this post was submitted on 13 Aug 2024
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[–] TheEighthDoctor@lemmy.world 17 points 1 year ago (2 children)

I have to try it again, the first time I tried I didn't understand anything or what I was suppose to be doing.

[–] Shiggles@sh.itjust.works 23 points 1 year ago (1 children)

If my experience is anything to go by, you mug everybody you see, steal everything in their wallet to “identify them”, interrogate them while vomiting drunk in their apartment, and maybe solve a murder or two on accident.

[–] Makhno@lemmy.world 21 points 1 year ago

So this is just an American cop sim? Minus the spousal abuse

[–] bionicjoey@lemmy.ca 6 points 1 year ago

There is a tutorial mission to show you some of the basics.

[–] mariusafa@lemmy.sdf.org 15 points 1 year ago (1 children)

IMO it's not ready for getting out of early access.

Most of the time crimes are exploitable because NPCs life and assassination patterns are repetitive.

For 20-30h it's cool. After that you have already learnt all the possible exploitations and it becomes power gaming gameplay.

If you don't believe, search for steam reviews with more than +30h.

[–] Yokozuna@lemmy.world 13 points 1 year ago

I really like the regression of graphics trend lately. It enables the developers to focus in on gameplay, mechanics, and building the world. Personally, I love the style. It reminds me of PS1 days in so many ways.

[–] RageAgainstTheRich@lemmy.world 12 points 1 year ago (2 children)

I love this game. But there is a bug that causes some missions to be unsolvable. They really need to fix that before releasing it fully...

[–] DarkCloud@lemmy.world 6 points 1 year ago

Unsolvable crimes? That's actually very realistic.

[–] at_an_angle@lemmy.one 5 points 1 year ago (2 children)

What do you mean? Knowing only the hair color isn't enough info? Lol

[–] GoodEye8@lemm.ee 5 points 1 year ago* (last edited 1 year ago)

I'm pretty sure some of them are objectively broken. I had a mission where the mission givers partner was seeing someone else and I had to figure out who. The process of figuring out who the person was was pretty cool. Outside of some vague physical traits my leading clue was the mystery persons partners job position. I had to look up every restaurant, break into every single restaurant, find all the people who worked that position, find where they live, break into their apartments to find who their partner was and if they match who I'm looking for.

Eventually I was 99% sure I got the right person, but I needed proof they were seeing each other. I combed their entire apartment, found nothing. I combed the partners apartment, found nothing. I checked their workplaces, found nothing. I tailed both of them the entire day, still found nothing. I even checked their mailboxes and found nothing. I literally ran out of ideas how to solve the case because I found nothing.

Turned me away from the game because I got this cool investigation with some really out the box thinking, and then didn't get rewarded because I didn't find that last piece of information.

[–] echodot@feddit.uk 2 points 1 year ago (1 children)

I had one which turned out to be the cop that did it. I have no idea if that was intentional or a bug but it was certainly funny.

[–] Excrubulent@slrpnk.net 2 points 1 year ago

That sounds very realistic to me.

[–] Num10ck@lemmy.world 6 points 1 year ago (1 children)

reminds me of the Blade Runner video game by Westwood.

[–] DaMonsterKnees@lemmy.world 5 points 1 year ago (1 children)

Jesus, now there is an old memory. "Portrait of the sleep deprived." Thanks for the trip down the lane, friend!

[–] HarbingerOfTomb@lemmy.world 1 points 1 year ago

"You want to VK ME?!"

[–] JackbyDev@programming.dev 6 points 1 year ago (1 children)

The weird voxel graphics turned me off but the concept is really cool.

[–] Agent_Karyo@lemmy.world 5 points 1 year ago

I actually like these sort of boxes graphics, another game that has them is Cloudpunk; for reason I feel like the voxel graphics fit the world.