They need to let someone else take over dialogue, I don't know why that's not a thing.
Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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It's a really odd mechanic that only one person is involved in the conversation. Are the rest of the party just stood back twiddling their thumbs? Very rarely do people converse like that in real life.
It really does diminish the power of tailoring your party to specialties.
If the guy I'm talking to starts being a dick why can't I choose to have my badass character intimidate him? If they're nice why can't I use my charismatic character? Should be able to choose who responds to what whenever you like, it would make dialogue with NPCs so much more involved.
Intimidation is a charisma skill. A hulking half-orc barbarian with violent tendencies is less intimidating than the party bard.
As a piper, obviously, the bard could threaten to play the bagpipes out of tune so I can see where WotC were going with making it a Cha skill, but still.
To be fair, one could say it's accurately simulating tables where everyone wants to be the face.