SQHistorian

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Perhaps you'll get a chuckle out of this. I played Doom (and Wolfenstein 3D) in that most glorious of all color palettes: cyan/magenta CGA (with PC speaker sound).

My friend PickledDog wrote this graphics driver and the creator of the source port FastDoom merged it into his creation.

There's a chapter select in the video that'll take you straight to the Doom stuff. And, yes, I am terrible at the game; you don't need to tell me that. ๐Ÿ˜†

 

Another little taste from Soup's On, our album of reimagined music from The 7th Guest and The 11th Hour.

Fun fact: This tune was originally supposed to be the main theme from The 11th Hour before it was scrapped in favor of "The Final Hour." By complete accident it ended up in the final game anyway, despite being an unfinished demo at the time, as the music that plays during the "train puzzle" in the attic โ€” hence its name.

 

My band Error 47 sat down with two legends โ€” Graeme Devine and George Sanger โ€” and chatted for an hour about the music of these iconic CD-ROM games. Lots of cool nuggets in here, including how Trilobyte took a massive chance in supporting General MIDI, and how we might not have gotten Nine Inch Nails' beloved Quake soundtrack if it hadn't been for Graeme's programming wizardry.

 

My band Error 47 had the good fortune to sit down with these two legends last week and chat for an hour about the music of these two games.

We did invite Rob Landeros to take part as well, and he was more than happy to catch up with Graeme and George (all that nastiness about the end of Trilobyte is water under the bridge these days), but he declined because, believe it or not, the man is incredibly camera shy.

Lots of great nuggets in this interview about how T7G took a huge chance in supporting General MIDI, how it all came together, and how we might not have had Nine Inch Nails' Quake soundtrack if it hadn't been for Graeme...