this post was submitted on 02 Jun 2026
35 points (94.9% liked)

Games

26096 readers
512 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 3 years ago
MODERATORS
 

And in the long term?

We envision 2.1 as our last major update of Factorio, and we will shift the focus onto long term support. So things like bug fixes, platform support/compatibility, modding features, etc. Other than that we feel we've reached a good place to conclude the active gameplay development.

top 5 comments
sorted by: hot top controversial new old
[–] Rentlar@lemmy.ca 6 points 3 months ago (3 children)

Do mods provide support for new planets and new enemy types? I think that would make the modding scene expanding the game by a lot in the same way the Space Exploration mod did pre-Space Age.

[–] JakenVeina@midwest.social 5 points 3 months ago

Yup. They talked during the leadup to Space Age that all those big new systems are setup specifically to be generic, for the sake of future modding.

[–] lankydryness@lemmy.world 4 points 3 months ago (1 children)

Looks like it, if you go check out mods.factorio.com and filter by space age + planets, you get 122 mods

[–] lankydryness@lemmy.world 2 points 3 months ago

Also yes definitely enemy mods. The factorio devs have always been very good about mods, even so much as creating their own mod manager and hosting, instead of using steam workshop

[–] toebert@piefed.social 3 points 3 months ago

Aside from the other answer, the article also says they'll still provide "long term support" which includes modding requests. So even if something is missing for modding, they may still add it.