To be fair, game devs did the hackiest shit to deal with the constraints of the time. They did things that no programmer would do today because they're bad practices when you're not worried about tiny amounts of RAM or storage.
Gaming
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Logo uses joystick by liftarn
Games back then : created by 1 to 4 people with autism because they wanted to have fun on a computer
Games now : driven by dickheads that just left business school at the whims of billionaire conglomoration funds.
I miss when games used to be good. Anyone 'member Vampire Survivors, Lethal Company, Bug Fables? Developers these days just can't compare.
"Then" is just indie today.
Problems with game developers might better be understood as problems with capitalism, to paraphrase Ted Chiang
I hate this conflation of "Developer" with every other role in modern game development.
If you think the new Porsche looks shit, do you blame the Mecanical engineer who designed the brake mechanism?
If your new manga body pillow gives you a rash, do you blame the graphic designer of the manga?
There is not a single thing listed in the meme above that is actually the fault of the actual developers working on the game. Don't even need to talk about the first picture.
game size is studio management related. They want to stuff as much (repetitive, boring) content into the game as possible. Plus a multiplayer mode no one asked for.
Optimizations don't happen because the CEO decides to take the sales money of the game this quarter, and not next, and ships an unfinished product.
Always online is ALWAYS a management decision.
It's a shit joke, it's wrong because it blames the wrong people, and its also just dumb.