this post was submitted on 14 Jan 2025
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[–] adam_y@lemmy.world 69 points 2 months ago

We could make great games, or we could spend our time crowbarring AI into places where it isn't needed and no one wants it.

[–] sp3tr4l@lemmy.zip 52 points 2 months ago

I was just complaining about this in a thread about the new Nvidia GPU line.

We're gonna get 30 real FPS with 240 from frame gen... so is the future of FPS games or anything that demands split second timing just... being completely unable to tell the difference between network lag, or your own GPU hallucinating that a guy you just shot at wasn't actually there?

... Well apparently the answer to that is not only yes, but also, all players will have built in aimbots and automacro scripts, I mean uh, predictive input.

We are literally just going backward toward advanced aim assist.

Used to be a crutch for the difficulty of fine controls on a controller, now its a crutch for we have no idea how to actually develop a game that runs at 4k60, and can be played with affordable hardware.

I look forward to Call Of Duty 28 being marketed as an idle autobattler, presuming you pay for the ultra elite premium tier battlepass that grants you the ability to unlock ultra elite premium predictive input.

[–] misk@sopuli.xyz 41 points 2 months ago* (last edited 2 months ago) (1 children)

Somewhere at Sony:

Let’s patent rollback, but with AI.

[–] hondaguy97386@sh.itjust.works 41 points 2 months ago (1 children)

Sony: Ban them for aim-bot use!

Also Sony: Try our new patented AIm-bot!

[–] P1nkman@lemmy.world 2 points 2 months ago

Aimbots did not make them money. Now they can charge for it! Win-win for Sony and their shareholders. Remember, the most important thing is that the line goes up!

Anyway, I'm hungry. When do we eat?

[–] mindbleach@sh.itjust.works 30 points 2 months ago* (last edited 2 months ago)

Jesus, people, they're not asking ChatGPT to guess who wins.

This is rollback netcode. This is literally just rollback netcode, plus a buzzword.

Neural networks are sixty years old. All that changed recently is how hard we can train them.

And this application is where neural networks should be downright magical: given complex events, you need a simple answer, and approximate guesses work okay. If the network is wrong... you roll back. Just like we already fucking do, with the lag-reducing prediction written by human beings.

The real thing to get worked-up over is - fuck software patents.

[–] TypicalHog@lemm.ee 24 points 2 months ago (1 children)
[–] wurstgulasch3000@lemmy.world 12 points 2 months ago (1 children)

At least now nobody else will do it

[–] Venator@lemmy.nz 1 points 2 months ago

Depending on the game, not necessarily a good thing... I'd imagine it would be bad in fighting games, although probably better than what some of them currently have, and would probably be good in games where players behave a bit more consistently such as FPS or racing games.

[–] kibiz0r@midwest.social 20 points 2 months ago

Same basic idea as the “negative latency” that people made fun of Stadia for.

[–] Soulifix@kbin.melroy.org 18 points 2 months ago

Oh great, so I'm seeing this now, where we'll have controllers that will play the game for you. And this will go over nicely in esports and the competitive scene...not.

Not hopeful for the next generation of gaming.

[–] very_well_lost@lemmy.world 17 points 2 months ago

So the plan is to reduce input lag by...

checks notes

...using a tool that's notorious for being extremely computationally expensive. Surely that will improve performance.

[–] tacosanonymous@lemm.ee 15 points 2 months ago (1 children)

That’s thinking outside the box but ultimately counterproductive for the average player. I’m a hot mess and in the heat of action, I’ll press the wrong button for the action I want. If my controller was trained on that data, there’s a good chance that at some point it will fuck me when I was going to hit the right button.

[–] misk@sopuli.xyz -4 points 2 months ago* (last edited 2 months ago) (2 children)

It should be productive for the average player because it’s trained on many players which on average are average, and so is the training data ;)

[–] TheFriar@lemm.ee 13 points 2 months ago (1 children)

Ah, so basically it’ll take the actual “play” out of gameplay. Ah, the future.

[–] P1nkman@lemmy.world 2 points 2 months ago

It's like watching a video of someone playing, but now you get to control some of it. The future of gaming will be great! /s

[–] tacosanonymous@lemm.ee 8 points 2 months ago

So then I’m simultaneously not playing and sabotaging the data? How fun.

[–] Asafum@feddit.nl 12 points 2 months ago

Rejoice children for you can now actually be correct when you cry out "the game won't let me win!" Because it hit X when you were going to hit O lol

[–] reksas@sopuli.xyz 11 points 2 months ago (2 children)

I usually hate this patent fuckery, but maybe this is a good thing. Using ai like this is stupid so patenting this would limit companies doing it.

[–] amzd@lemmy.world 5 points 2 months ago (1 children)

I should start patenting evil ideas so companies can’t implement them

[–] reksas@sopuli.xyz 1 points 2 months ago

I have also played with the thought, though it might just give them ideas as patents don't last forever and probably don't even protect non-corporations that well if some big company decides it wants what you have.

[–] SkyNTP@lemmy.ml 1 points 2 months ago* (last edited 2 months ago) (1 children)

In practice, patents don't really restrict the availability of a technology, from a consumer perspective. Patent holders regularly licence the use of patents. The only purpose of a patent is to fund research costs by creating some guaranteed revenue stream for the patentor.

The only time what you describe happens is if a company ignores its prime directive to generate profit. Such benevolent companies are a very rare thing.

[–] Mirodir@discuss.tchncs.de 3 points 2 months ago

That's a very optimistic view. Not licencing your patent to your competition is absolutely a profit driven decision that harms the end user.

[–] ninjabard@lemmy.world 10 points 2 months ago

I bet the fighting game community LOVES this idea. No, wait. Wrong word. Loathes. That's it.

[–] jet@hackertalks.com 8 points 2 months ago

Prior ART - MOSH already predicts outputs when packets get dropped

[–] Auli@lemmy.ca 5 points 2 months ago (1 children)

So now they want AI to play games for us. Come on let's get it going stuff we don't want to do.

[–] bizarroland@fedia.io 3 points 2 months ago

We've gone as a society from playing board games with friends to playing video games with friends to watching people we don't know play video games to watching video games play themselves.

They just really don't want people in the equation do they?

[–] Ilflish@lemm.ee 4 points 2 months ago

Rollback latency

[–] callouscomic@lemm.ee 3 points 2 months ago

Offline single player, amd occasional local co-op is all I need.

People's obsession with online play drives all this.