this post was submitted on 27 Apr 2026
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This has probably come up somewhere but I am keen to hear your guys creative or interesting items you gave your players. I think there is a lot you can do but sometimes I get stuck in my head when thinking of cool items that are not just overpowered.

I go first: a magic music sheet that when played has a certain effect (in my case a "sonata of the forgotten", effect is pretty campaign specific) unslippable shoes, glowing chalk you can use to mark smth for example in a labyrinth and a mirror that makes invisible things visible

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[–] IndigoGollum@lemmy.world 8 points 2 weeks ago

I've written a handful of dumb magic items, but none of them have come up in play yet. My favorites are a Wand of Lightning, which is made of copper and can call lightning to the wand's location if you point it at the sky during a storm; and the Solar Tuba of Illumination, which glows when you play it but only works in sunlight.

[–] dgdft@lemmy.world 4 points 2 weeks ago

I tend to hand my players quasi-OP items while gating the power very deliberately so I can counterplay it as DM.

E.g. my party’s sorcerer got a magic amulet that can be activated once per long rest to give allies advantage on the next attack — but I added the catch that it only has a 5 ft effect radius, so the players can only exploit it so much without risking major AoE damage.

It’s a nice reliable buff most of the time, but forces the players to be strategic and take risks to make the most of it… And from an RP perspective, the enemy characters might be likely to notice the party grouping around some magic artifact and go after the sorcerer as a result.

[–] dumples@piefed.social 4 points 2 weeks ago

I like making some silly magic items here are a few of my favorites:

  • an invisible dagger ( the dagger can turn invisible only)
  • a necklace that gives paladin features but it loses a link if the player lies. Eventually make it too small to remove and then choking the player
  • animate Korred hair that gives the player the korred's hair feature.
  • Many handed pocket (an single shared pouch contents that multiple people can use)

They are all fun to use

[–] frongt@lemmy.zip 3 points 2 weeks ago (1 children)

A sword that glows around [race of the character]

[–] Bbbbbbbbbbb@lemmy.world 2 points 1 week ago

Does it sting?

[–] Goofy@ttrpg.network 2 points 1 week ago

Bagpipes of invisibility. Turns you invisible, but only when you are playing them and they are LOUD.

Still good enough to give an attacker disadvantage in a fight, but the player won't be using them to sneak into anything lol. Eventually I had the player I gave them to receive instructions from a master bagpipes player on how to play them without using their hands as a minor upgrade

[–] mimic_dev@lemmy.world 2 points 1 week ago

I like messing with my players sometimes so I did one where it was a sword that felt like there was incredible power waiting to be awakened. But that was it. The enchantment was just to make it seem powerful. Those were some fun sessions lmao

Real answer is a combat oriented version of the deck of many things. A player was a rogue gambler with a bunch of luck based rng stuff so I figured it'd be a good fit and it was really fun.

[–] HikingVet@lemmy.ca 2 points 2 weeks ago

Last campaign I had a glass dagger that could shatter a construct it it failed a save, and something else on a crit. Though I never got the chance to find out.