I've the impression that creating a "VM-like" instance for a game would be a little bit too much, another layer of translation for a game that already have dozens of layers from "code -> pixel"... Feels like waste... but if this really solves a issue... welp...
Shin
Static links would be a problem, like replicating the same lib/resources multiple times in a system, Reason why the dynamic links for bin are a thing?
Sorry for the stupid question, but what would be a standard container for any distro?
Most of the current AI models can already search and find bugs, this mythos is pretty much a PR stunt.
Yeah, I had broke the links on the frontpage. Very "smort" of me breaking thing out of blue. It's fixed, hopefully I didn't broke anything else in the process
~~Ooooohhhh shoot. Looks like I broke something on the last pipeline. Let me double-check.~~
Fixed
Should "we" care?
And if so, what we can do about it?
I've the impression that it's moving the problem to another vendor instead of solving it. Not exactly sure how to feel on this topic.
Stupid, even naive question. What about AGPL code used in this training?
Would that means that the output is also AGPL?
With the slow-death of copyright, what else is left? And if not dead, how can we reclaim it? I've so many questions, and I can't focus on a single thing :(