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Welcome to our latest IGN First – a month of exclusive coverage in April, and it's all about The Outer Worlds 2. This is the very first look at its gameplay in real time, and it takes us through a quest where you infiltrate the N-Ray Facility to show off several of the game’s new features and mechanics, as well as how it’s rethinking level design. And one of the biggest things that stood out to me is how much deeper it’s going to be as an RPG with developer Obsidian looking back at its past and even drawing inspiration from immersive sims like Deus Ex and Dishonored.

While that DNA has always been a part of first-person RPGs, The Outer Worlds 2 has more sophisticated systems compared to the first game like a true stealth system and better tools to make the playstyle viable, including effective melee weapons and skills to make silent takedowns possible. Take, for example, the health bar above enemy heads – there’s a purple-colored readout that displays how damage a stealth attack will do, helping you judge whether or not you can get a one-hit kill or if it’s even worth pouncing on your target. Enemies will also detect dead bodies and alert guards, but you can quickly clean up if you have a skill to disintegrate bodies on the spot.

Later in the quest, you pick up the N-Ray Scanner, which lets you see certain objects and NPCs/enemies through walls. While this is crucial for finding important parts of more involved environmental puzzles, it’s also an important tool for a stealth and combat. There are enemies throughout the N-Ray Facility who cloak themselves; invisible to the naked eye, but not able to escape the lens of the N-Ray Scanner. If you’re not dilligent about using it, cloaked enemies can easily run up on you. That's just one example of how the addition of gadgets add a new wrinkle to gameplay.

There are several interlocking systems that factor into how you're able to play, leaning more into the RPG elements that make up specific character builds. There are several interlocking systems that factor into how you're able to play, leaning more into the RPG elements that make up specific character builds. So, stealth and those immersive sim sensibilities aren’t the only way gameplay is expanding in The Outer Worlds 2. Improving gunplay was a major focus for Obsidian, citing Destiny as a touchstone for what good gunplay should feel like. Not that this game is going to turn into an all-out shooter, but it plays closer to how a first-person game with firearms should play.

You see an example of this in the approach to the N-Ray Facility movement when we go in guns blazing. Movement has been tweaked to complement gunplay as well, letting you be more nimble and do things like sprint-slide while aiming down sights like an action hero – and with the return of Tactical Time Dilation (TTD), the bullet-time fantasy is again an effective part of your combat rotation. We were able to see throwables, which is by no means revolutionary for a game like this, but with their inclusion this time around, you have another tool that you can weave into your arsenal – and even do something sick like tossing a grenade, activating TTD, and shooting the grenade midair to have it blow up on unsuspecting enemies.

There isn’t much to share on the story front as of yet, let alone the context around the quest in the N-Ray Facility, but we do see how conversations have been tweaked slightly in the sequel. In the gameplay video above, there's a moment we confront an NPC named Exemplar Foxworth who's survived the cultist takeover of the place. She's bleeding out and you can help patch her up based on your Medical stat, or respond depending on your Guns or Melee stats. Although we couldn't dig into companions in more detail, this part also highlights the new companion named Aza, a former cultist who's a bit frantic but joins you to seemingly help undo what they've done.

Many of these elements were part of the original Outer Worlds in some form, but where that game was more about laying a new foundation for Obsidian, The Outer Worlds 2 looks to be a fully realized version of what it was trying to build with the first one. In addition to checking it out early, I had conversations with the folks at Obsidian to get insight on a ton of its new features and the vision that drove this sequel. It seems keen on wielding the RPG roots of the studio’s past while considering what a modern first-person RPG can be in the vein of a Fallout – and to be clear, they often referred to Fallout: New Vegas as a touchstone when making The Outer Worlds 2, so my hopes are certainly high.

That's just a taste of what's to come in The Outer Worlds 2 and what we're covering in this month's IGN First. I'll be breaking down character builds, the new flaws system, all the wild and wacky weapons, and how much bigger this sequel is through interviews with key people like original Fallout developer and creative director Leonard Boyarsky, game director Brandon Adler, and design director Matt Singh. Keep checking back at IGN all April long for more!

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 

Xbox has confirmed they’ll return on June 8th, 2025 for their annual Xbox Games Showcase with an Outer Worlds 2 Direct airing afterwards:

The Xbox Games Showcase is back on June 8th at 1PM EDT/10AM PDT with an Outer Worlds 2 direct airing immediately after. Last year’s show is considered one of the platform’s best, and fans are hoping this years is even better. Here is the press release from Xbox:

Make some space on your calendar – the Xbox Games Showcase 2025 will be livestreamed on Sunday, June 8, starting at 10am Pacific / 1pm Eastern / 6pm UK time. Following in the footsteps of the 2023 Starfield Direct and 2024 Call of Duty: Black Ops 6 Direct, this year we will again have a double feature, with the Xbox Games Showcase immediately followed by The Outer Worlds 2 Direct.

It all begins with our annual Xbox Games Showcase, bringing you a look at upcoming titles from across our first-party studios, in addition to incredible new titles from our third-party partners across the globe. This year, the show will be digital-only – our livestream will bring you everything you’ll need to know about what’s next for Xbox, no matter where in the world you’re watching.

Immediately following Showcase, The Outer Worlds 2 Direct will bring you inside the walls of Obsidian Entertainment, revealing new gameplay, details, and developer insights, straight from the people making the sequel to the award-winning, first-person sci-fi RPG.

You’ll be able to enjoy our June 8 double feature through a variety of outlets, in over 40 languages, as well as American Sign Language, British Sign Language and English Audio Descriptions. These include (but won’t be limited to):

YouTube.com/Xbox

Twitch.tv/Xbox

Twitch.tv/XboxASL

Facebook.com/Xbox

Last year saw 30+ games including Fable, Perfect Dark, DOOM: The Dark Ages and more shown off. What titles are you hoping to see at this years showcase? Sound off in the comments below and let us know what you’re hoping and expecting to see.

[–] [email protected] 2 points 3 days ago (1 children)

I loved both of them. They're such fantastic games in an interesting world. I hope they can find funding.

 

Sorry, Deus Ex fans, despite a new Deus Ex game reportedly being pitched by Eidos-Montreal, it sounds like the company's external partners and publishers aren't interested in bringing the franchise back.

Eidos-Montreal's Deus Ex pitches have reportedly fallen on deaf ears

Eidos-Montreal is said to have been pitching a new Deus Ex game The title is said to be different from the one Embracer cancelled last year Eidos-Montreal laid off 75 employees last week

As reported by Insider Gaming, Eidos-Montreal wants to return to the Xbox shooter franchise, and has apparently been pitching a new Deus Ex game "regularly" to its publishers and external partners. Nobody is said to have committed to the project yet, though, with sources claiming that it's clear that publishers aren't ready to take the financial risk the franchise brings right now, and that it is "too niche."

According to the report, this is a completely different game from the one Embracer canceled in 2024 when it laid off 97 Eidos-Montreal employees. This game reportedly has "charm and novelty," but doesn't meet the "expectations or standards typically associated with the Deus Ex brand."

While Insider Gaming's sources say the game being pitched doesn't have anything to do with Eidos-Montreal's recent round of layoffs, the company has laid off another 75 employees. In an announcement on LinkedIn last month, Eidos confirmed that it was laying off a large portion of its team due to an expiring mandate.

"Today, we informed our studio staff that we are going to let go up to 75 valuable members, as one of our mandates is coming to an end. It is not a reflection of their dedication or skills, but unfortunately, we don’t have the capacity to entirely reallocate them to our other ongoing projects and services," the statement read.

"These very talented, highly experienced experts are going to enter the employment market, and we are working to support them through this transition. Eidos-Montréal stays committed to delivering its other projects currently in development."

The last entry in the popular franchise was released in 2016, when we dived into the Deus Ex: Mankind Divided achievements. It launched to pretty good reviews, and holds a Metacritic score of 85, so it's surprising that we're still yet to see another game in the popular franchise.

For now, though, we have the delayed Fable reboot to look forward to, which Eidos-Montreal is assisting Playground Games with. Would you like to see another Deus Ex game? Drop a comment below and let us know!

 

It's been a while since we last heard about Bungie's new 'Marathon' extraction shooter, but it's suddenly now reappeared with a new teaser trailer - revealing that a full gameplay reveal showcase will be taking place this Saturday.

Specifically, Marathon's gameplay reveal is set for April 12th at 10am PDT / 1pm EDT / 6pm BST. You'll be able to watch the full thing on Twitch, and we'll be recapping it here at Pure Xbox ASAP after the event as well.

As a reminder, here's what Bungie says about Marathon:

Marathon is a team-based extraction shooter and the first completely new project from Bungie, the creators of Halo and Destiny, in more than a decade. Set on the mysterious planet of Tau Ceti IV, Marathon will see players inhabit the bodies of Runners, cybernetic mercenaries who have been designed to survive the planet’s harsh environments. While exploring the lost colony that once inhabited the surface, players will search for valuable loot including new weapons and gear.

Bungie is obviously a PlayStation-owned studio these days, so there's been some debate about whether Marathon will launch on Xbox, but it's once again been mentioned as an Xbox Series X and Xbox Series S game this week.

All that's left is to see what Bungie has in store for us - here's hoping it's going to be as good as Halo / Destiny!

 

Microsoft has created a playable "interactive space inspired" by Quake II using AI, and it's sparked a vociferous debate online.

As spotted by PC Gamer, the demo is powered by Microsoft's recently announced Muse and the World and Human Action Model (WHAM) AI system, and "can dynamically create gameplay visuals and simulate player behavior in real-time," which means a semi-playable environment has been generated entirely through AI and without an in-game engine.

"In this real-time tech demo, Copilot dynamically generates gameplay sequences inspired by the classic game Quake II," Microsoft explained. "Every input you make triggers the next AI-generated moment in the game, almost as if you were playing the original Quake II running on a traditional game engine. Enjoy the experience, share your thoughts, and help shape the future of AI-powered gameplay experiences.

"This bite-sized demo pulls you into an interactive space inspired by Quake II, where AI crafts immersive visuals and responsive action on the fly. It’s a groundbreaking glimpse at a brand new way of interacting with games, turning cutting-edge research into a quick and compelling playable demo."

All that sounds pretty impressive, but the demo itself is... well, less so.

After The Game Awards boss Geoff Keighley shared a brief video of the demo in action on X / Twitter, hundreds of people responded, with few having anything positive to say.

"Man, I don't want the future of games to be AI-generated slop," said one Redditor. "There will be a point where it will be easier to use AI, and then all the greedy studios will do it exclusively. The human element will be removed.

"And the worst part is gamers will buy it. They buy skins for 100 dollars. They will buy whatever you sell them."

"Microsoft's boast that they want 'to build a whole catalog of games that use this new AI model,' despite it not being clear if the current technique will ever even be capable of letting you turn around without moving to a random point on the map let alone come up with an original game, really typifies what's wrong with AI and the tech industry," added another.

"I had a better experience literally just imagining the game in my head," said another commenter.

Not everyone was so quick to dismiss it, however.

"I don't know why everything has to be doom and gloom," said a more cheery respondent. "It's a demo for a reason. It shows the future possibilities. Having an AI that is able to create a coherent and consistent world is crazy. But this cannot be used to create a full game or anything enjoyable. You cannot play this. Seems like a tool for early concept/pitching phase. This can also bring improvement in other fields in AI as what it is doing is impressive.

"This is not even a product yet but a demo showing how much they've improved from just a few months ago."

Generative AI is one of the hottest topics within the video game and entertainment industries, which have both suffered massive layoffs in recent years. It has drawn criticism from players and creators due to a mix of ethical issues, rights issues, and AI’s struggles to produce content audiences actually enjoy. For instance, Keywords Studios attempted to create an experimental game internally using entirely AI. The game failed, with Keywords citing to investors that AI was “unable to replace talent.”

Still, that hasn’t put off a number of video game companies from using generative AI in the development of their products. Activision recently disclosed the use of generative AI for some Call of Duty: Black Ops 6 assets as part of new requirements on Steam, amid a backlash to an "AI slop" zombie Santa loading screen.

And last month, Horizon actor Ashly Burch addressed a controversial AI Aloy video that leaked online, using it to call attention to the demands of striking voice actors.

[–] [email protected] 1 points 3 days ago

A strange but useful thing to know.

 

Tom Clancy's Rainbow Six fans could soon have something a little different to play, as Ubisoft is reportedly developing a turn-based tactics Rainbow Six game. We've also got the Rainbow Six Siege X overhaul to look forward to in June.

A turn-based Rainbow Six game could launch in the next two years

As reported by InsiderGaming, Ubisoft is apparently looking to shake things up with its Rainbow Six franchise again. We've had third and first-person shooters, plus the co-op monster shooter Rainbow Six Extraction in 2022, and now it sounds like we could get a turn-based tactics variant.

According to the report, the game is still "likely one or two years out," but it's apparently in development for Xbox Series X|S, PS5, PC, and "possibly" for the Nintendo Switch 2.

Apparently, the game will include a top-down viewpoint similar to games like XCOM and Diablo 4, with a Rainbow Six Siege-style gameplay loop in which you control of Rainbow Six Operators with unique skills to raid buildings, save hostages, and the like. Ubisoft is said to be aiming for a playtime of around 30 hours, depending on player skill level, but it could be shorter or longer depending on if gameplay content or cinematics are changed.

“Just watch some XCOM gameplay if you want to get an idea," one of Insider Gaming's sources said. "I’d say it’s an updated version of that with cinematic cutscenes and so on.”

While we wait for official word from Ubisoft, we have Rainbow Six Siege X to look forward to in the meantime. It's an overhaul dropping on June 10 with visual and audio enhancements, rappel upgrades, a 6v6 game mode called Dual Front, new player protection systems, and more.

It certainly seems like Ubisoft is attempting to ramp up its efforts with its Rainbow Six universe — although we really could do with some Vegas remakes thrown in!Siege continues to dominate with a huge fanbase. While Extraction didn't quite hit the same high mark for many players, it was a decent effort at the co-op genre.

Of course, the now doomed XDefiant also included several Operators from Siege and maps inspired by the game. I'm definitely not against more Rainbow Six action, and am always happy to see Ubisoft experiment. I just wish they'd do more experimenting outside of its core franchises, too!

 

Nightdive Studios, a company known for efforts in updating and preserving outdated video games, has revealed that it would like to start remastering games from the PS3 and Xbox 360 era.

In an interview with VGC, studio head Stephen Kick and director of business development Larry Kuperman said that they want to look at games that were only released on PS3 and Xbox 360 for potential remasters. When taking into consideration which games that could be remastered, Kuperman said that there are many factors that come into play.

These include things like having access to the game's source code and original assets, as well as examining what consoles the game currently lives on. Games that are exclusive to one console, for example, might be more in need of a refresh. This is what makes tackling PS3 and Xbox 360 era titles such an exciting prospect.

Kick brought up Free Radical Design and Ubisoft's 2008 PS3 exclusive, Haze. He explained that Nightdive would approach the developers about remastering their games and ask them what they'd do differently if they had the chance and a larger budget.

Additionally, bringing over older games to new hardware clears up issues like stuttering frame rates and long load times that occurred on their original platforms. In addition to giving players easier access to older games, bringing over old titles to new hardware clears up issues like stuttering frame rates and long load times that occurred on their original platforms. Despite this, however, there has been some hesitancy around remastering PS3 games, as they can also prove difficult due to its unique system architecture. However, Nightdive says that it's up for the challenge.

"If we get to that, or I should say, when, we get to the PS3 era games, it will be a challenge that we have to face," Kick explained. "But I think that we’ve had enough experience to where we can do a serviceable job on a PS3 remaster."

In other Nightdive Studios news, Kuperman recently said that an update regarding the development of System Shock 3 could come sometime within the next year.

 

Developer id Software and publisher Bethesda Softworks will be launching their coming first-person shooter ‘Doom: The Dark Ages’ on Battle.net alongside Steam and the Xbox PC app (Microsoft Store). And just like Obsidian Entertainment’s ‘Avowed‘, the game will support crossbuy between the Xbox version and the Battle.net version so long as the buyer purchases the game on either platform and have their accounts linked.

More ways to play never hurt anyone—but demons do feel pain when gibbed! Have a gander at our preview of Doom: The Dark Ages for we think tis a game not to be skipped!

We previewed the game, today!

You know why historians often refer to medieval days as the dark ages? It’s because id Software had yet to invent Doom, and society lived in absolute disarray until then. Lore-wise, Doom: The Dark Ages is a prequel to the last two instalments in the franchise, but don’t be fooled.

It is a transformative new mainline installment in this legendary first person shooter franchise, and we managed to play it for about three hours in a special Doom-themed event, organized by Bethesda in Germany. There’s so much to talk about, so let’s just do it: here’s our hands-on experience with Doom: The Dark Ages.

 

Ubisoft has launched a new subsidiary dedicated to its big three IPs - Assassin's Creed, Rainbow Six, and Far Cry - in a move CEO Yves Guillemot has called a "new chapter" for the publisher. Chinese conglomerate Tencent holds a minority stake in the new entity after investing €1.16bn.

Ubisoft's announcement follows several reports a new venture was being considered using the company's assets.. Earlier this month, Bloomberg claimed Ubisoft was mulling over the launch of a fresh business unit part-owned by outside companies, noting such a tactic could potentially result in the new entity being valued higher than Ubisoft itself following years of falling share prices and a string of disappointing game launches.

In today's announcement, Ubisoft valued its new subsidiary at around €4bn. This, it wrote, "highlights the strong value of [its] IPs, significantly reinforces its balance sheet, and enables [it] to continue its efforts to become a more agile organisation, unleash the full creative potential of its teams and better align its resources with the constantly evolving expectations of players."

It also confirmed the business unit will be the new home of all Assassin's Creed, Rainbow Six, and Far Cry development teams based in Montréal, Quebec, Sherbrooke, Saguenay, Barcelona, and Sofia. Additionally, the new subsidiary will control each series' "back-catalogue and any new games currently under development or to be developed."

"Today Ubisoft is opening a new chapter in its history," Ubisoft CEO Yves Guillemot wrote in a statement accompanying the announcement. "As we accelerate the company's transformation, this is a foundational step in changing Ubisoft's operating model that will enable us to be both agile and ambitious. We are focused on building strong game ecosystems designed to become evergreen, growing high-performing brands and creating new IPs powered by cutting-edge and emerging technologies."

As to what the new subsidiary will do, Guillemot says it'll focus on "transforming [Assassin's Creed, Rainbow Six, and Far Cry] into unique ecosystems". The announcement goes further, claiming the "greater investment and boosted creative capacities [will] drive further increases in quality of narrative solo experiences, expand multiplayer offerings with increased frequency of content release, introduce free-to-play touchpoints, and integrate more social features."

Away from the new subsidiary and its three big-name brands, Ubisoft says it'll concentrate on "nurturing the development of iconic franchises including Tom Clancy's Ghost Recon and The Division, accelerating the growth of top performing titles and leveraging disruptive technologies on selected new IPs, while continuing to deliver state-of-the-art production game engines and online services." More details are set to be shared at a later day.

This seismic shake-up of Ubisoft's structure follows a tumultuous few years for the publisher - which recently confirmed it was undertaking a strategic review to help it right-size the business, amid tumbling share prices and a number of high-profile flops, including last year's Star Wars Outlaws. Ubisoft's failings have also significantly impacted staff - a string of job cuts and studio closures in recent times have seen its employee numbers shrink from over 20,279 people in 2022, to 18,666 in September 2024, with more redundancies having been made since then.

It remains to be seen how Ubisoft's newly announced subsidiary might improve its fortunes, but Assassin's Creed Shadows, at least, is off to a good start - it's already attracted over two million players, "surpassing the launches of [Assassin's Creed] Origins and Odyssey".

[–] [email protected] 1 points 2 weeks ago

I'm not sure, there's no mention. I hope so, it looks fun. I'll probably give it a buy regardless as long as the reviews don't tank aha

 

Last year, we brought you an interview with the team behind The Precinct - a game we described as a mix of old-school GTA and Police Simulator - but at the time, it didn't have a release date for any platform.

That's all changed today though! The release date for The Precinct is officially May 13th on Xbox Series X and Xbox Series S (along with PS5 and PC), and it's getting both a digital edition and a physical edition.

We're really excited to get our hands on this one - everything we've heard about it sounds fantastic, especially in terms of the procedurally-generated crimes that were described to us by The Precinct's team last year:

"The Crime Generation system generates crimes all over the city. Some are reported over the radio while others are discovered by patrolling the streets and back alleyways.The core loop of the game is handling these crimes and following the main plot of the game. Players can progress by earning XP for good police work which can be used to unlock new vehicles, weapons, and patrol types. The game has upgrade trees as well. The long-term goal for the players is to take down the gangs controlling different parts of the city."

If you're interested in checking it out ahead of time, The Precinct actually has a demo on Steam for PC right now, and we're hoping it might get an Xbox one eventually too. Sadly there's no Xbox One version as you might have guessed.

It's well worth checking out that interview for more details on what to expect, but we're also going to throw the official blurb for The Precinct down below, along with a few screenshots that are grabbed from the Steam store.

"You are Officer Nick Cordell Jr. As a rookie beat cop fresh out of the Academy, you’re on the front line of defence for Averno’s citizens. Dive into a world of thrilling car chases, sandbox crimes, and a healthy dose of 1980s noir as you protect the populace and solve the mystery of your father’s murder in the line of duty.

A love letter to classic cop movies, The Precinct combines police sim with action sandbox spectacle. Patrol the streets and respond to callouts to fight criminals petty and powerful. Choose your own tactics in thrilling chases and shootouts. Feel the shifting power struggles of Averno's gangs in a living city full of sandbox crimes, from parking infractions to bank heists, street racing to drug deals."

 

It's been announced today as part of Minecraft Live that Minecraft will be getting a graphics upgrade in the near future known as "Vibrant Visuals", and it looks set to be released on a variety of devices including Xbox consoles.

Vibrant Visuals is designed to provide "improved visual elements such as directional lighting, volumetric fog, and more" while also remaining true to the team's creative principles, and the result is said to be pretty spectacular.

The result is dazzling – shadows move as the sun arcs across the sky, water reflects the landscape around it, and clouds appear infinite as they stretch far into the distance.

Improvements including volumetric lighting mean you’ll be able to watch the sun’s rays carve across the Overworld, and every block will cast its own shadow. Light will shine through your windows, and you’ll be able to see reflections in water and on the surface of metallic blocks, while subsurface scattering brings a gentle glow to leaves and grass. Mobs and items will also have more of a glow – spider’s eyes will be even more menacing in the dark, and torches will cast a radiant path back to your build. You can see this in action in the deep dark, too.

As things stand, there's no word on a release date for Vibrant Visuals in Minecraft just yet, but testing will begin for select Minecraft: Bedrock Edition devices in the near future. Mojang Studios says its hope is to bring Vibrant Visuals to "as many devices as possible" (either fully or partially), but no specifics have been provided thus far.

For those who are wondering, the Bedrock Edition of Minecraft is the one that's available on Xbox consoles, Nintendo Switch, Android, iOS, PC and various other devices, while the Java version is limited to PC. With Minecraft being a first-party title under the Xbox Game Studios banner, Vibrant Visuals is surely in the pipeline for Xbox consoles soon!

 

Anyone for another roundup of Xbox Game Pass rumours? The latest comes courtesy of EA, as it appears that both Dragon Age: The Veilguard and EA Sports FC 25 are being prepared for Xbox Game Pass at some point in the future.

Dragon Age: The Veilguard is the most surprising one here, as the game's only been out for just under six months, but as spotted by the likes of Knobel and Xbox Era, an apparently new Xbox Store listing has appeared on PC with the words "PC Game Pass" alongside it. Here's a closer look:

The bit we're unsure about here is that the "PC Game Pass" mention might just refer to the free EA Play trial that's included with the game, but the fact that it's supposedly a new listing suggests something bigger might be in the works.

EA Sports FC 25 makes a lot of sense, of course, as those games are always added to EA Play and Xbox Game Pass Ultimate somewhere around the May-June time period. We expect that to be the case again this year.

Don't take either of these as confirmation for Xbox Game Pass yet, but we'd say EA Sports FC 25 is very likely for the next few months, and we're hopeful but not entirely confident about Dragon Age: The Veilguard. Don't forget NHL 25 will probably be added for console players alone at some point in April or May as well!

[–] [email protected] 2 points 3 weeks ago

I did. Im pretty sure it was a dead pixel causing it. I've replaced the screen and I'm testing now.

[–] [email protected] 1 points 3 weeks ago (2 children)

My troubleshooting steps so far have been:

• Make sure temp is 26°

• Mix resin

• Make sure settings arecorrect

• Fep Was changed

• Plate was leveled.

[–] [email protected] 1 points 3 weeks ago

Tried changing it out. Still happening.

[–] [email protected] 1 points 1 month ago

Sounds like you've thought it out well and know exactly what you're looking for now. A steam deck is on my wishlist as well. Just waiting to see if the rumored Xbox handheld is any good.

[–] [email protected] 4 points 1 month ago (3 children)

It sounds like you don't want it much for gaming as much as for watching things. You're probably better off getting a Roku stick or Fire stick. Much cheaper and you'll get your show's.

[–] [email protected] 1 points 1 month ago

Over priced cosmetics make way more than came sales unfortunately. Back in like 2020 Call of Duty warfare was making like 5 million a day in micro transactions. It's a bane on the industry.

[–] [email protected] 2 points 1 month ago

I hope it worked out!

[–] [email protected] 2 points 1 month ago

All things aside, it was really interesting to see that Xbox became the biggest publisher on PlayStation. Never thought I would see such a day.

This actually makes me chuckle.

[–] [email protected] 5 points 1 month ago (1 children)

Hopefully this game is able to emulate that greatness.

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