Die4Ever

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[–] Die4Ever@programming.dev 4 points 1 year ago* (last edited 1 year ago) (1 children)

This will prevent the usual de-duplication of the posts, thereby preventing the biggest post from cannibalizing the upvotes from the rest

There should probably be an easy way to upvote the crossposts without visiting each one

I filed an issue on Github for this: https://github.com/LemmyNet/lemmy-ui/issues/2825

[–] Die4Ever@programming.dev 13 points 1 year ago (1 children)
[–] Die4Ever@programming.dev 5 points 1 year ago

So the left analog stick is at the top and fits into the hole on the top right corner, and the right analog stick is at the bottom and fits into the hole on the bottom left corner

[–] Die4Ever@programming.dev 2 points 1 year ago

I think it was like 15 minutes longer than normal, maybe 20? Pretty significant I'd say. But not as extreme as Stranger Things did lol. I'll probably watch this episode again when Season 4 is about to come out, to help me angkoohey 🤣

[–] Die4Ever@programming.dev 3 points 1 year ago* (last edited 1 year ago)

We got a lot of answers in this episode! Really enjoyed the extra runtime too, great episode

Now we wait until 2026... Lol

[–] Die4Ever@programming.dev 3 points 1 year ago

I think it will be released in about 3 hours from now?

[–] Die4Ever@programming.dev 4 points 1 year ago

From S03E10 (season finale) discussion thread: https://programming.dev/post/22060054

[–] Die4Ever@programming.dev 3 points 1 year ago

Whatever will be, will be

[–] Die4Ever@programming.dev 3 points 1 year ago

We should probably do one for the From season 3 finale in about a week. There used to be a community for that show hosted on Kbin but it went down.

[–] Die4Ever@programming.dev 2 points 1 year ago

Nice, I love that Kettel & Secede album

[–] Die4Ever@programming.dev 6 points 1 year ago (1 children)

I filed a bug report here, feel free to add comments

https://github.com/LemmyNet/lemmy-ui/issues/2803

[–] Die4Ever@programming.dev 2 points 1 year ago (2 children)

That might not work on all UIs or platforms. Does it work on Mbin? Just use the exclamation mark format, then everything can support it because it's explicit

 

This has got to be one of the first games that required Win95 and didn't run on DOS or Win3.1, probably the first 3D one cause I think the other bundled games were all 2D

It was included with CD-ROM editions of Win95, but idk if the floppy version came out first? Wikipedia suggests this game came out in the same month as Win95 with no exact date, so maybe they really did release the same day.

 

Build Engine Randomizer currently supports: Duke Nukem 3D, Ion Fury, Shadow Warrior (1997), Blood, and PowerSlave/Exhumed (and maybe more in the future!)

Trailer

Build Engine Randomizer Trailer

Download build-engine-randomizer.exe from the Assets section below. Put eduke32.exe/nblood.exe/etc into the game's folder. Run the Randomizer it, point it to the game's GRP file, choose your settings, and click Randomize! Make sure you have a backup of your game files first just in case. On Windows the Randomizer will generate a bat file for you to play, and then you can just play the game as normal, choose which episode and which difficulty, and it will automatically use the new map files. You do NOT select "USER MAP" in the game menus. If you don't get a bat file, then see the wiki for how to play.

For info on where to get the games and how to run them, check out our wiki here.

ScreenshotsDamn, I'm lookin' good!

"Damn, I'm lookin' good!"

GUI


Randomizes enemies and items. For games that use CON files (Duke Nukem 3D and Ion Fury so far) it also randomizes values like maximum health and ammo values, and enemy strengths. Also supports randomizing the map order. Be warned that putting every setting to maximum will make the game nearly impossible. I suggest you start with the default settings. Also check out the Randomizer.html file that gets created in the output directory to see what's changed.

Changes

  • Updated for new version of Ion Fury Aftershock again.

Join our Discord here!

Also check out our new website, Mods4Ever.com

 

After months and months of pain losing runs nearly every day to Library and some beyond, I have finally broken a minute barrier. This has been one of the most mentally taxing things that I have done. This is one of my favorite games of all time, and being tested by it and trying to perfect it has been quite the journey. There is still timesave to be had, so I will be trying to go for a low 1:02. I don't know if I could get a 1:01, but who knows.

If I look giga over it at the start of the run, it's because the 2 days prior to this didn't even have a single run to library. So I was getting quite frustrated. But I refused to give up. Since I knew I had the ability to do it.

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submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/retrogaming@lemmy.world
 

cross-posted from: https://programming.dev/post/11940717

I used to play this game quite a bit on Windows 95. It's not much of a game but as a kid I enjoyed it lol.

LGR has a video about the first Dogz (1995) and Catz (1996) games: https://youtu.be/8eqLzcvVpiM

I can't find much about the 2nd game though, this is literally the only video I could find of it.

I also played the 3rd game https://youtu.be/JZqo-a-za4E

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submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/win9x@retrolemmy.com
 

I used to play this game quite a bit on Windows 95. It's not much of a game but as a kid I enjoyed it lol.

LGR has a video about the first Dogz (1995) and Catz (1996) games: https://youtu.be/8eqLzcvVpiM

I can't find much about the 2nd game though, this is literally the only video I could find of it.

I also played the 3rd game https://youtu.be/JZqo-a-za4E

 

cross-posted from: https://programming.dev/post/11938689

just found this community !pso@lemmy.sdf.org so I decided to post

there is also !pso@lemmy.world

 

cross-posted from: https://programming.dev/post/11762668

If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works.

We just released v2.6 which has some big changes like an overhaul of augs (with an option for automatic augs), many more goals with randomized locations, and saving during infolinks. Download here: https://mods4ever.com/

But we release updates all the time, so let's recap the highlights of the past year of updates.

Part of DXRando is randomizing the location of explicit mission goal locations (characters, computers, etc). Right now we have 63 goals with 261 locations, vs 1 year ago we had 50 goals with 211 locations in v2.2.7.

We also have an integrated bingo board! Right now we're at 315 Bingo goals, vs 118 bingo goals 1 year ago in v2.2.7.

Here are some of the biggest additions we've done in the past year:

  • New Game Modes:
    • WaltonWare mode: A quick option to get into the game without the time commitment of the full game! You start in a random mission and win by completing one bingo. As New Game+ keeps making it harder, see how fast you can complete them or how many you can complete! There's also WaltonWare Entrance Rando mode which rearranges the way maps are linked together. (There's also a regular Entrance Rando mode, but that falls out of scope for this 1 year recap.)
    • Zero Rando mode: Great for inexperienced players to play the game mostly vanilla, with no randomization, but with balance tweaks, QoL improvements, and bug fixes.
    • Zero Changes mode: This one is for the purists. Use our new installer program and it will do compatibility fixes for the vanilla game (Kentie's Launcher, D3D10, DXVK, Engine.dll fix, and more), then just run DeusEx.exe instead of DXRando.exe and the gameplay will be unchanged but with high frame rates and resolutions!
    • Rando Lite mode: Randomizes some things without interfering with the immersion and mood of the game. Great for players who haven't played Deus Ex in a long time, or if you're intimidated by the full Randomizer.
    • Serious Sam mode: Same as the normal game but with 10x as many enemies. The player has increased health and takes reduced damage to compensate.
    • Speedrun mode: Speedrun with fewer resets while still being able to enjoy higher difficulties. And a built in splits viewer!
  • Mirrored Maps: Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
  • Many changes for enemies:
    • Additional enemy types, including rare augmented enemies!
    • Randomly generated patrol routes for added enemies.
    • Randomized enemy helmets, which reduces damage to their head.
    • Randomized enemy visors, which makes them immune to pepper spray and gas grenades.
    • Enemy types are now split into factions, so randomly added enemies will better match the theme of the surrounding enemies.
  • An option for automatic augmentations, so you don't have to micromanage so hard with your F-keys
  • AugBots, which allow you to install augmentations when you can't find a MedBot (especially on higher difficulties where Medbots are rare)
  • Many more possible locations for items, datacubes, nanokeys, crates, and enemies to appear. Previously these were mostly restricted to the locations where vanilla already had something.
  • Support for UMX music files from Unreal and Unreal Tournament (if you enable Randomized Music in the Rando Settings menu)

Check out our full README here https://github.com/Die4Ever/deus-ex-randomizer#readme

https://mods4ever.com/

 

This shout-out filled episode features Matt Costello on the curious craft of writing for games. A prolific novelist, his career spans the length of our industry, from the genre-defining 7th Guest to huge hits like Disney Universe and DOOM3. A peek behind the Curtain of a lesser known, but fundamental aspect of #gamedev

 

Intro Article

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I'll put the actual names in a comment to try to avoid spoilers

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