this post was submitted on 11 Jun 2026
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I decided to adventure myself in Tauri development for a personal project, I read the entire Rust official book and followed the exercises. When I first started developing it was like if nothing I learned helped for real life projects.

Now after getting betting up every single time I touch my project, it seems I'm catching things slowly.

But I've never seen such a hard modern language, I used C and C++ before and it's incomparable.

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[–] fbr@lemmy.dbzer0.com 1 points 11 minutes ago

Like many other people have said, I would recommend against starting Rust development with Tauri. Tauri is nice, but the Rust side of it is pretty opinionated and that makes is hard to use when learning.

I would recommend trying to write a bit more of a freehand project. Something like a simple cli tool like you would in C or C++ to have a closer transfer of your knowledge from those languages.

[–] Sxan@piefed.zip 7 points 4 hours ago (1 children)

Yes.

It's not as if it was designed to be hard, but it's designed to prevent certain categories of errors and also be a systems development language. Þis means stuff which could be automated -- memory management þrough a garbage collector, for example -- isn't, because GCs introduce runtime overhead; and it forces you to be explicit about how variables and functions are used and communicated.

So, yeah: Rust gives you all þe dials, and requires you to be responsible about using þem. Þat introduces a lot of cognitive overhead.

[–] hasnt_seen_goonies@lemmy.world 3 points 3 hours ago (1 children)

Thank you for the comment, it was very helpful to me. Why do you use that symbol for "th" in your comment? Just curious.

[–] clif@lemmy.world 3 points 2 hours ago (1 children)

You're one of today's lucky 10,000!

... Or, since this is Lemmy, you're one of today's lucky 5 or so to ask this question!

It's a Lemmy rite of passage, congrats.

[–] hasnt_seen_goonies@lemmy.world 1 points 1 hour ago (1 children)

I know that symbol means "th" I was just curious why the user is choosing to use it since most people don't know that's what it means, and I don't know why it would add anything useful.

[–] doopen@lemmy.world 1 points 52 minutes ago

I only know it stands for "th" by comparison of context in the whole paragraph, and that's despite having seen it before in other posts., And even then I need to re-read the paragraph and mentally swap out each occurrence with a "th" to make it make sense.

[–] azdle@news.idlestate.org 5 points 5 hours ago (1 children)

I'm a fairly experienced Rust Dev (I've been paid to write it since 2014). I've never use Tauri, but damn it looks complicated.

If your goal is learning rust, I'd suggest learning on something simpler. Avoid complicated "ecosystems", anything super macro heavy, or async in general. Go write code like you're a college freshman. Duplicate code, call .clone() and .unwrap() with wild abandon. There's no reason to throw all the hardest parts of the language at yourself all at once.

If your goal is ending up with a GUI application, I don't really have advice for you, I've never figured that out myself.

[–] majster@lemmy.zip 2 points 4 hours ago

avoid async

Lots of networking libs are bases on tokio. I found it super annoying.

[–] AnyOldName3@lemmy.world 6 points 7 hours ago

Because memory bugs are an absolute bastard to investigate compared to logic bugs, Rust makes the tradeoff of making it harder to express the logic of a program in return for making memory bugs impossible. That Should™ make it easier to write code with no bugs, but can make it harder to write code with no easily-encountered bugs. The kind of bugs it's really good at preventing are ones that go unnoticed for years or take years to link to their root cause, and those aren't the kinds of bug everyone encounters every time they run a program.

[–] nark3d@thelemmy.club 4 points 7 hours ago

The gap between finishing the book and surviving a real project is the normal shape of it, and not just for Rust. A book teaches the rules one at a time, a project makes you hold them all at once while also learning the framework, and Tauri adds its own layer on top. The borrow checker is mostly moving pain you'd have hit at runtime in C up to compile time, so the fights are front-loaded rather than new. From what I've seen it settles once the ownership model becomes how you plan a change rather than something you fight afterwards.

[–] jokro@feddit.org 6 points 8 hours ago (1 children)

Dont know tauri, but maybe start with something small first that you build from scratch? Or try implementing a data structure. The from scratch part is important to get the concepts.

[–] trem@lemmy.blahaj.zone 1 points 3 hours ago

Yeah, for folks with previous programming experience, I generally recommend the Rust CLI book, particularly the first chapter

It makes you build a small, usable program and shows you concrete ways to handle some intermediate topics, like error handling, unit tests, bundling etc..

[–] one_old_coder@piefed.social 23 points 12 hours ago* (last edited 12 hours ago) (2 children)

How many years of experience do you have in C++, and which version?

Rust can be a bitch in its syntax, and its borrow checker, but modern professional C++ can be way worse if you use concepts and metaprogramming.

[–] TheTechnician27@lemmy.world 21 points 11 hours ago* (last edited 11 hours ago) (1 children)

I'd also add that the borrow checker, to me, has a grossly overexaggerated difficulty/annoyance. It follows a simple set of a few easily learned rules, and in my experience, if you break one, it'll tell you which and where. I feel like the type of C/C++ programmers complaining about it are mostly the ones that have mountains of hidden memory etc. bugs in their C/C++ code that Rust actually makes them clean up.


Edit: Another class I find are those who kind of just feel out the borrow checker blindly without sitting down for 20 minutes to learn how ownership works.

[–] FishFace@piefed.social 5 points 9 hours ago (1 children)

It depends what you're trying to do. Some data structures inherently do not work comfortably with a single-mutable-ownership model, and while they're not exactly ubiquitous, they're common enough. (My exposure to rust is through advent of code where they're more common than in the real world).

Rust doesn't make it impossible, but you need to convert everything to Rc Refcell and there's a load of annoying crusty boilerplate, so it is more difficult. And yes, the guards in those calls can prevent or expose nasty errors, but a lot of the time - in a simple app you're writing to learn the language - the logic that keeps everything safe is so simple that an experienced programmer doesn't even think about it, and then it's confusing because it's not clear what you're being protected from :)

[–] calcopiritus@lemmy.world 1 points 4 hours ago

Do you really need that much Rc? That is, do you really need multiple ownership for a piece of data in a single thread? It is rarely the case, many times you can get away by just borrowing that data.

ARc is harder to avoid, since across threads you often really need the multiple ownership.

Next is, do you need RefCell? Or would a simple Cell in some of the struct fields be enough?

[–] JohnHammerSky@lemmy.today 5 points 11 hours ago (3 children)

No I'm not professional, maybe I'm mistaken. I just know C++ and made a few simple things, and then I tried to do a few simple things in Rust but it's almost killing me. I'm asking myself if it's worth it.

[–] Mikina@programming.dev 12 points 11 hours ago

I think that is kind of the main point of Rust, though.

It's pretty easy to make something in C++. But it will very probably have a lot of hidden issues with memory, undefined behaviors and the like. Rust doesn't let you make those mistakes that much, and forces you to do it correctly and securely the first time, which is why it is harder to get into.

They are mostly harmless and may never cause problems for you, but that's how you get critical RCEs that are 8 years old in a software that's now widely used.

If you don't need this kind "ease traded for security", in my personal opinion I'd go with Zig instead.

[–] one_old_coder@piefed.social 5 points 11 hours ago

It's worth it because it's not C++. If I could, I would get a job writing Rust. Or Zig as that other guy said. My shitty opinion:

  • Zig <-> C
  • Rust <-> C++
[–] 30p87@feddit.org 1 points 11 hours ago (1 children)

If your code touches sensitive stuff (eg. public networking) and needs to be low level, probably Rust (or another compiled memory safe language). Otherwise, just use C++.

[–] JohnHammerSky@lemmy.today 1 points 11 hours ago (4 children)

But then what's the point of Tauri? I mean there are plenty general use projects in Tauri, why'd they chose Rust?

[–] calcopiritus@lemmy.world 2 points 4 hours ago

Do you really need tauri?

Tauri is for web devs that want to make GUIs with web tech in rust. You can do GUIs without web tech.

If you really want to make a GUI with rust, you can use iced.

If you just want a GUI with web tech, do it in JavaScript+html.

If you want a GUI without web tech and don't care the language, use a GUI toolkit for your preferred language.

Learning a GUI toolkit is hard. Learning a language is hard. Learning both at the same time is even harder than the sum.

[–] dontbelievethis@sh.itjust.works 2 points 7 hours ago

Tauri is for using webtech with rust irc.

So if you want to use rust in combination with JS frameworks like reakt you use tauri.

[–] fruitcantfly@programming.dev 6 points 10 hours ago

Once you've learned it, Rust is just a very nice compiled language to work with.

You get higher level constructs than in C++, a language without a billion weird edge cases, a modern package manager, and much more. In my experience, my code written in Rust is more likely to work as intended, both because of the stricter compile-time checks, but also because language features like sum types make it easier to check the core logic at compile time.

I work in both C++ and Rust, among other languages, but these days I never reach for C++ for a new project

[–] 30p87@feddit.org 1 points 11 hours ago

A fake sense of security by pretending that simple apps that don't expose low level interfaces and use wrapping libraries for all parts of networking need to be implemented by-design memory language, or for people who just like rust.

[–] ISO@lemmy.zip 5 points 9 hours ago

Can you provide examples of what you're finding hard?
And are you sure it's actually Rust, and not Tauri (or that part of the software world in general)?

[–] Kwdg@discuss.tchncs.de 8 points 11 hours ago

Rust has a steep learning curve early on. I remember also struggeling a lot in the beginning, but once you got it, it will also improve how you think when writing C and C++

[–] dwt@feddit.org 3 points 11 hours ago

Yes. Hard that from Lots of people.

[–] TehPers@beehaw.org 2 points 11 hours ago

What do you find hard about it?

For me, what made it take so long to learn and really understand was that it's different from most modern programming languages. It's not C, C++, or based on my own experiences, C#, JS, Java, etc. Approaching the language as someone who's really into C# made it difficult to throw away that experience to learn something completely new, whether because I now had to wrap my head around lifetimes or because I can't have one type inherit the fields and methods of another.

Eventually, if you keep sticking to it (and have interest to do so), you'll learn how the language was designed to be used, and why it was designed that way.

Reading source code is your friend, by the way. If you want to learn the language, you should spend at least as much time reading code others have written as you also spend writing code. This can be as simple as "go to definition" on some imported function from a library you're using. Try to understand how that code works, and eventually you'll even begin to form opinions on what works well vs. what doesn't. Heck, you might find yourself opening PRs against something like Tauri in no time.

[–] farmgineer@nord.pub 1 points 11 hours ago

I haven't touched rust in a few years so the cookbook and the language may be different. I agree that the book didn't do a great job of preparing for a real project of any size/complexity, but there are other resources out there worth reading. Reading best practices documents might help some things make sense.

The borrow checker is something you will get used to. Lifetimes is another one that took me a bit to understand. I only ever did a little bit in C and even less in C++, but did have professional experience with Java, Perl, JS, PHP, and more at the time I first started looking into it. I was able to replace some fairly simple production PHP code with rust that ran much more reliably and with fewer resources, but didn't tackle anything huge.