DnD Homebrew

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A community to share and workshop your DnD homebrew. Feats, classes, subclasses, races, items, pretty much everything is welcome.

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This is the finished version of my Occultist class, a revamped Warlock that's meant to refine and streamline the OG class.

The Warlock is my favourite class in the game, but its reliance on short rests to recharge spell slots and the pitiful amount of invocations known turn DnD’s most customizable class into a boring slog of “I cast Eldritch Blast” and “As my first invocations, I take Agonizing Blast and Devil’s Sight. Again”.

By adding the Patron’s expanded spell list (which goes up to 9th level) automatically to their spells known, gaining more invocations (10, compared to the OG Warlock’s 8) and rebalancing the invocations (including adding higher level Pact-exclusive invocations up to 14th level), the INT-based Occultist allows for much greater build variety, while retaining what made the original class so loved by many.

The 1.0 update includes four Pact Boons (Blade, Chain, Talisman, Tome), four subclasses (Archmage, Deep One, Greatwyrm, Undying) and a grand total of 51 Eldritch Invocations, including seven pact-exclusive invocations for each Pact Boon.

PDF reader and download: https://mega.nz/file/CVclyDoa#6DROqjWrSUkZsRTkzBici23zEG62I8jGL4KkvSwCx2Q

spoilerThis part is under spoiler because I don't want to sour the mood of the post.

What you see is all there is: I have no paywalled content and don't plan on ever having any. I enjoy writing these and if they bring a small bit of happiness in someone else's day, then I'm happy as well. That being said, unfortunately today it marks two and a half months that I've been working without a wage, as the company I work for is going through a very rough patch. If you like what I do and wish to support me, please consider visiting my Ko Fi page :)
Ko Fi: https://ko-fi.com/taverntalesdnd

Occultist - Page 1 - Cover Occultist - Page 2 - Class features Occultist - Page 3 - Class features Occultist - Page 4 - Class features Occultist - Page 5 - Class features Occultist - Page 6 - Class features Occultist - Page 7 - Otherwordly Patrons Occultist - Page 8 - Otherwordly Patrons Occultist - Page 9 - Otherwordly Patrons Occultist - Page 10 - Otherwordly Patrons Occultist - Page 11 - Eldritch Invocations Occultist - Page 12 - Eldritch Invocations Occultist - Page 13 - Eldrtich Invocations Occultist - Page 14 - Eldritch Invocations Occultist - Page 15 - BackCover and Credits

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submitted 6 months ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

So, a friend of mine wanted to play this class for our homebrew campaign, but as all things DanDWiki related, there were balance issues, and many features were poorly written, overlapped or made no sense at all… You get the gist. Typical DanDWiki stuff.

Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on trying it, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I’m pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I’ll release it here as well, in case others are interested.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/qYNXhZ5L#r-HBUsWD8ElC1nNNcUtj24QyTkLy9TKRUe11G8ZgFH0

Page 1 - Cover Page 2 - Class features Page 3 - Class features Page 4 - Relics Page 5 - Subclasses BackCover

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submitted 8 months ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 

In the past few months, I have been working on revamped classes for DnD5e for personal use. This is my revamped Fighter, which I've played in a (still ongoing) campaign for the past few months and had a blast with.

Unfortunately, with DnD 2024 approaching, I see very little incentive in working on this still. I don't even think people will be interested in trying it with the new rules. I don't like DnD 2024 and the 2024 Fighter looks bland and boring to me, so I'll keep playing this one instead, but I don't see myself updating it further in the future unless I find a really broken combo that needs addressing.

Please, enjoy :)

Online reader and PDF download: https://mega.nz/file/uV0GyRzQ#6_vcbFr1cFp4N7Tri6Ag_3RM_Ar6L3LC7yyx6yyUw0A
Ko Fi: https://ko-fi.com/taverntalesdnd

page 1 - Class features Page 2 - Class features Page 3 - Class features Page 4 - Class features Page 5 - Martial Archetypes Page 6 - Martial Archetypes Page 7 - Martial Archetypes Page 8 - Martial Archetypes Page 9 - Martial Archetypes Backcover and Credits

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submitted 1 year ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 
 

CONSULT THE UPDATED VERSION OF THE CLASS HERE: https://a.lemmy.world/lemmy.world/post/18745638

Page 1 - Class features (1) Page 2 - Class features (2) Page 3 - Class features (3) Page 4 - Class features (4) Page 5 - Subclass: Blademaster Page 6 - Subclass: Commander Page 7 - Subclass: Green Knight Page 8 - Subclass: Psyker Page 9 - Subclass: War Veteran BackCover and Credits

The Heroic Warrior is a revamped Fighter that shares some similarities with the One DnD version of the class, but replaces the weapon masteries (which I honestly find overly simplistic and boring) with battle maneuvers and additional fighting styles.

The goal is to create a martial class that's simple to use, fun to run over multiple sessions, and on a more equal power level with casters, while also trying not to dilute its "martial" nature with spells-like or arcane powers (such as giving it overly flashy maneuvers).

The four subclasses provided are heavily inspired or directly derived by existing subclasses: the Blademaster is a blend of Battle Master and Cavalier, the Commander is an improved Purple Dragon Knight/Banneret, the Green Knight combines the Eldritch Knight and the Arcane Archer and gives them Pact Magic with third caster progression, the Psyker is a middle ground between the Echo Knight and the Psi Warrior, and lastly, the War Veteran is a mix of Champion and Samurai.

Feel free to comment and share your thoughts; I'll be happy to improve the class following other people's opinions and suggestions.

Ko Fi: https://ko-fi.com/taverntalesdnd