Die4Ever

joined 2 years ago
MODERATOR OF
[–] Die4Ever@programming.dev 1 points 1 year ago (2 children)

I don't expect gas to be so much cheaper than electricity

[–] Die4Ever@programming.dev 1 points 1 year ago

This game kicked my ass when I was a kid lol. It's probably still really hard.

[–] Die4Ever@programming.dev 10 points 1 year ago (1 children)

Fixed the community link for you: !Randomactsofgaming@lemm.ee

[–] Die4Ever@programming.dev 4 points 1 year ago

Fixed the community link for you: !Randomactsofgaming@lemm.ee

[–] Die4Ever@programming.dev 5 points 1 year ago

the lemm.ee admins should be able to assign mods

[–] Die4Ever@programming.dev 6 points 1 year ago (1 children)

Unfortunately I feel like people have stopped looking for a Twitter alternative already

[–] Die4Ever@programming.dev 7 points 1 year ago

You could say the same thing about why they made Bluesky when Mastodon exists

[–] Die4Ever@programming.dev 10 points 1 year ago

Yea the Mastodon devs are seriously underestimating how lazy the average person is lol

[–] Die4Ever@programming.dev 12 points 1 year ago* (last edited 1 year ago) (13 children)

I think it's just discoverability of content, and probably some UX. Mastodon isn't really a great show of what ActivityPub can do. They intentionally don't have an "algorithm" or any kind of content discoverability. Also the federation is limited to following users, on Lemmy you can follow topics and that causes all their posts and comments to federate.

Just today I heard Bluesky is making a Reddit alternative. I'm a bit worried they overtake Lemmy.

[–] Die4Ever@programming.dev 2 points 1 year ago (1 children)

Which games? Try mods and especially randomizers for them

https://randomizers.debigare.com/

[–] Die4Ever@programming.dev 2 points 1 year ago

what, you don't want to watch 100 videos about cheaters and Billy Mitchell?? lol

[–] Die4Ever@programming.dev 2 points 1 year ago (2 children)

I do have mixed feelings about Karl, but these types of videos from him are good. And he covers 90s Doom games so he's earned my subscription lol

 

Source: https://www.scummvm.org/news/20240407/

Apr 7, 2024: When facing the Curse of the Sun God, sunscreen won't save you

Posted by gu3

Total Eclipse, a real-time, curse-breaking, 3D adventure (with a dash of Indiana Jones flair), is ready for public testing!

Originally unleashed by Incentive Software Ltd. in 1988, Total Eclipse added yet another groundbreaking title to their repertoire of revolutionary games.

Step into the shoes of a heroic archeologist on October 26, 1930, as a total solar eclipse akin to the one happening today over North America looms over Cairo. Knowing of the Ardognus prophecy, created by the powerful high priest Hahmid III, you must find and destroy the hidden shrine devoted to Ra before the eclipse occurs.

Embark on this exciting journey packed with a trusty gun for blasting through doors or dispatching undead mummies; a compass to guide you through a treacherous pyramid; a wristwatch to track the precious time left; and a water bottle to fight dehydration (you’re only human after all).

Can you solve this ancient mystery within 120 minutes and avert catastrophe, or will Rah's wrath obliterate the moon?

Our modern reimplementation of the Freescape engine features graphics using hardware mode (OpenGL) at arbitrary resolution. The initial Total Eclipse support includes DOS (EGA/CGA modes), ZX Spectrum, and Amstrad CPC. More releases are coming at a later date. Additionally, there are three playable demos if you want to test the game. Please contact us if you have some other release or demo.

To play any of these supported releases, you will need a daily development build. As always, please submit your bug reports to our issue tracker.

 

cross-posted from: https://slrpnk.net/post/8404225

 

a lot of these are from 1991/1992 when the game was just called "Guest", with camera angles that you can't see in the actual game, and higher resolution renders

pretty cool stuff

 

cross-posted from: https://programming.dev/post/12309416

On 2014-04-02, exactly 10 years ago IntelOrca made the first commit to his public code repository named 'OpenRCT2'. Some 25984 commits later contributed by 552 individuals over the course of 10 years we bring to you yet another instalment in this saga: OpenRCT2 v0.4.10 codenamed "You don't reheat cakes".

As the monthly releases mean fewer entries in the changelog, I don't need to cut it anymore. Enjoy all the latest features:

  • Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster.
  • Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements.
  • Feature: [#21636] Add shortcut key for sorting tile elements.
  • Feature: [objects#294] Add scenery versions of wooden truss supports.
  • Feature: [objects#295] Flipped version of wooden post.
  • Improved: [#21424] Extra viewports can now rotate independently from the main viewport.
  • Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats).
  • Improved: [#21599] Currency signs now use non-breaking spaces.
  • Improved: [objects#157] Added sloped images for many walls.
  • Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces.
  • Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles.
  • Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles.
  • Improved: [objects#309] Updated names for dodgems and flying saucers vehicles.
  • Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles.
  • Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios.
  • Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification.
  • Fix: [#910] Extra viewport does not preserve the location when rotating.
  • Fix: [#18413] Crash when mouse over a hacked train.
  • Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active.
  • Fix: [#21317] Track designer allows proceeding without an object selected.
  • Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab.
  • Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled.
  • Fix: [#21434] Number of guests overflows in objective text.
  • Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly.
  • Fix: [#21543] Crash with creating a TrackIterator with invalid arguments.
  • Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects.
  • Fix: [#21641] Crash when creating track iterator from an invalid tile element.
  • Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly.
  • Fix: [#21654] No sound effects when using RCT Classic as an asset base.
  • Fix: [#21654] Extraneous reports of an object conflict between rct2.audio.base and rct2.audio.base.rctc.
  • Fix: [#21664] Crash when switching between languages that use TTF.
  • Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit.
  • Fix: [#21691] Crash when validating rides which can't contain banked track.
  • Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour.
  • Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces.
  • Fix: [objects#300] Incorrect Colosseum and volcano corner clearances.
  • Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew.
  • Fix: [objects#320] Incorrect Mandarin Duck boats capacity.

You can download OpenRCT2 v0.4.10 and view the whole changelog here.

We would like to thank everyone who contributed with code, testing, translations, bug reports and everything else. We would also like to thank our sponsors:

  • Digital Ocean, for hosting the multiplayer master server and our infrastructure
  • Backtrace, for handling our automated crash reports
  • JetBrains, for providing us with development software
  • Github, for handling our development and issue tracker

If you're interested in contributing to OpenRCT2, feel free to join us on Discord.

You can also sponsor OpenRCT2 team members:

https://github.com/sponsors/IntelOrca

https://github.com/sponsors/janisozaur (yours truly)

https://github.com/sponsors/broxzier

https://github.com/sponsors/Gymnasiast

Happy building and don't reheat the cake!

 

Similar to the strategy guide for The 7th Guest I posted a while ago: https://programming.dev/post/9424024

 

https://youtu.be/3X6xf36Wtc0

In Doronko Wanko you're a little tiny adorable pomeranian who will be forgiven for all their sins because you are, again, a tiny adorable pomeranian. You choose to use this power for violence, challenged to cause as much property damage to your owner's house as quickly as you can. You can find Doronko Wanko on Steam.

https://store.steampowered.com/app/2512840/DORONKO_WANKO/

In Boomeroad you toss a boomerang and the slide along the rails it creates to explore an ancient ruin floating in the sky—with the goal of finding every artifact you can while out there. It's a cool proof of concept for a movement system that'd do well in an action or collectathon puzzle kind of game. You can find Boomeroad on Steam.

https://store.steampowered.com/app/2512820/BOOMEROAD/

The last of the three is Nottolot, which has you as a little robot named Rolly who has to hack other bots in order to solve puzzles and escape from the robot production factory. While still fun it's probably the weakest of the three, as it's a bit slow, but it has some cute simple puzzles to solve. You can find Nottolot on Steam.

https://store.steampowered.com/app/2512830/NOTTOLOT/

 

cross-posted from: https://programming.dev/post/12185876

Oh MMy — a new ScummVM release!

Please welcome the first ScummVM release of the year: ScummVM 2.8.1.

ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.

This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.

The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.

The detailed list of improvements is available here.

As always, you can find the latest release on our Downloads page.

Go grab it while it's hot — enjoy!

 

Oh MMy — a new ScummVM release!

Please welcome the first ScummVM release of the year: ScummVM 2.8.1.

ScummVM 2.8.1 is a maintenance release mainly focused on fixing bugs that were uncovered since our last stable release.

This update includes upgrades for the following engines: AGI, AGS, GRIM, SWORD2, MM (which is now enabled — yes, we really skipped it in 2.8.0 by accident), mTropolis, NANCY, SCUMM, TWINE, Ultima, and V-Cruise.

The Android, Atari and macOS ports received multiple bug fixes, mostly for improving overall stability and preventing some crashes we’ve seen under certain circumstances.

The detailed list of improvements is available here.

As always, you can find the latest release on our Downloads page.

Go grab it while it's hot — enjoy!

 

cross-posted from: https://programming.dev/post/12127557

Big PB for me since v2.6 (which changed a lot for the speedrun)

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