this post was submitted on 18 Jun 2026
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[–] yetAnotherUser@lemmy.ca 241 points 2 months ago (4 children)

That's a good business model. "If our customers don't like it, our employees don't like it, and we can do business without it, why should we use it?"

[–] chaos@beehaw.org 58 points 2 months ago (1 children)

Careful, when the AIs get so good that you can ask them anything and they perfectly understand what you want and produce great results, you're going to get left behind because... you won't know how to use the... incredibly easy tools... hang on...

[–] KindnessIsPunk@lemmy.ca 28 points 2 months ago* (last edited 2 months ago)

Listen, as a 6-year prompt engineer I know exactly how to manipulate the AI to give me... well you know not great results... yet but it will be one day and then I'll know how to say the archaic words cuz I will have already practiced, see it makes sense!

[–] laz@lemmy.dbzer0.com 11 points 2 months ago (1 children)

Beacuse minimize the effing costs or you fired

[–] marxismtomorrow@lemmy.today 66 points 2 months ago (3 children)

I'm not sure AI is cheaper now that AI companies are no longer artificially suppressing prices. Especially compared to the PR companies you need to pay if you use AI.

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[–] rem26_art@fedia.io 102 points 2 months ago (4 children)

I remember there was a rumor going around Twitter when Palworld first launched that Pocketpair had used AI for some of their character designs, and there was some backlash, but it turned out to be false. Feeling some of that heat, even if it was unwarranted, probably also helped set their opinions on using AI for that kind of stuff.

If gamers don't want it and your own staff doesn't want to use it, no point in wasting money trying to force it.

[–] jaybone@lemmy.zip 63 points 2 months ago (4 children)

Now try and convince the entire tech industry of that last sentence.

[–] Sineljora@sh.itjust.works 21 points 2 months ago

I am, and I’m doing exactly what it takes to convince the entire tech industry. I’m not buying their shit. They’ll either capitulate or there will be an alternative tech industry.

[–] mnemonicmonkeys@sh.itjust.works 12 points 2 months ago

I ran into a research article a couple weeks back pointing out that devs that use AI were 25% less productive, despite all "consultants" claiming they should be 25% more productive.

Hopefully the tech industry starts waking up once they start having to maintain the giant mess they've made

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[–] slazer2au@lemmy.world 64 points 2 months ago
[–] Eternal192@anarchist.nexus 60 points 2 months ago

I bought Palworld just to spite Nintendo and thus far i haven't regretted buying it.

[–] supersquirrel@sopuli.xyz 50 points 2 months ago* (last edited 2 months ago) (1 children)

AI is the worst kind of bullshit fantasy because it convinces people to dehumanize themselves and others with a condescending sense of inevitability for a future that the technology does not provide any hard evidence for being inevitable.

Human artists are supremely valuable, fuck this "rational" economic system that pretends otherwise.

[–] Hathaway@lemmy.zip 7 points 2 months ago* (last edited 2 months ago) (2 children)
[–] HoodieGyaru@lemmy.blahaj.zone 5 points 2 months ago (1 children)

YouTube showing me the account that shared this YouTube link makes me feel so creeped out.

[–] Hathaway@lemmy.zip 4 points 2 months ago (4 children)
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[–] supersquirrel@sopuli.xyz 3 points 2 months ago* (last edited 2 months ago) (3 children)

I love Man Carrying Thing and this might be one of his most important performances yet!

It is rare for an actor's work to completely capture my attention from beginning to end in a performance without my tastes becoming bored or the emotional heart strings the actors crudely pluck in me becoming tired and drawn out, but Man Carrying Thing had me paying attention for virtually his entire performance on this one!

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[–] Drekaridill@lemmy.wtf 47 points 2 months ago

Who could have possibly guessed that artists like doing art!

[–] Gladaed@feddit.org 25 points 2 months ago (2 children)

This exclusionary, contemporary AI definition really grinds my gears.

[–] Alcoholicorn@mander.xyz 43 points 2 months ago* (last edited 2 months ago) (9 children)

What do we call the thing that governs NPC behavior now?

[–] Gutek8134@lemmy.world 32 points 2 months ago

Behavior trees

[–] fartsparkles@lemmy.world 20 points 2 months ago

State Machines?

[–] elvith@feddit.org 11 points 2 months ago
if (...){
  //..
  if (...){
    //..
    if (...){
      //..
      if (...){
        //..
        if (...){
         //...
        } else {
         //..
      } else {
      //..
    } else {
    //..
  } else {
  //..
} else {
//..
}
[–] BucketBong@p.hobo.social 9 points 2 months ago

Voodoo tech

[–] Ariselas@piefed.ca 8 points 2 months ago

fuzzy logic

[–] scutiger@lemmy.world 4 points 2 months ago

It's never been AI, but that's what we called it anyway, and that's what we'll keep calling it.

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[–] mrbigmouth502@piefed.zip 24 points 2 months ago (1 children)

I really hope they're being sincere about these statements.

[–] Truscape@lemmy.blahaj.zone 7 points 2 months ago

They kind of already went through the ringer with people accusing the pals of being AI generated pokemon (which was disproven by their lead artist).

[–] drdiddlybadger@pawb.social 16 points 2 months ago (1 children)

Great. Cause if they aren't paying people to make the game, I'm not paying to play the damn game.

[–] Jankatarch@lemmy.world 5 points 2 months ago* (last edited 2 months ago)

Even if the game is free, I adhere by the rules of "time is money."

[–] SnowzSan@lemmy.ca 14 points 2 months ago (4 children)

See, I don't mind AI if it's used for stuff like NPC interactions and what not, but not for the creation of assets or mechanics.

At least in it's current iteration, AI can stand out like a sore thumb and once you see it, something is taken away from the experience.

I don't think I've played a game where I've seen AI but this definitely applies to other faucets.

[–] errer@lemmy.world 7 points 2 months ago (3 children)

Almost certainly you’ve played a game where some of the code was AI generated. That’s pretty much impossible to notice.

[–] SnowzSan@lemmy.ca 5 points 2 months ago

That's why I've said "once you see it." I'm fully aware of vibe coding and I know it's useful to help speed things along and cut down development time.

I think I was more leaning towards assets than anything else, though I've seen people argue about mechanics and code, so I figured I'd include it.

[–] MirrorGiraffe@piefed.social 3 points 2 months ago (4 children)

I don't know any coders who doesn't use any kind of llm help these days. From prompting a snippet to fill blown agents.

[–] mushroommunk@lemmy.today 14 points 2 months ago* (last edited 2 months ago) (1 children)

Then you're 100% living in a bubble. High. Full time software engineer who does not use LLMs. Most of my friends do not use LLMs. There's way more of us than you think

[–] MirrorGiraffe@piefed.social 4 points 2 months ago* (last edited 2 months ago)

I'm not saying you don't exist, and I'm happy for you that you have an opportunity to code yourself, but yeah where I'm at it's a slumbering art.

[–] mnemonicmonkeys@sh.itjust.works 5 points 2 months ago* (last edited 2 months ago)

Engineer/programmer here. Me and my coworker have never used AI to code.

We have a mature codebase, there's no point to have an LLM make code for us.

[–] Badabinski@kbin.earth 5 points 2 months ago (1 children)

Senior software dev here at a company you know of. I was forced to use Claude for a week at my job and it was absolutely miserable. I hate LLMs and don't use them in any way, shape, or form. I do spend a lot of time cleaning up the fucking slop written by some of my colleagues who have no qualms about unleashing them on our codebase which is already bursting with tech debt.

Like, it's gotten to the point where I check potential new dependencies for AGENTS.md/CLAUDE.md/Claude as a commit co-author/.cursor in .gitignore before I use them. It's obviously not possible to avoid using code written with LLMs, but I've had too many fucking problems at this point, so I'm going to try.

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[–] Someonelol@lemmy.dbzer0.com 3 points 2 months ago (2 children)

Ooh instead of the same shitty dialogue from unimportant NPCs they can vary what they say every time you talk to them? That genuinely sounds like it'd improve immersion but we're so beyond that level that I don't find it very appealing at the moment.

[–] taiyang@lemmy.world 7 points 2 months ago

Typically NPC dialogue also serves more than immersion, such as helping the player solve a quest or find a hidden thing. Some are for world building, too, but even that might be risky with AI since you may end up with inconsistencies that would actually be counter to immersion in the long run.

Like, you don't get actors to ad lib whole scripts in a movie no matter how versed there are in the story.

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[–] Jotunn@lemmy.world 8 points 2 months ago

This is the same studio that gave us AI: Art Impostor. Guess that is how they learned it's hated.

[–] brucethemoose@lemmy.world 6 points 2 months ago* (last edited 2 months ago) (1 children)

Where is the line of "no AI" exactly?

While the game certainly isn't vibecoded, I would bet some Pocketpair devs used an LLM for a Python script, to figure out something in documentation, to point them somewhere over an error, maybe some Windows issue; you know, utilitarian things.

Artists likely use oldschool ML models in their graphics software, without even knowing it. Or maybe when processing textures to finish them. Or to search through assets, or documentation.

I'm just saying, if you're strict with the definition, it would be really hard to block an entire dev studio from all "AI." It would almost certainly seep in from casual use, legacy integration, or "oldschool" things like image recognition and processing.

It doesn't mean they have to vibecode or ship slop assets, of course. When they say "no AI," that's what I hear, and exactly what I want.

But I think studios, especially larger ones, need to be careful about labels like "100% human," lest something come to light that seems to contradict the guarantee.

[–] binux@sh.itjust.works 8 points 2 months ago* (last edited 2 months ago) (2 children)

I imagine by “AI” they mean strictly LLMs from OpenAI and other related sources. It’s more or less a consequence of the term being used as a catch-all by marketing teams even if it’s misleading.

They’ve for sure used machine learning tools in their development process, I have no doubt about that. I mean, that’s literally what code completion is. That’s been a thing for much longer than LLMs though, and it’s really only a supplement to the actual intentions & efforts of the devs using it. Stuff like that is useless if you don’t have any game development expertise.

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[–] systemglitch@lemmy.world 5 points 2 months ago (5 children)

I'm buying palworld one day.

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[–] Kn1ghtDigital@lemmy.zip 4 points 2 months ago

Wise choice, pal world...

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