Yeah, definitely a bit of a longer read, and I feel like the ending of the article could have had more of a completed thought / conclusion, but all the same it really got me thinking in a good way.
I think I the article is really good because it does capture a feeling I have been trying to focus on for my next game - that feeling of doing something cool.
I think I agree, especially when those abilities are tricky to line up, are situational, or an option of a few choices, etc. It's important not to gatekeep how people have fun or how they feel cool!