is always just to make it up, but I prefer to stick to established lore with the hopes that 50 years of ironing out (or retconning) has made it internally consistent enough to get by.

 

So in my campaign a character died in a way where the body is entirely destroyed, but the players wanted to revive them anyway. The only spell that they can possibly access can fix this for them is true resurrection which is way out of range for them. The backup plan was to go find their soul and figure out a new plan from there. I'm fine with that with my understanding of what happens when you die in Forgotten Realms lore (as follows)

Step 1. You die.
Step 2. You go to the fugue plane and get judged by Kelemvor.
Step 3. Your soul is sent to whoever has a claim to it in cases of warlockery, religious beliefs or other deals.
Step 3a. In case the above doesn't apply your soul gets sent to it's alignments plane.
Step 4. You either become a native being of the plane (lesser devil, demon, planetar, etc) or are a spirit that resembles your original body.

This character was chaotic good, meaning they're in Arborea/Olympus. My players are on a crash course to getting into that plane and finding this character, but Olympus is a plane of heroes and has lots of things to fight, what happens if this character dies? Do they get rejudged and just end up where they are again? Are my assumptions wrong and I'm missing something?

[–] [email protected] 2 points 1 month ago (1 children)

What did he mean by this?

[–] [email protected] 5 points 2 months ago (3 children)

It's a fairly realistic medieval adventure rpg, sword fighting is stance based and very hard, you also suck at everything to begin with because you start off as an illiterate blacksmiths son. The sequel is a continuation of his story. It's pretty story focused but you can definitely have a ton of fun just wandering around stealing shit and fighting people if you want to, once you get good at stealing and fighting

[–] [email protected] 1 points 4 months ago

An actually helpful answer is that there is a creator on tiktok called offlain who makes a series of videos called "try not to get scared scariest stories". The series has a rotating cast of characters such as Mr teeth, the meatworm, evil knife guy, the fuck you guy, Jeffs the killer, and The Creature. The creature is a cow that the narrator is scared of. Here's a popular The Creature story: I am so excited for the movie, I exclaims with excitement. But little did I know it would be a feature, a creature feature. Featuring... The Creature."

[–] [email protected] 2 points 4 months ago (2 children)
[–] [email protected] 11 points 5 months ago

We were playing blades in the dark, they were sneaking into the back of a warehouse to steal some blood while the rest of the party made a distraction out front, the dog was right there and he didn't think he'd be able to sneak past it. He could have stabbed it but chose not to I guess. Maybe he thought that would be more cruel?

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submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Comic creator link: https://bsky.app/profile/sarahcandersen.bsky.social

In my last session, a player gave a sleeping dog heroin to cause it to overdose. Horrific stuff really

 

I recently watched the Simpsons Treehouse of Horror episode in which they did a parody of "The Island of Dr Moreau" and thought a mad scientist trying to turn people into animals could make for a fun minor character in my campaign. My players are en route to a dungeon and should be there in a few sessions, I'm thinking of making the dungeon the lab of a mad scientist who has gotten locked out of the lower levels due to a containment breach.

The details I have so far is that he is a gnome, currently named Prof. Moreau, who has created mongrelfolk while trying to turn a human into an animal.

The mongrelfolk are safely contained in the lower levels and have started to create their own society, I think the boss of the dungeon should be a Gibbering Mouther called One, as in Attempt One.

I think the Mongrelfolk should worship one as their leader and hate Moreau for keeping them locked in the lab.

What I'm stuck on now is what life is like for the mongrelfolk, what they believe and how they have organised society.