Die4Ever

joined 2 years ago
MODERATOR OF
[–] Die4Ever@programming.dev 2 points 1 year ago

So many specific interests still have very active forums dedicated to them, populated by the kind of people who want to ask queations aboht and discuss the things they have interest or expertise in

I hope these types of sites eventually switch off of software like phpBB and move to software like Lemmy/Mbin

Maybe someone should make a database migration tool so posts/comments/users can be retained

[–] Die4Ever@programming.dev 1 points 1 year ago (3 children)

Which season are you watching currently?

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

Dragon Ball Daima, it's been mostly good. It's Dragon Ball so I need to watch it lol.

!dragonball@ani.social

I would've also watched Dexter Original Sin this week, but they skipped this week!

[–] Die4Ever@programming.dev 4 points 1 year ago* (last edited 1 year ago)

I think the only controversial one here is "Flagship graphics cards".

I agree that they wouldn't be worth it for a lot of people, but their performance per dollar has actually been pretty competitive with the lower tier GPUs. The other things on their list don't give you nearly as much improvement for your money.

And if you include AIO-cooled models in the discussion, there's no telling how much money you'll end up wasting on a graphics card, which is just one component of your PC.

This part makes sense though, the 3rd party AIO models can get crazy.

[–] Die4Ever@programming.dev 3 points 1 year ago* (last edited 1 year ago)
[–] Die4Ever@programming.dev 4 points 1 year ago* (last edited 1 year ago) (1 children)

Isn't that what you want for a Facebook replacement though?

I guess being able to browse public profiles and posts would be good, but if it's like Facebook then wouldn't most people be using their real names and posting about semi-personal IRL stuff?

You'd want that stuff to only show for your friends, and maybe friends of friends

[–] Die4Ever@programming.dev 4 points 1 year ago (1 children)

OMG a plane issue again lol, hopefully they're done with planes now

[–] Die4Ever@programming.dev 6 points 1 year ago* (last edited 1 year ago) (1 children)

isn't the GPU Ampere? aka 3000 series, which was 8nm as you say

would be kinda crazy if both the arch and the node are so old, I'm really hoping for a decent new Shield TV...

but the current Shield TV is Maxwell and 16nm lol so anything would be an upgrade at this point

[–] Die4Ever@programming.dev 7 points 1 year ago* (last edited 1 year ago) (1 children)

The title is missing the very important "or more advanced"

made on 14nm or 16nm process technologies or more advanced

I was wondering how a 14nm chip would have 30 billion transistors lol, it would have to be a full wafer-sized chip (which has been done but I don't think it's been done on such old nodes)

[–] Die4Ever@programming.dev 43 points 1 year ago (8 children)

I just don't think bash is good for maintaining the code, debugging, growing the code over time, adding automated tests, or exception handling

[–] Die4Ever@programming.dev 2 points 1 year ago* (last edited 1 year ago) (1 children)

How many times have they had issues with their plane lol

With Warp-sama disabled, is he like dead? Or just sleeping?

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

DLSS frame generation has access to motion vectors and the Z-buffer from the game engine, so it's way more advanced than what can be done for videos/movies

1
submitted 2 years ago* (last edited 2 years ago) by Die4Ever@programming.dev to c/speedrun@sh.itjust.works
 

https://www.twitch.tv/rpglimitbreak

schedule: https://tracker.rpglimitbreak.com/runs/rpglb2024

schedule (alternate page): https://horaro.org/rpglb/2024

VODs: https://www.youtube.com/playlist?list=PL8PZB25uZuZ5YjPP-OA5OMHVaJ-MBJRDD

RPG Limit Break 2024 was an RPG charity speedrun marathon, held May 19-26, 2024 in Salt Lake City, UT, in support of the National Alliance on Mental Illness (http://www.nami.org/).

Well the description from the Youtube playlist is written as past tense, but the event is still going on, they just started today!

 
 

I set the polling interval to never but I still get notifications for some reason. I know I can disable the notifications at the system level, but I would rather the app doesn't do the polling at all currently. Android 14, Pixel 7a.

 
 

cross-posted from: https://lemmy.mods4ever.com/post/284

I found this cool old website for The 7th Guest, The 11th Hour, and T7G3: The Collector. The author is "Bones the Caretaker". The section of the website for The Collector says "Copyright site-design and written content by Paul van der Meer 2003".

Wait a minute, I know that name! Paul van der Meer is the director of The 7th Guest VR and Project Lead at Vertigo Games!

I don't know how old this website is, but it doesn't exist anymore. Luckily the Wayback Machine captured most of it (missing a bunch of images).

Unfortunately the Wayback Machine is a little slow, so navigating around the house in this way is a bit of a pain, and the split screen isn't sized properly for modern screens.

So I made this tweaked version that can be easily self-hosted or downloaded, and it runs much faster.

Viewable on http://t7g.mods4ever.com/

If you're lazy, the easiest way to see the whole site is to go to the map page and middle click every link. T7G Map and T11H Map

Source code at https://github.com/Die4Ever/bones-7guesthomepage

If you have any improvements to contribute you can make a pull request.

Wayback Machine: https://web.archive.org/web/20041127023227/http://uk.geocities.com/veluan2002/

 

cross-posted from: https://lemmy.mods4ever.com/post/284

I found this cool old website for The 7th Guest, The 11th Hour, and T7G3: The Collector. The author is "Bones the Caretaker". The section of the website for The Collector says "Copyright site-design and written content by Paul van der Meer 2003".

Wait a minute, I know that name! Paul van der Meer is the director of The 7th Guest VR and Project Lead at Vertigo Games!

I don't know how old this website is, but it doesn't exist anymore. Luckily the Wayback Machine captured most of it (missing a bunch of images).

Unfortunately the Wayback Machine is a little slow, so navigating around the house in this way is a bit of a pain, and the split screen isn't sized properly for modern screens.

So I made this tweaked version that can be easily self-hosted or downloaded, and it runs much faster.

Viewable on http://t7g.mods4ever.com/

If you're lazy, the easiest way to see the whole site is to go to the map page and middle click every link. T7G Map and T11H Map

Source code at https://github.com/Die4Ever/bones-7guesthomepage

If you have any improvements to contribute you can make a pull request.

Wayback Machine: https://web.archive.org/web/20041127023227/http://uk.geocities.com/veluan2002/

 

cross-posted from: https://programming.dev/post/13796508

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

 

cross-posted from: https://programming.dev/post/13796508

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

 

cross-posted from: https://programming.dev/post/13796508

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

 

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

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