this post was submitted on 27 Apr 2026
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Steam Hardware

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A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

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[–] rotopenguin@infosec.pub 2 points 1 day ago

One feature that would have really gilded the lily for me would be a headphone jack. Not one that works at a typical "bluetooth latency", but an instant wireless protocol like the WiiU was able to achieve.

[–] Joelk111@lemmy.world 91 points 4 days ago* (last edited 4 days ago) (7 children)

As someone who spent $150-$200 on the Xbox Elite controller just to get the rear paddles, $100 for this with the rear buttons and the track pads seems like no problem at all. Imo it's incredibly fairly priced as compared to the competition, considering the features and emphasis on repairability.

[–] AdrianTheFrog@lemmy.world 10 points 3 days ago (1 children)

If you are playing games where trackpads are useful, there's not really another option, so it's automatically a good value. I know my steam deck experience would have been a whole lot worse without those, and I would probably never consider a gaming handheld without them. But for the gaming I do with an xbox controller, I currently just use it for some video games at my computer (where I have access to a mouse anyways), and maybe split screen with family. I think my Gamesir Cyclone 2 controller (at half the price) is an unambiguously better deal for that, in the premium controller space. If I were using it mostly for couch gaming, that might put the Steam controller in a better position, or if I were mostly playing games that support whatever haptic trigger things Sony has, that controller might be in a better position.

One of the other more unique features is the tracking in the Steam Frame. It would be cool if they could standardize that sort of thing so it would work with other headsets. I wonder if they've considered that.

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[–] stringere@sh.itjust.works 1 points 2 days ago (1 children)

Loved my elite series 2 until the covering started peeling off the back plate. Replaced the back plate but something is off and it now loses power/connection when not plugged in. Spent $30 on the replacement back shell. Then I spent $30 on an 8bitdo that works well enough. I never used the back paddles on the elite, they were too easy to accidentally trigger, so I din't miss them.

[–] Joelk111@lemmy.world 1 points 1 day ago

I love the back paddles on the elite. I find them perfectly sensitive and satisfying to press, and I find the back buttons on the SteamDeck to be too difficult to press. But yeah, durability is a notorious issue on those.

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[–] GratefullyGodless@lemmy.world 65 points 4 days ago* (last edited 4 days ago) (2 children)
[–] Fubarberry@sopuli.xyz 15 points 4 days ago (1 children)

Oops yeah, thanks for the catch. Fixed now.

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[–] Blackmist@feddit.uk 3 points 2 days ago (1 children)

Nice that they finally added thumbsticks. I had the original controller and hated it because they lacked that. It turned out most games did need them after all, and that weird haptic shit was a load of rubbish.

Question is, how much functionality does it keep if I pair this with a Nvidia Shield as I mostly play PC games though Sunshine/Moonlight. Using a wired Xbox 360 controller for that at the minute.

[–] Fubarberry@sopuli.xyz 1 points 2 days ago (1 children)

At least for now, you'll need to run moonlight through Steam. It uses Steam for input profiles, so initially it doesn't seem like it will do much without steam running.

The original steam controller did have linux support without steam, but we don't know yet how/when that will carry over to the new one. I also expect valve to eventually set it to work like the steam deck's desktop controls, where it has default desktop inputs and you can hold start to swap to a generac xbox style controller inputs. However they haven't announced that yet and I haven't heard it mentioned in any reviews.

[–] Blackmist@feddit.uk 1 points 2 days ago

I think mine does that anyway. Launches right into big picture mode at least.

I did try to get it to work with the PS5 controller, but I think having a wired Xbox 360 controller in the actual PC caused issues with old games. And I mean Tomb Raider Legend era of old. Probably better with newer titles.

[–] bonenode@piefed.social 36 points 4 days ago (1 children)
[–] bjoern_tantau@swg-empire.de 17 points 4 days ago (1 children)
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[–] stankcheez@lemmy.world 24 points 4 days ago (13 children)

looks great, but I’ve been pretty damn happy with my 8bitdo Ultimate 2 which goes for ~$55 US. I use it on the PC and the rare occasion I fire up my Switch. I have no doubt Valve will make the Steam Controller an excellent piece of kit, but going by what’s been released I’m not sold on it being worth almost 2x.

The 8bitdo controller doesn’t have capacitive touchpads and motion control only works on the Switch, but I’m not entirely sure I’d get much use from those features on the Steam Controller. I never use the capacitive touchpads on my SteamDeck, and gyro control has never been more than a gimmick when I’ve used it on other systems/controllers like the DualSense. I use it more for quicker character selection on an on-screen keyboard than in games. For people who DO make use of those features constantly, maybe the extra value is there.

[–] ericwdhs@discuss.online 23 points 4 days ago

Yeah, I definitely think how much you value this controller is directly proportional to how much of the full Steam Deck control scheme you use. As a heavy user of the Deck's touchpads to the point I'll never consider another handheld without them, this is still a day one purchase for me even at $99, but I'm not going to recommend it to anyone without huge caveats.

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[–] FlihpFlorp@piefed.zip 24 points 4 days ago (1 children)

i know this is gonna get buried under the other 143 comments, but i just need to vent excitment, FUUUUUUUCK YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAH

Im gonna be in class during the launch so i really hope lecture doesnt go over anything important when im ordering it. Oh my god im so excited i can hardly contain it, there are some games I wanted to play only on my deck cus they worked better with controller

I am a little worried that if i dont get it right as it lauches im gonna miss it, but at least my one fear of it being dropped at like 6 am or something has been put to rest

[–] ericwdhs@discuss.online 17 points 4 days ago (1 children)

In case you haven't already, preload your Steam Wallet and make sure to account for any tax. As someone who got my Steam Deck order in the first 15 minutes it dropped, payment processing was the biggest barrier then. They might have fixed it since, but they also might not have. Good luck!

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[–] iamthetot@piefed.ca 21 points 4 days ago (2 children)

$150 CAD is gonna be an instant wait for sale from me, dawg.

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[–] SatyrSack@quokk.au 23 points 4 days ago (1 children)

Available for purchase May 4th, 10AM Pacific

Does this mean there will be no preorder? It will go for sale on that date and ship immediately?

[–] PonyOfWar@pawb.social 19 points 4 days ago (3 children)

Seems so. Would make sense too, as Valve has reportedly already received a lot of stock.

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[–] mrmaplebar@fedia.io 19 points 4 days ago (5 children)

$100 is steep. I've been exited to use this controller for my Bazzite system, and I was mentally prepared to pay ~$75 for it, but I really wasn't expecting it to be as expensive as it is.

With that said, I'll probably still be buying one. Because while there are other good (and cheaper) controllers out there, this is the only one with dual trackpads and that's been designed for HTPC control.

[–] ColeSloth@discuss.tchncs.de 8 points 3 days ago

I figured it would be at least $100. PS5 controllers are like $70, and this has 4 paddles, bigger battery, magnetic charger\high speed dongle, touch sensors, track pads, and the thumb sticks are like 2 generations ahead of sonys.

It's more like a cheaply priced "pro controller" than an expensive normal controller.

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[–] skuwubi@lemmy.zip 4 points 3 days ago (2 children)

Is it just me or is this hella ugly?

[–] Tattorack@lemmy.world 10 points 3 days ago (1 children)

It is. But that's the compromise for trackpads.

The important question is; does it feel good to game on?

[–] AppleTea@lemmy.zip 3 points 3 days ago (3 children)

i think the Steam Controller (2015) incorporated the track pads and had a good aesthetic. Really, all it needed was a real d-pad.

[–] Joelk111@lemmy.world 8 points 3 days ago (1 children)

I disagree, I've always thought it was pretty ugly. Too bulbous looking. The new one looks like a "normal" controller, but oversized to accommodate the track pads. Still not a looker, but at least it isn't so bulbous. Also, glossy plastic can smd.

[–] echodot@feddit.uk 1 points 2 days ago* (last edited 2 days ago)

I always thought the old one looked like a Sega genesis controller, but with a modern button scheme.

[–] Earthman_Jim@lemmy.zip 3 points 2 days ago

I lost the dongle to mine. i cry evry tim

[–] Tattorack@lemmy.world 5 points 3 days ago* (last edited 3 days ago)

That old thing had just one analogue stick, and like you said, no D-Pad.

The new steam controller has the same layout as the Deck, sacrificing no button or input options.

[–] SCmSTR@lemmy.blahaj.zone 4 points 3 days ago (2 children)

I personally don't think it's ugly, just plain, maybe. And while I would say "you don't watch your hands while you game", I do like a classy and/or nice looking controller. I kind of wish Valve would decide on a more striking look, but I suppose this look IS a statement of their values and priorities.

[–] echodot@feddit.uk 2 points 2 days ago (1 children)

I was hoping they would do a transparent version, since it does kind of look like a mad cat's controller that you give to your kid brother while you have the proper controller, really lean into it.

Although no doubt dbrand will have a skin for it.

[–] SCmSTR@lemmy.blahaj.zone 1 points 2 days ago* (last edited 2 days ago)

Ngl, I also thought of that and think it would be badass. If it were that 90s clear plastic, what colors would you want the most, besides, obviously, that purple? ^.^

https://64.media.tumblr.com/bbc096566ab94bfc0086361c36a506d3/e3609eac53a9b92f-87/s2560x500/df66d6f5fc46433e10f20eeeff8891cc5e74d771.png

[–] skuwubi@lemmy.zip 2 points 2 days ago (1 children)

I really liked the design of PS4 controller, it had a neat, small, handy feel, this looks bloated, large, idk

[–] heftig@beehaw.org 2 points 2 days ago* (last edited 2 days ago) (1 children)

Unlike popular console controllers, which have games designed specifically for them, the Steam Controller was created to play games originally made for mouse and keyboard, not a controller.

The goal was to have a single controller that lets you play your entire Steam library. So it has all the buttons and axes expected by XInput-based games, but compared to the other controllers it sacrifices simplicity in favor of flexibility. It has four additional buttons on the back and dual trackpads on the front, which makes it considerably larger.

I think if you had the back buttons act as modifiers changing input layers, you could play a MMORPG with this which requires you to have 20 abilities on hotkeys. I haven't looked into Steam Input in years, though.

[–] SCmSTR@lemmy.blahaj.zone 1 points 2 days ago

Steam input is insanely powerful, and just a bit confusing. But, Valve was smart and layered on public sharing of profiles PER GAME and when you look for community profiles for a game, it shows you their popularity and age.

More dedicated buttons is always the correct second choice to proper game input design, but having a custom Steam input layer will make up for almost anything you wanted to ever throw at it; you could control an mmo with a wiimote if you were daring enough.

[–] Skullgrid@lemmy.world 15 points 4 days ago (1 children)

This item is not available for purchase in your region

gracias válvula

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