this post was submitted on 15 Dec 2023
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Baldur's Gate 3

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All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] MilitantAtheist@lemmy.world 2 points 2 years ago (2 children)

Easily the biggest reason my characters die: pathfinding

[–] caseyweederman@lemmy.ca 1 points 2 years ago

Huh, that's interesting. For mine it's 5e.

[–] Lesrid@lemm.ee 0 points 2 years ago (1 children)

Last night on a campaign with new friends I told Gale to jump over that bit of fire near his portal and he decided it would be cooler to walk.

I have a different problem with gale. His wall of flame is a fantastic room control spell that can do some serious damage... if only allies would STOP walking right through it!

[–] ZaroniPepperoni@lemmy.world 1 points 2 years ago (1 children)
[–] OmenAtom@lemmy.world 1 points 2 years ago

Dont leave loot on the ground, pick it up!

[–] Texas_Hangover@lemm.ee 1 points 2 years ago

She just wanted Shadowheart to shut the fuck up.

[–] Keegen@lemmy.zip 0 points 2 years ago* (last edited 2 years ago) (1 children)

This makes me miss having auto pause on trap found from Baldur's Gate 1 and 2. Would be kinda cool to have a setting to automatically turn on turn-based mode when a trap is spotted.

[–] Lesrid@lemm.ee 0 points 2 years ago

They even go through the trouble of creating that expectation with the tutorial trap. But at least custom mode lets us hide failed auto DCs