AnExerciseInFalling

joined 2 years ago
[–] AnExerciseInFalling@programming.dev 0 points 9 months ago (1 children)

Heyy I've been looking around at different android apps and I think I've also settled on "Read You." Thank you for the list, I haven't heard of lots of them like MariusHosting and they look interesting

Which feeds do you watch for automation? I also like automating what I can lol

Still a very cool project! Fun to play around with

[–] AnExerciseInFalling@programming.dev 1 points 9 months ago (3 children)

The TF2 community has been going strong! There's even been a revitalization of classic custom game modes like TFWare, Balloon race, Dodgeball, Smash Bros, Randomizer, Class Wars, etc: https://teamwork.tf/community/quickplay

[–] AnExerciseInFalling@programming.dev 7 points 9 months ago (2 children)

This is super cool!

Does it support things like max/min to simulate advantage/disadvantage?

It would be really cool to mathematically compare different kinds of rolls, like the cascading dice damage post from a couple weeks ago (even if its not built into the notation, just writing out the logic by hand)

I use Duplicati for my backups, and have backup retention set up like this:

Save one backup each day for the past week, then save one each week for the past month, then save one each month for the past year.

That way I have granual backups for anything recent, and the further back in the past you go the less frequent the backups are to save space

I still think material design 1 (which came out in 2014) is good, which focused on clarity with limited space. The problem started with material design 2 in 2018, which pushed for increased whitespace and homogeny in design. (And Microsoft's Metro... shudder)

Material design 1 balanced clean and readable while maintaining depth (trying to emulate 3d space by "stacking cards of content" with shadows). But since most of MD1 was guidelines instead of, like, actual components developers could use, it was a double edged sword of forcing people to be a little creative in making their own UIs but cumbersome because you had to make it all yourself

Material design 2 tried to "fix" this by making everything simpler and shipping a ton of premade components that developers could just slap together and call it a day. Good for speeding up development, unfortunate because everything now looks the same. It's also because of this that material design started to "break containment" and appear all over desktop applications/websites. It's never good when a mobile design language is applied to the larger desktop space

That's why I really don't mind seeing material design 1 on either mobile or desktop, because it was designed to use space efficiently and interestingly. Material design 2 on the other hand favors whitespace and speed to the detriment of us all

If you haven't heard of the game Blood on the Clocktower, you should definitely check it out! It's a bit more involved than the other games on your list, but it's become my holy Grail of social deduction games

[–] AnExerciseInFalling@programming.dev 5 points 10 months ago (1 children)

Also a big recommend for Manifold Garden for special thinking in a fractal space

Oh no those look really good

Thank you

I also really appreciate these, a bunch of cool projects I haven't heard of before this week

Thank you, I didn't know this existed!

[–] AnExerciseInFalling@programming.dev 34 points 11 months ago (1 children)

The parents are getting a divorce, meaning the kid will celebrate Christmas twice, once with each parent

view more: ‹ prev next ›