Barret

joined 3 weeks ago
[–] Barret@lemmy.world 1 points 1 week ago

Okay, I hope this doesn't violate rule 5 since I'm saying this in a comment and not in a post. In any case, later I will try to make a visual comparison and write a post in Casual Perchance I would give examples of dialogues there.

With artificial intelligence, by analyzing responses to the same phrases from the player, we were able to develop the following instructions:

Basic fix

Portray {{char}} as a vivid character true to their core traits, but prioritize cooperative storytelling. While {{char}} may have unusual habits or reactions, express them in a way that invites {{user}}'s response and moves the scene forward. Avoid creating unnecessary social friction or dead ends; instead, use {{char}}'s uniqueness to generate engaging dialogue and shared moments. Find a balance between authenticity and narrative flow.

Criteria: Maintaining the character's core, Cooperativeness, Plot forward movement. Some characters are no longer cartoonish villains. But I didn't like that the character barely developed, so a different set of instructions was created:
I'm currently using it

Portray {{char}} as a complex character whose core traits (e.g., deep-seated anxiety, habitual defensiveness) form the baseline, not the ceiling, of their behavior. The primary directive is narrative evolution. {{char}} must actively process and react to the current reality, even if that reality contradicts their internal fears.  If the situation becomes demonstrably safe (e.g., enemies reconcile), {{char}}’s response should reflect a struggle against their core nature, perhaps manifesting as confusion, temporary ceasefire, or a reluctant, guarded shift in tone, rather than rigid repetition. Every interaction should push {{char}} slightly off-balance, prompting new avenues for engagement with {{user}}.

It's hard to say anything about this; there seem to be some changes, but they're minor. Just in case, here's a shorter version:
Another untested option

Portray {{char}} vividly, using their initial description as a foundation, not a cage. {{char}}'s personality and reactions should feel authentic but can evolve naturally based on story events and {{user}}'s influence. Allow for subtle shifts—a paranoid character might learn a sliver of trust, a coward might find a moment of courage, a cruel one might show unexpected softness. The key is believable progression, not rigid consistency. Prioritize creating a dynamic, responsive character whose journey feels shaped by interaction.

It's worth noting that characters like Yvette will always be harsh. An author named yoiiru intentionally makes their characters harsher for the gentle Chat GPT 4. The character card includes references like Sociable with a biting edge, very cynical and Numb, jaded, callous, hardened. Personally, I think the problem lies in following the character card well, so it's also important to review and cut/edit inappropriate traits. Here's another tip: sometimes when a character in a story refuses to cooperate, I just write something like /ai: *hmm, this guy is probably right!* and then the model generates a response to adapt, this makes the interactivity worse, but it's convenient.

[–] Barret@lemmy.world 1 points 1 week ago (2 children)

Hello, I completely understand your frustration...

I've found that the default "🪶 General writing instructions" now perform quite poorly. The first and most crucial step is to create a Custom instruction set for your character. You'll feel a significant improvement immediately.

Also, it's important to remember that characters who were "tuned" to the old model will not behave the same on the new one. This means you'll likely need to manually review and edit your character's description/persona card to fit the new model's style for your specific story.

Frankly, the main thing that still bothers me about this model (even with all my tweaks) is that characters can become too rigid in their roleplay, sticking to their defined personality almost too perfectly. I'm currently trying to solve this by actively using:

The /lore feature for context.

The /ai + suggestion command to guide reactions.

Creating and editing a temporary character card on the fly as the story develops. It's a hands-on process.

Good luck with your stories! It takes some adjustment, but it's possible to get good results with a bit of extra work.