Jtskywalker

joined 2 years ago
[–] [email protected] 2 points 3 months ago

I usually played the non-nonsense serious type of good guy that you don't get in veilguard but yeah. I haven't finished it so I'm looking forward to that. I'm only like 15 hours in but I'm split between that, BG3, and Skald Against the black priory, which is a fantastic old school style rpg. I picked up all of those in December on the steam sale

[–] [email protected] 5 points 3 months ago (4 children)

I love the combat system and I think the more action oriented combat is a good change for the system. The story feels much less open world and really heavy on the cutscenes, but it really is more of an action rpg so that's fine.

I really do think it falls short in the character interactions and dialogue. It feels like you are locked in to playing a really nice character, which I usually do anyway, but it feels pretty campy and limited compared to how varied the old games could be depending on your options.

It does have one of the best character creation processes I've ever used.

It's definitely not as bad as people make it out to be, and it's a good game, just kinda cheesy which is wildly different from previous DA games. But BG3 exists if you want to play a mean or evil character in a fantasy rpg

[–] [email protected] 1 points 3 months ago

As long as you write it down! I have frequently had Very Important Thoughts™ that I was sure were important enough to not forget, only to wake with a vague sense of urgency about nothing in particular.

Happens less with a notebook, but still happens

[–] [email protected] 2 points 3 months ago

Time is fake anyway. Other than the broad categories of morning, afternoon, night. All of that hours and minutes garbage was made up to increase human suffering

[–] [email protected] 1 points 3 months ago

I keep a pocket notebook with me at all times and use a kind of bullet journal lite method to keep track of stuff. This happens to me a lot, but if I just write down the thing, knowing I have a process to make sure I'll actually read that note later (that's the hard part) let's me get that thing off of my mind and prevents me from losing hours of sleep to an ADHD "this'll just take a minute" hyperfocus trap.

That being said, I teleported from 8:45pm to 10:45pm last night (much to the annoyance of my poor wife) just tinkering with a couple of things on my 3d printer, and also forgot to eat dinner. So it's not a perfect solution 😅

[–] [email protected] 3 points 3 months ago

I used worldographer for my world map for my current campaign.

I've used inkarnate in the past for battle maps, but I was not happy with performance when you have a lot of assets.

I recently got Canvas of Kings which seems awesome and perfect for what I want but I have been pretty busy and haven't had a chance to make any completed maps in it yet.

[–] [email protected] 1 points 3 months ago

Yeah I love my steam deck. Works great in a usb c dock as well.

[–] [email protected] 3 points 3 months ago

Yeah there is likely still a ways to go before we can run high end modern games plus a local model, but newer nvidia cards are pretty crazy. It's probably closer than I think

[–] [email protected] 5 points 3 months ago

AI could also generate dialogie options for players, though. It could operate as traditional dialogue, with AI generating responses and possible doalogue paths ahead of time so you get a "normal" experience that just changes every time

[–] [email protected] 2 points 3 months ago (2 children)

I think so. New GPUs will be able to handle AI models running locally before too long. I think this will be used for NPC behavior as a replacement for procedural quest / dialogue generation. I have seen a lot of mobile games leveraging this but they don't seem very good yet. Models need to be trained more specifically for each game I think

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