this post was submitted on 27 Jan 2026
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Perchance - Create a Random Text Generator

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⚄︎ Perchance

This is a Lemmy Community for perchance.org, a platform for sharing and creating random text generators.

Feel free to ask for help, share your generators, and start friendly discussions at your leisure :)

This community is mainly for discussions between those who are building generators. For discussions about using generators, especially the popular AI ones, the community-led Casual Perchance forum is likely a more appropriate venue.

See this post for the Complete Guide to Posting Here on the Community!

Rules

1. Please follow the Lemmy.World instance rules.

2. Be kind and friendly.

  • Please be kind to others on this community (and also in general), and remember that for many people Perchance is their first experience with coding. We have members for whom English is not their first language, so please be take that into account too :)

3. Be thankful to those who try to help you.

  • If you ask a question and someone has made a effort to help you out, please remember to be thankful! Even if they don't manage to help you solve your problem - remember that they're spending time out of their day to try to help a stranger :)

4. Only post about stuff related to perchance.

  • Please only post about perchance related stuff like generators on it, bugs, and the site.

5. Refrain from requesting Prompts for the AI Tools.

  • We would like to ask to refrain from posting here needing help specifically with prompting/achieving certain results with the AI plugins (text-to-image-plugin and ai-text-plugin) e.g. "What is the good prompt for X?", "How to achieve X with Y generator?"
  • See Perchance AI FAQ for FAQ about the AI tools.
  • You can ask for help with prompting at the 'sister' community Casual Perchance, which is for more casual discussions.
  • We will still be helping/answering questions about the plugins as long as it is related to building generators with them.

6. Search through the Community Before Posting.

  • Please Search through the Community Posts here (and on Reddit) before posting to see if what you will post has similar post/already been posted.

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@perchance@lemmy.world Dear Developer, if you are reading this, I cannot continue my stories until I see a major improvement on the text model that happend to me and majority of us users back in September of last year, I have been using Perchance for nearly two years now, I am not being mean, I am just trying to be nice

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[–] Barret@lemmy.world 1 points 1 week ago (2 children)

Hello, I completely understand your frustration...

I've found that the default "🪶 General writing instructions" now perform quite poorly. The first and most crucial step is to create a Custom instruction set for your character. You'll feel a significant improvement immediately.

Also, it's important to remember that characters who were "tuned" to the old model will not behave the same on the new one. This means you'll likely need to manually review and edit your character's description/persona card to fit the new model's style for your specific story.

Frankly, the main thing that still bothers me about this model (even with all my tweaks) is that characters can become too rigid in their roleplay, sticking to their defined personality almost too perfectly. I'm currently trying to solve this by actively using:

The /lore feature for context.

The /ai + suggestion command to guide reactions.

Creating and editing a temporary character card on the fly as the story develops. It's a hands-on process.

Good luck with your stories! It takes some adjustment, but it's possible to get good results with a bit of extra work.

[–] OldestLatran@lemmy.world 1 points 1 week ago (1 children)

Any suggestions or examples for what could go in the General Writing Instructions? The example template appears to mostly be good for generating hyper-gritty and difficult scenarios.

[–] Barret@lemmy.world 1 points 1 week ago

Okay, I hope this doesn't violate rule 5 since I'm saying this in a comment and not in a post. In any case, later I will try to make a visual comparison and write a post in Casual Perchance I would give examples of dialogues there.

With artificial intelligence, by analyzing responses to the same phrases from the player, we were able to develop the following instructions:

Basic fix

Portray {{char}} as a vivid character true to their core traits, but prioritize cooperative storytelling. While {{char}} may have unusual habits or reactions, express them in a way that invites {{user}}'s response and moves the scene forward. Avoid creating unnecessary social friction or dead ends; instead, use {{char}}'s uniqueness to generate engaging dialogue and shared moments. Find a balance between authenticity and narrative flow.

Criteria: Maintaining the character's core, Cooperativeness, Plot forward movement. Some characters are no longer cartoonish villains. But I didn't like that the character barely developed, so a different set of instructions was created:
I'm currently using it

Portray {{char}} as a complex character whose core traits (e.g., deep-seated anxiety, habitual defensiveness) form the baseline, not the ceiling, of their behavior. The primary directive is narrative evolution. {{char}} must actively process and react to the current reality, even if that reality contradicts their internal fears.  If the situation becomes demonstrably safe (e.g., enemies reconcile), {{char}}’s response should reflect a struggle against their core nature, perhaps manifesting as confusion, temporary ceasefire, or a reluctant, guarded shift in tone, rather than rigid repetition. Every interaction should push {{char}} slightly off-balance, prompting new avenues for engagement with {{user}}.

It's hard to say anything about this; there seem to be some changes, but they're minor. Just in case, here's a shorter version:
Another untested option

Portray {{char}} vividly, using their initial description as a foundation, not a cage. {{char}}'s personality and reactions should feel authentic but can evolve naturally based on story events and {{user}}'s influence. Allow for subtle shifts—a paranoid character might learn a sliver of trust, a coward might find a moment of courage, a cruel one might show unexpected softness. The key is believable progression, not rigid consistency. Prioritize creating a dynamic, responsive character whose journey feels shaped by interaction.

It's worth noting that characters like Yvette will always be harsh. An author named yoiiru intentionally makes their characters harsher for the gentle Chat GPT 4. The character card includes references like Sociable with a biting edge, very cynical and Numb, jaded, callous, hardened. Personally, I think the problem lies in following the character card well, so it's also important to review and cut/edit inappropriate traits. Here's another tip: sometimes when a character in a story refuses to cooperate, I just write something like /ai: *hmm, this guy is probably right!* and then the model generates a response to adapt, this makes the interactivity worse, but it's convenient.