MoonlitSanguine

joined 2 years ago
[–] [email protected] 2 points 2 months ago (1 children)

🤦I'm an idiot. Thankyou, It's public now.

 

Working on a portfolio and decided to make it an interactive Dark Souls-inspired scene in Three.js instead of just a bunch of webpages. Before I spend the next week adding a tonne of polish so that the scene actually looks good and adding actual content, I’d love to hear some opinions!

I'm planning on adding more NPCs, actual lighting + shadows, rain, improving the grass, adding actual content when you click on a Project, mountains so that when you pan up the world doesn't just end.

(Also if anyone is looking for a game developer lmk)

[–] [email protected] 7 points 2 months ago

I assume that's for parasites which some can be killed by freezing. Freezing won't kill bacteria until about -60°C / -80°F

[–] [email protected] 2 points 3 months ago (1 children)

I am leaning towards Wireguard, as I don't think I'm behind a CGNAT. But, I’ll check out your wiki for more details though. Thankyou

[–] [email protected] 4 points 3 months ago (1 children)

Thankyou. Since it's just my devices (laptop/phone) that need access, I think WireGuard—or possibly Tailscale—seems like the best solution for me.

[–] [email protected] 1 points 3 months ago (1 children)

Thanks for the info.

Do you have a target on your back?

No.

Does your container contain sensitive data?

No.

If so, does your container have access to external directories?

I have a hard drive mounted to the media folder that Jellyfin can access, and also a config folder. Omnivore/Overseer will probably be similar once I add them. Could this be a problem?

  - '/home/${USER}/server/configs/jellyfin:/config'
  - '/home/${USER}/server/media:/data/media'

Does your project have security options like Geo Blocking, rate limiting, etc?

That is a good idea. Thankyou

[–] [email protected] 1 points 3 months ago

I've noticed 🥲, which hopefully means there’s no horribly wrong choice. I am leaning towards Tailscale, or maybe WireGuard. Thanks for the docs

 

I've been researching different ways to expose Docker containers to the internet. I have three services I want to expose: Jellyfin, Omnivore (Read-it-later app), and Overseerr.

I've come across lots of suggestions, like using Nginx with Cloudflared, but some people mention that streaming media goes against Cloudflared tunnel TOS, and instead recommend Tailscale, or Traefik, or setting up a WireGuard VPN, or using Nginx with a WireGuard VPN.

The amount of conflicting advice has left me confused. So, what would be the best approach to securely expose these containers?

[–] [email protected] 78 points 3 months ago

That is not at all how it works or what they are saying. For the time, it was not poorly optimised. Even at low settings it was one of the best looking games released, and pushed a lot of modern tech we take for granted today in games.

Being designed to scale, does not mean its badly optimised.

[–] [email protected] 24 points 5 months ago* (last edited 5 months ago)

They wanted to use the hearing aids feature that Apple recently released but it is not available in India. They found a way to get around the geo restrictions and enable it.

Rithwik Jayasimha immediately went out with his dad to buy a pair for his grandma. “We came back home, we took them out of the case, and I was looking for the feature and it was just missing,”

I believe AirPods are the only earphones with a hearing aid feature so far, and because of how expensive hearing aids are, they are probably the cheapest.

 

Hey everyone, I'm building a new server to run Jellyfin (with a few other services like Pi-hole) and I'm stuck on GPU or CPU transcoding.

My main concern is smooth 4K HDR transcoding for 1 stream. I've been reading mixed advice online – some people say a strong CPU with good single-core performance can handle it, while others recommend a dedicated GPU.

Should I focus my budget (~$1000AUD/$658USD) on a good CPU, or spend some of it on a dedicated GPU?

 

That is not 2 separate buttons on the right, like I initially thought clicking through checkout.