Hard question, because different characters fit well with different groups.
Some groups appreciate the very flawed characters and chaos gremlins who will throw a spanner into the works when everyone is least expecting it; some get frustrated by that. Some like edgy, anti-social, or anti-authority characters who chafe at any kind of order or social organization. Some groups just want the very different, but ultimately compatible characters who become fire-forged friends along the way and get annoyed by deeper intracharacter incompatibilities.
It also depends on where you fall on the conflict <-> cooperation scale. I've played a sociopathic necromancer who looked down on all the other PCs, but stuck along with the party because he had good reason to. I was careful to never actually obstruct other players' goals or actions, but there was plenty of acerbic banter and sneaking around to be had.