Redacted

joined 2 years ago
[–] [email protected] 3 points 4 days ago

One random star sign of your choosing.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago) (1 children)
  1. Hello
  2. Goodbye
  3. Please
  4. Thank you
  5. Yes
  6. No
  7. Excuse me
  8. Sorry
  9. Help
  10. What
  11. Who
  12. Where
  13. When
  14. Why
  15. How
  16. Which
  17. This
  18. That
  19. Here
  20. There
  21. I
  22. You
  23. He
  24. She
  25. We
  26. They
  27. My
  28. Your
  29. His
  30. Her
  31. Our
  32. Their
  33. Name
  34. Friend
  35. Family
  36. Food
  37. Water
  38. Eat
  39. Drink
  40. Need
  41. Want
  42. Love
  43. Like
  44. Dislike
  45. Buy
  46. Sell
  47. Open
  48. Close
  49. Day
  50. Night
  51. Morning
  52. Afternoon
  53. Evening
  54. Today
  55. Tomorrow
  56. Yesterday
  57. Week
  58. Month
  59. Year
  60. Happy
  61. Sad
  62. Hot
  63. Cold
  64. Good
  65. Bad
  66. Big
  67. Small
  68. More
  69. Less
  70. Many
  71. Few
  72. House
  73. Room
  74. Bathroom
  75. Kitchen
  76. Street
  77. City
  78. Country
  79. Language
  80. Number
  81. Time
  82. Money
  83. Price
  84. Left
  85. Right
  86. Straight
  87. Stop
  88. Start
  89. Work
  90. School
  91. Teacher
  92. Student
  93. Friend
  94. Help
  95. Beautiful
  96. Ugly
  97. Easy
  98. Difficult
  99. Open
  100. Close
[–] [email protected] 1 points 1 month ago

Never been a fan of CCGs as their business models are exploitative and inevitably lead to power creep.

Netrunner and Compile have me sorted for card games for a while.

[–] [email protected] 87 points 1 month ago (1 children)

Don't forget the arse-linking, couch fucking lackey.

[–] [email protected] 3 points 1 month ago

Turns out there are stupid questions after all.

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

Fusili for the consistent sauce-to-pasta ratio.

Edit: Oops looks like Wardacus beat me to it.

[–] [email protected] 13 points 1 month ago (2 children)

At this point it's easier to list things that aren't being "enshittified".

The easiest ways for a corporation to increase profits in the short term is to increase prices, cut staff, reduce quality control, sell ad space or a combination of those. All of these result in inferior products.

[–] [email protected] 12 points 2 months ago

Seems you're putting too much thought into this. If you really can't come up with one just try a random noun genetrator a few times until you find one you like.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Across the Anglosphere people seem to use "generally" and "genuinely" almost interchangeably these days.

It's "a couple of minutes" not "a couple minutes". Americans tend to drop it for speed, but it kind of fits with the accent I guess.

As far as Americanisms go, this is my least favourite... They seem to be dropping the "go" from the aforementioned and it throws me right off the sentence every time.

[–] [email protected] 16 points 2 months ago* (last edited 2 months ago) (1 children)

Just started reading through Brandon Sanderson's Mistborn trilogy and it feels tailor-made for a game adaptation where the player is a Mistborn for hire before the events of the first book.

Spoilers from the first bookThe magic system is well-defined and the noble factions are all there with their own headquarters. Traversal would be the perfect hybrid of Assassin's Creed and Spiderman, running over rooftops and swinging from metal fixtures throughout Luthadel with iron and steel.

I imagine combat feeling like Breath of the Wild where the player can burn tin to slow down time, allowing the player to perform coin shots, dodge attacks, etc. Pewter increases damage and iron pulls weapons, coins, or enemies themselves if wearing armour. Zinc could allow skaa to be rioted, attacking nearby enemies on the player's behalf whilst brass could be used for stealth.

Areas the player could access at any given time could be limited via soothing stations and metal availability. The mist itself would even allow the developers to keep draw distance down and prevent players from travelling too far outside the city grounds until the story permits.

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
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